Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/19/2023 in all areas

  1. Hi folks, this is updated ACFs with added Pax and Payload stations for Mu-2 (2.1.0) and Load Manager script. No settings changed from original except Payload stations. Custom (original) Gyration is enabled. You can disable it in PlaneMaker to let X-Plane calculate moments of inertia depends on Pax\Payload. How to install: 1. !BACKUP! your XPlane12\Aircraft\X-Aviation\Mitsubishi MU-2 Marquise v2 2. Copy xsMU2B60_XXX.acf form ZIP to XPlane12\Aircraft\X-Aviation\Mitsubishi MU-2 Marquise v2 3. Copy Mu-2_Load_manager.lua \XPlane12\Resources\plugins\FlyWithLua\Scripts 4. (Optional) Mu-2Assesories.lua \XPlane12\Resources\plugins\FlyWithLua\Scripts How to use: 1. Open window via: Plugins \ FlyWithLua \ MU-2 Marquise Load manager or Assign Keyboard\Joystick button via \FlyWit\Lua\Mu2LM control(see Manager_Open_Close_Key.JPG) 2. LOAD Fuel: Input required Fuel in Lbs., Press LOAD FUEL - Fuel will be loaded to aircraft respecting Tanks sequence. 3. LOAD PAX: 3.a. IF "Random Pax" UN-checked: input required number of passengers, Press LOAD PAX: Script will load requested number of PAX respecting seating sequence, with each Pax weight = 195 lbs. 3.b. IF "Random Pax" Checked (Default) and Pax total weight equal to 0: input required number of passengers, Press LOAD PAX: Script will load requested number of PAX respecting seating sequence, with random Pax weight for each Pax within range 70-275Lbs. 3.c. IF "Random Pax" Checked (Default) and Pax total weight inputted: input required number of passengers, input required total weight of passengers, Press LOAD PAX: Script will load requested number of PAX respecting seating sequence, with random Pax weights but Total weight equal to specified. 4. LOAD BAGGAGE: Input required BAGGAGE Weight in Lbs., Press LOAD BAGGAGE - BAGGAGE will be loaded to aircraft into BAGGAGE area. 5. Note Total Weight and MTOW, if exceeded it will change from MTOW OK (green) to MTOW EXCEEDED (red). Note: All input fields are limited to Numbers found in POH. Note 2: No Pilot Payload exist in this loadout due limitation of XP12 and assumption that aircraft is trimmed\adjusted\loaded to compensate pilot weight. Mu-2Assesories.lua This is Optional script required for additional Lights, headset and parking brake Controls. This script adding several control commands you can map to your hardware to utilize buttons or switches to manipulate Nav, Beacon, Strobe, Taxi and Landing Lights, plus Parking brake (in Hold-on, release-off mode) and Headset. How to install: Copy Mu-2Assesories.lua to XPlane12\Resources\plugins\FlyWithLua\Scripts . Look for new commands in "Mu2Misc"block of keybindings\controls. Mu-2-LoadManager-for-2.1.0_v1.zip
    1 point
  2. I'll note this to the future list of ideas to add!
    1 point
  3. After releasing DC3 and C23, then I'll found sometime to see if it is possible a quick patch for XP12.
    1 point
  4. slow but steady on the lighting...this is cabin emergency lighting. XP12 has really opened up new opportunities with its lighting engine, though a learning process. Trying to balance lighting effects for a natural look across multiple x-plane 3D objects with multiple light sources is an exercise is patience for sure, but as a simmer since 1981, I can't say I mind. It fascinates me how far these graphics have evolved. -tkyler
    1 point
  5. Sneak peek for the regulars....and a form of update I guess. All the cabin/galley 3D geometry is done...I'm working my way through the cabin currently, adding / texturing the smaller details and tweaking the lighting. A few more days of this I suspect, then I'll hit the final punchlist and tests with Jan. An unknown....XP12 b06 is hitting us devs shortly with some rendering changes...hopefully it won't affect us too much, if at all. Fingers crossed. -tk
    1 point
  6. Too easy! Anybody with access to the 717 willing to help..or a friend of a friend of a friend with access.....please hit me up in PM. This is well into late 2024 at best...737 comes first so i won't talk 717 much. Its just out there waiting its turn....but I reserve the right to work on it nights/weekends It doesn't quite work that way...besides, interior mostly done anyhow. The 'standard' is the standard. Immersion is a huge part of the product and many customers enjoy it all around. Lots of folks like replay mode from the cabin etc. Once this interior is done, I won't have to worry about it and can get back to the FMS and such. -tkyler
    1 point
  7. Version 1.0.0

    454 downloads

    Hotstart Challenger 650 | Air Charter | C-FNVT Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!
    1 point
  8. 1 point
  9. It's a major re-write of code to get it properly working in 12, and that work continues. We will e-mail all customers once this has been released.
    1 point
  10. Xplane 12 already is, but than you see, in a court, the lawyers for the defense like to discredit the witness, better than loosing the case. And since I am not in a court of law I dont need to defend myself. I wouldnt be here if I wasnt flying it, updating airports, doing beta testing for developers etc etc. FS9 FSX Xplane 9 10 11 and 12. Have a good day.
    -1 points
×
×
  • Create New...