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Showing content with the highest reputation on 11/15/2023 in all areas

  1. Hi all, with the upgrade transition finished, I thought I'd report on whats planned to help set expectations for the future and into 2024. A high priority is weening off of technologies that may cause "show-stoppers" for customers or in danger of causing conflicts as XPlane and computers evolve. This means the transition to the FMOD sound engine is first up...as we've seen some issues for customers and is a sign that things aren't going to get better. This is a pretty good sized job as we have quite a few sounds we have to port and we also have a LOT of code we have to excise without breaking other things. A port to FMOD easily sets the stage for many more years of compatibility. We don't work completely linearly...so in interstitial gaps in time between FMOD work, we'll also begin integrating in the XP11 Navdata format. Users won't see this for some time as its a big under the hood change. This is necessary not only to improve the IXEG FMS, but is also necessary for two future products with FMSs and as with FMOD...ensures forward compatibility...so this move to the XP default is also quite important. Third, we'll also begin work on the FMS VNAV / holds / performance predicitions. This work depends on the XP11 navadata to some degree, but not competely so we'll be able to make strides in this department while working on the XP11 navdata format transition also. Also, we're refactoring (rewriting) an enormouse amount of code for future-proofing and developing a new graphics library along the lines of what the RSG and TorqueSim folks are using. This will open the door to more engaging graphics for GUIs and value-added interfaces such as failures and EFBs etc. and Finally, we'll work on a new, high-resolution exterior model with new paint kit. We expect this work to take most of 2024....but it very much has applicability in the other projects we're doing so the end of the road isn't just some "under the hood" stuff on the IXEG, but also new models. Thank you for your support, we'll continue to keep working. -Tom Kyler
    4 points
  2. The DRM is failing to validate your purchase. You should remove all other third party plugins and scenery except Gizmo64.
    2 points
  3. @rosseloh Thx for that report. After quite a bit of investigating...it may be X-Plane didn't 'break' anything. As the sim evolves, Laminar puts in more detailed models and for older aircraft where those details didn't exist, then Laminar has to toss in some default values. In some cases, those default values provide behavior counter to the way things used to be...so while it seems X-Plane BROKE something...they really didn't I think that's the case here. X-Plane has refined their fuel transfer and 'tank types' a little ways back, but since I wasn't affected, I never bothered to look at their new system and try and leverage it...I just let my old 14 year old fuel transfer code stick around. I think they might have "tightened up" some code, which closed holes in their own code. I've been able to manually set up a fuel tank / dataref config that seems to work, but need to tie it into the cockpit controls. If it works in 12.08, the that will be a good thing and I'll move focus to the Moo for a bit and get out the next round of patches. TK
    1 point
  4. I will make a 2.0.4 update to fix this, and a few more stuff in the next days. Seems libacfutils are not forgiving to such errors!
    1 point
  5. It makes perfect sense Ok... I had to be dreaming, or got confused with other addons ... moving on Thank you both
    1 point
  6. Well, this is what you sign up to when installing a beta. Laminar has always been transparent about this. You can't demand payware developers provide immediate updates for every beta Laminar tosses out. 12.0.8b1 has introduced a number of issues with a number of addon aircraft - some of them will likely need fixing on aircraft dev side, some will require Laminar to fix their beta code. Let's wait until 12.0.8 turns final, and then HS will be able to tell if they really have to update the Challenger, and if yes, what exactly they have to update. Anything else is just a waste of precious dev time by chasing a quick moving target.
    1 point
  7. The logo lights are not required navigational lighting - they are purely for marketing purposes. Whenever I forgot to turn them on I justified that afterwards by "trying to hide who is waking people up at night with jet noise" .
    1 point
  8. Yes, the replay functionality in XP12 is still a bit "under construction" - and it has problems storing many datarefs that are needed to show the full functionality of add-ons. We are waiting for it to stabilize a bit more and then will see if there is something we need to fix to make our plane work better with it. There are some functions (like the FMS) that will never work fully with replay, but the lights should.
    1 point
  9. Thank you Rafalec and Litjan. Tout est O.K...jusqu'à la prochaine fois. It's all OK...until next time.
    1 point
  10. DO NOT BUY THIS PRODUCT!!! LANDING NOT POSSIBLE. THROTTLES DON'T WORK AFTER LANDING. PLANE KEEPS ON SPEEDING UP AFTER RELEASING REVERSE THRUST. WHY ON EARTH DO THEY PUT OUT UNFINISHED PRODUCTS!! THIS WAS SUPPOSED TO BE A FREE UPGRADE. It wasn't. I got the code, but it didn't give me THE UPGRADE FOR FREE, AS PROMISED. It took from me 14,95, which would've been the normal upgrade price. Stop cheating people and finish the product before you sell it. Never going to buy anything from you again!!
    -2 points
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