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Showing content with the highest reputation on 04/19/2020 in all areas

  1. Hi all. This COVID thing has affected my employment and sent me in a different direction.....full time back on X-Plane! (note...I work on more than just the 737 though) We are working on the update every day as of late; however, we are still going to wait for some 11.50 stability before we release. In the meantime, we're cleaning up things we feel we can without putting the plane in the hangar with the major renovations like the FMS/holds/VNAV. We are back in the FMS code somewhat though and have made the coroutes loading more robust. We will be including that folder in our update so as to not cause confusion, but we also now support about 6 flight plan formats, X-Plane 10/11 (*.fms), PMDG and Quality Wings (*.rte), X-FMC (*.fpl), FSX (*.pln) and AirbusX (*.flp). Like the real FMS, if a waypoint can't be located because of database incompatibilities with the flight plan, then the FMS loads what it can until encountering such a point and then provides the message, "PARTIAL ROUTE LOADED". I was testing this code with random format downloads from Flight plan database...and nearly all of those flight plans contain out of date data, so getting the FMS to load a full route was a challenge. I had to go in and hand edit the flight plan files to 'up-to-date' data. Once done though, they can be saved through the FMS as before. These coroute. loaders do not load SIDs/STARS, only the enroute portions, which is typical. As time goes on, I'll continue to work on improving the route editing, which will have applicability for the holds and eventual "in air" vnav entries. More to follow as we get closer to our release point. -tkyler
    2 points
  2. I know this topic has been addressed before, but I would like to bring it up again. There are some of us who have spent a great deal of time and money building a home cockpit. My cockpit requires two PC's that run two networked versions of X-Plane. One PC runs the flight model and two touchscreen monitors on the instrument panel using Air Manager to display the PFD and MFD. The second "Display PC" runs the outside view graphics on 3 each 50" TV's. I am a huge fan of the TBM 900, but it is extremely difficult to operate the aircraft in a networked configuration. Because many of the datarefs and commands do not replicate over to the second aircraft on the "Display PC", I will get engine and airframe failures that are built into the aircraft. The only way I can fly the airplane without causing these failures is to simultaneously accomplish the same tasks on each aircraft. I have to do this whenever I fly the aircraft, but I am not a big fanboy of having to do it. I am not a developer, so I don't know what is involved to enable commands and datarefs to occur on both aircraft at the same time. I do know that other developers have done it to their aircraft, though these aircraft are not as complex as the TBM. If this is something that could be considered in a future update, I know I speak for many that would welcome it. Another option would be a way to disable all failures on the aircraft so that a fuel lever that moves when it shouldn't or doesn't move when it should on the "Display PC" doesn't cause catastrophic damage to the engine. I mainly use the 3D cockpit model view from the glare shield up as seen in the attached photos so I don't care what works or doesn't work beneath the glare shield. It's those big orange flames engulfing the aircraft that I don't like seeing! I greatly appreciate what you guys do and the effort put in to make the TBM one of the best aircraft available on X-Plane. Thanks for any help that you might consider to make it even better when using it in a network configuration. Rick S
    1 point
  3. I'm aware of some issues in the enroute pathway logic. I'm debugging this and hoping to get this one finally squashed in release 1.1.13. Thanks for the patience guys.
    1 point
  4. That's an interesting one. I'll see what I can do.
    1 point
  5. There is nothing Hot Start can do about this as it is an issue with X-Plane. You see the G1000 in the Hot Start TBM 900 is in essence the default X-Plane 1000 the developer simply customized the X-Plane 1000 to reflect the G1000 found in the real aircraft. You can file a bug report here, but keep in mind Laminar Research are currently busy with the 11.50 beta, so it might be a while before they get around to fixing it (if ever).
    1 point
  6. Hi IXEG team Small request, if possible to make the mcp checklist unfold/fold on the VR headset instead of the 2D monitor while on a VR session. That would be really useful. thanks
    1 point
  7. Sneak peak - new material for throttles:
    1 point
  8. So the following screenshot tells two stories. 1). We have almost completed the conversion of all 3D assets to to the new Toolchain. Two assets remain and I'll probably knock that out over the weekend. The second story....is that with the upgrading of our assets, we finally have a workflow between 3D and Substance Painter® for texturing....in this screenshot the glare shield has a bit of a texture to it, nothing major, but adds to the immersion that's so important to us. We'll be able to start sharpening up several 3D elements that are a bit low-res by todays standards. The roadmap after this 3D conversion is to then convert the sounds to FMOD, upgrade the 3D a bit, including a revised cabin and working doors and make any adjustments required by the X-Plane flight model itself for stability and we'll probably put out an update then. Then I'll move back to the FMS to finish up my integration of the XP1100 data format and get the holds integrated, the VNAV cleaned up and several other FMS polish work. -tkyler
    1 point
  9. With modern tools, comes modern features.
    1 point
  10. Still an issue. Could this be fixed? Would make my flights less nervous when MFD would not be giving me neg values for arrival fuel. I haven't done much research about this, but I at least use the "resume last flight" (if the reason it has not been fixed is that devs havent been able to repro).
    1 point
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