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We are starting to get questions about this so I thought I'd start a topic to explain and clarify how things work in XP and what you can expect ahead. As you know all of us at IXEG are old timers and have been developing aircraft since XPv5 or so, (like 15-20 years ago) and have been through this process many times before. Since it's been years since XP10 got released we assume a big portion of the current user base have not experienced a new XP version run change and what this actually MEANS to your favorite aircrafts. Basically, in a new XP run, it is "tradition" for Austin to implement lots new flight model stuff. Some new stuff, some big stuff, some minor tuning here and there of various things. Typical ones are; Thrust (engine) Lift Drag Ground model Controls etc. Also, this usually takes place throughout the entire beta phase (where we are now), and by experience will continue through to at least XP 11.1 when things start to stabilize. During this phase, XP11 is a moving target flight model wise, and attempts by the designers to chase austin's tail and "fix" flight model related stuff is a waist of time because chances are big things will change again in the next beta. So designers tend to hold off for a while before we start looking at it. THEN at some point we start looking at it, and usually we discover more errors/bugs/new stuff in the new FM, which again leads to debates with Austin and hunt for documentation. Also, it is tradition for Austin to tune stuff that he does not mention in the release notes, so there are usually a few surprises. Further, LR policy is that the designers have to prove they are right, and LR is wrong, not opposite... So sending Austin emails like "Hey, the thrust has changed 20%, fix it!" is not going to change anything. So basically you have 3 choices as a designer; Prove to Austin you are right (takes a lot of time, knowledge, effort and documentation) Reverse engineer your own flight model (Also takes a lot of time and effort) Pretend your aircraft is performing just fine, ignore user reports, and do nothing So basically, as it looks today, all quality aircraft will have issues that needs to get fixed moving from 10 to 11. For those aiming at the highest level of accuracy in the FM (like IXEG) designers *might* need to do a complete recalibration of the aircraft. This is not a trivial task as you can imagine, XP's FM is far more complex than e.g. FSX SOOOoooooo, what do we know at this point about XP11 PB8 that might/will affect us; Drag has changed Ground model has changed Engine model has changed As we digg deeper into XP11 we might find more things, but we'll see. Like I said, this is perfectly normal It is just a phase everyone has to go through and everyone needs to be patient. Kind of like moving from FSX to P3D from a designer point of view. There is no "quick fix", this is hardcore engineering and programming. The good news is we will do all this work for free, and in the mean time, we recommend using XP10 if flight model is important to you M7 points
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I agree Tom, Keep up the good work indeed It's nice to be kept in the loop (up to date) as to what's going on I personally think posts like this help products in the long run and the short term for that matter, set your stall out to speak for everyone to see No doubt it'll be worth the wait All The Best Good Luck Have Fun Tony1 point
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Tim, The update/upgrade path is as follows: 1. The Saab v1.3 is the current production version available in the store, 1. There will be a v1.4 update for XP10 (only), which will include most of the bug fixes and some enhancements discussed in these forums. 2. There will be a v1.5 update for XP11 (only) which will be the same as v1.4 and simply allow the aircraft to load and run in XP11. This will NOT include new textures to take advantage of the new XP11 lighting. In addition, Austin has made some significant changes to the flight model (especially turboprops) and we will NOT be adjusting for those changes with this version of the Saab. So, although the aircraft will load and run without crashes, the engine and flight performance may not be exactly as it was in XP10. 3. There will be a v2.0 for XP11 (only). This will, in essence, be a whole new aircraft. It will include all new 3D modeling, texturing, and coding. We will be adding additional system modeling and other new features. I hope this provides a clear understanding of the upgrade path.1 point
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No, you are not the only one . We will see if we can sneak that in somehow.1 point
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1st shot, the highest hill at your 10 o'clock, I lived in a small village at the bottom of that hill for 25 years. Flown into EGPH hundreds of times in the sim and about 100 times in real life. Nice to see these shots.1 point
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XP11 with dataref edit: http://www.avsim.com/topic/498866-xp11-haze-quantity-clouds-color-solved/page-11 point
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Do you still have the 3D cockpit? I need it, you are such a great plane maker!!-1 points
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Sorry but Morrigan said that he was active letely. But then i am just asking where i can find that...-1 points
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