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Showing content with the highest reputation on 06/13/2023 in all areas

  1. slow but steady on the lighting...this is cabin emergency lighting. XP12 has really opened up new opportunities with its lighting engine, though a learning process. Trying to balance lighting effects for a natural look across multiple x-plane 3D objects with multiple light sources is an exercise is patience for sure, but as a simmer since 1981, I can't say I mind. It fascinates me how far these graphics have evolved. -tkyler
    5 points
  2. ESP has been removed for v1.0.1 of the Diamond which should be releasing shortly.
    3 points
  3. This appears to be an X-Plane bug relating to ESP on the Garmin AP. You can also see it "blip" the elevator if you click AP disconnect even with the AP already off. I've reported the issue so hopefully a fix is possible. In the meantime, the workaround is opening the aircraft in PlaneMaker, go to Expert, Autopilot Configuration and deselect "ESP and USP equipped". Best to make a backup of the ACF beforehand. You'll also benefit from avoiding an odd "saw tooth" feeling to the landing flare - don't know what ESP is doing there but it seems to nudge the nose up or down during the flare. I believe this needs Laminar Research to fix.
    3 points
  4. Here is the full AFM I had that I just found as well. DA40-NG-AFM-r3-complete.pdf
    2 points
  5. That is correct. Four of us originally. Each of the others on the team have graciously reduced their stake so as to allow me to continue work on it and keep it alive. Without their sacrifice, the IXEG would have reached end of life at V11. I'm eternally grateful to them and wanted to honor them openly this way for their wonderful work. Their fingerprints will always be on the IXEG... Jan Vogel, Nils Danielson and Morten Melhuus! Thx guys! -tkyler
    2 points
  6. Version 1.0.0

    159 downloads

    Hotstart Challenger 650 | Aerolinas Ejecutivas | XA-MXJ Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!
    1 point
  7. Version 1.0.0

    788 downloads

    Hotstart Challenger 650 | R&J Air (Laminar Blue)| N1219L Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!
    1 point
  8. Excellent, that gives me something to go on. I triggered afm/sr/cmd/popup/PFD_NOBEZEL from the DataRefTool and that did indeed pop out the PFD to the correct screen with no bezel. I'm sure I can modify my script in Air Manager to pop out the displays when the model starts up or tie it to a hardware function. Thanks @Coop, appreciate your help!
    1 point
  9. 1 point
  10. I used this for the checklists and stuff. Haven't found a manual for the aircraft yet DA40_NG_Checklist_Edit17_3_A4.pdf
    1 point
  11. based on my perception for trying to use my previous flight experience and trying to do something in X-plane: What a developer needs to work, usually is not the type of thing that pilots will focus when you need that information, or is extremely simplified because beyond that is irrelevant. If you have access to someone from engineering department you probably will be way, way more translate that knowledge into valuable data to the product. I'm not saying that pilots are not valuable into any of this projects. They do and have the capability of saying: "Hey, this actually behaves as close as the real thing" and confirm that it has a valid training effect. i.e. realistic. Everyone that I know never operated or were involved in the 717. And the few that handled the MD8x hated it to the heart.
    1 point
  12. One of the guys I talked to flew the MD11. I gotta say, it surprising what I learn at these meetings. I learned the 717 is basically an upgrade to the MD11. It sparked a conversation among a couple of retired airline pilots. It was so interesting hearing some of the shenanigans they dealt with on the B732, B733 and, B734. Also what was interesting is their lack of appreciation of what is involved with modeling an aircraft for flight simulation. My challenge turned out to be why a dev would need access to someone who has access to the 717. They'd pull up stuff on the internet and say, everything they [devs] need is already on the internet. I hope I gave them some awareness of the level of authenticity today's flight sims possess and why it's important to have a 1st person source. Anyhoo, it was a fun conversation the 717 sparked. Thanks @tkyler.
    1 point
  13. I gave up on VA‘s and use Volanta by ORBX to log my flights, has fancy maps and statistics. It’s more hassle free. My flights, my rules.
    1 point
  14. Version 1.0.0

    236 downloads

    Hotstart Challenger 650 | Alliance Executive Jets | 9H-IAR Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!
    1 point
  15. Sneak peek for the regulars....and a form of update I guess. All the cabin/galley 3D geometry is done...I'm working my way through the cabin currently, adding / texturing the smaller details and tweaking the lighting. A few more days of this I suspect, then I'll hit the final punchlist and tests with Jan. An unknown....XP12 b06 is hitting us devs shortly with some rendering changes...hopefully it won't affect us too much, if at all. Fingers crossed. -tk
    1 point
  16. Too easy! Anybody with access to the 717 willing to help..or a friend of a friend of a friend with access.....please hit me up in PM. This is well into late 2024 at best...737 comes first so i won't talk 717 much. Its just out there waiting its turn....but I reserve the right to work on it nights/weekends It doesn't quite work that way...besides, interior mostly done anyhow. The 'standard' is the standard. Immersion is a huge part of the product and many customers enjoy it all around. Lots of folks like replay mode from the cabin etc. Once this interior is done, I won't have to worry about it and can get back to the FMS and such. -tkyler
    1 point
  17. it sounds good Frank, and is naturally what any end user would want...less wait time. Feel free to form that group and give it a roll! Seriously though, I could write several pages of why that doesn't work because after 20 years of this, we've seen just about every form of development configuration. In a nutshell, people are the problem... individual goals, life situation, monetary requirments, time availability, individual skill, and relative perceptions of their own value. These factors rarely align for the good of a team effort. I will say that every developer capable of developing complex aircraft have their core code library in place for reuse, that's not the bottleneck. Until one has tried building one of these things, they don't realize the staggering volume of details that go into it. Just today I'm modeling "clip rings" that hold the divider curtain between first/economy. We have a saying....folks don't notice the details, but they notice when they're missing....and there's always one guy...."the color of the anodized aluminum legs on the seats are unique to Lufthansa only....and they're not brushed, they're electroplated...so your texturing is wrong"......thanks man.....you're the best! The longer straw isn't in the coding, its in the 3D, texturing, lighting and now FMOD sound, which is not very reusable. I always get a kick of reading the "airplane development notices" on X-Plane.org and all the starry-eyed folks who have learned how to make 3D objects and believe they can build a complete product. The number 1 thing (IMO) that would help speed up production is an "insider / collaborator". Someone who has regular access to the aircraft...can touch it....take pictures...put a tape measure all over it....play with the systems. This isn't always a pilot. The perfect "resource" for us devs would be a "pilot / mechanic" team for any given aircraft, who can answer questions on very short notice. That would definitely speed up things on new projects. I'll be asking for such folks soon after the 737 V12 release for two future efforts. Super Hint on one project....any Delta Airline mechanics / pilots here who are flight sim fans? hit me up on PM. -tkyler
    1 point
  18. I'd love to! Whats happening now is simply a matter of "what we are able to do nowadays" increasing the workload. I've been working on the cabin/galley texturing for some time, but with the lighting features we have and such, its just a domino effect. The cabin, especially, having both ceiling and window lighting modes and a combo of the both has been a real challenge. Add in the emergency lighting and it adds another layer. I've been sitting here for weeks saying, "as soon as this cabin texturing is done, we can finish the punchlist and release".....but the results are so cool (IMO)....because I'm a huge fan of visual immersion...I just keep going on the details Darn these video cards and improvements in real-time 3D effects. -tkyler
    1 point
  19. No there won't. As we've said many times and I'll reiterate here to keep expectations in check for the next release. This is a port of V11 to V12 features with a few extra items. The extra items are outlined in a bullet list in the first post of this thread, otherwise, most of the features in V11 will the same as in V12. The paint kit is the same, the FMS still needs additional work for VNAV / holds, etc. This V12 release; however, is the foundation to springboard work towards a new 3D exterior and paint kit and improved systems. We will begin that phase right after things from the V12 release settle down, but this release is mostly about getting the IXEG flying in V12 with some enhanced (mostly interior) visuals. -tkyler
    1 point
  20. View File N709LP fictional Hot Start Challenger 650 Here's N709LP, based on a Hawker 800 paint scheme on the aircraft with that registration. Please do not modify or redistribute wihtout permission. Submitter reversethrust Submitted 02/05/2023 Category Hot Start Challenger 650 Livery For https://www.x-aviation.com/catalog/product_info.php/take-command-hot-start-challenger-650-p-212?osCsid=utievbtm19menphk76b4j69ta5  
    1 point
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