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Showing content with the highest reputation on 05/17/2020 in all areas
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Hi everyone, starting today I will aim to make a video every week for your viewing pleasure...talking about IXEG development, flying our aircraft, showing you procedures, techniques and various other stuff. Stay tuned to this channel!8 points
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We are seeing some great feedback in regards to the latest 4.9.3 release, I want to thank everyone and we are very happy you are enjoying it! Also how about that Vulkan? Sliders can be pushed forward finally and users can see what SMP can really do! We're done yet, one thing I think needs attention are the Cumulonimbus and Thunderheads, unlike the majority of SMP, which uses an algorithm to place clouds, Cumulonimbus and the Thunderheads use individual 3d models. Im in the process of working those as we speak. Some of the new "Thermal Development" is in these shots.......3 points
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haven't noticed that, but we will definitely run a test and look into it. Definitely not the effect that we want. -tkyler2 points
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So we finally have something visual to show for the next update. With our 3D toolchain in place, we are able to make 3D updates reasonably quick... thoughit still takes time to add in the detail. This is a screenshot showing a typical mesh refinment before/after. Whereas when we started the 737 10 years ago, we had to be conscious of our polygon count, its not as bad as it was and X-Plane and modern hardware can suppport more detail. So as we move forward with our updates, we will be making these kinds of refinements around the airplane...moreso out of the cockpit than in, because the cockpit was done pretty darn well the first time IMO. We'll show more sneak peeks as we have stuff to show. -tkyler1 point
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I think the new clouds lighting looks amzing, very natural and for me personally those are the best clouds I've ever seen in a simulator, including FS20 alpha (I don't like their clouds at all). Further I'm still impressed how the SMP clouds give a feel for their position, most cloud system look somehwat 'flat' like a picture but with SMP everything feels truly threedimensional for me (don't know what's the magic with SMP, no other cloud system ever gave me that feeling). Also the towering clouds seem to have improved over time, every formation now looks different it seems and I always loved those towers... :-)1 point
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I have just tried on my installation but have been unable to reproduce your problem. Are you running any other "third party" camera plugin, like X-Camera or such? Alt-tabbing in and out did not change any of my views at all. But just maybe this is a side-effect of some code-change that Tom did (for the replay mode). Lets see if this still happens for you after 1.3 Cheers, Jan1 point
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I reinstalled the IXEG yesterday and messed around with converting my 737-200 overhead in Air Manager to the 733, it's about 70% done and working very nicely. Took my EXS livery for a short flight, I'd forgotten what charm this aircraft has, a real credit to the development team. Very much looking forward to it getting even better with the impending update(s).1 point
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No, not yet. It requires a total rewrite of the rendering engine, even Vulkan isn´t capable of fixing this - maybe DirectX21 will... just kidding ;-) We still have a few bugs around from back then that we haven´t fixed yet. I understand that this is very important to you, though! Cheers, Jan1 point
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Awesome shots... do you think it's save to increase cloud coverage distance now? I still have it on 10.000... BTW: May I share those screens in some german forums?1 point
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Hello all! One topic from my side. When I use my 737 I always change the points of view, angle of view (as everybody does). But everytime I switch between X-plane window (running X-Plane 1.41 in a full screen mode) and some other windows e.g. X-Pilot, internet browser (no matter which one it is) X-plane switches to a default view (like pressing "W" keyboard button). So I can not come back to the same view after switching between X-plane and other widows. This happens with IXEG model only. Also I have to adjust a field of view via 737 menu vindow every time I opent the model. So, I'd like to have the same point of view before and after switching between windows (window applications). Can it be easily improved?1 point
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I doubt we'll address this for this next release. Given the various techniques of achieving "smooth braking", my preference is to opt for a PI(D) algorithm which controls "deceleration Gs'....which would be set by a slider, and IMO, feel the most natural. Accomodating braking by hardware, keystroke, commmand and accounting for separate toe braking requires a bit of forethought. Its really easy to implement one method and end up breaking (no pun intended) the implementation for another user, so i don't want to rush into it assuming its simple. We are fast focusing on final details of the upcoming release and I'm reluctant to mess with any systems programming at this point. Of course we'll work on it for the one after as it is a good idea. -tkyler1 point
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Guys, you may want to consider to have a look at my free plugin "Differential and Progressive brakes for X-Plane". It's configurable on a per aircraft base. These are the docs.1 point
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I am shooting for custom waypoints for this patch, PBD, PB/PB and Lat/Lon..., I have the code to parse the entries added, but haven't yet to ties these into the route editing / leg naming. The other issues, as mmerelles said, will come after the patch. I want to stress, that with the up-to-date workflow...patches and features are able to come much quicker than has been the case. So if we don't get some FMS feature in the next patch, we'll immediately continue working on the FMS and release featues as they are completed. -tkyler1 point
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