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mb339 last won the day on August 12 2016

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About mb339

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  • Birthday 04/18/1969

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  1. XP11 with dataref edit: http://www.avsim.com/topic/498866-xp11-haze-quantity-clouds-color-solved/page-1
  2. Exactly. It is not my intention to make a critical Skymaxx4, absolutely not! However, I believe that before show the performance of Skymaxx4 must show the True performance in everyday use. The x-plane "common use" includes antialiasing 2x or 4x, and/or complex aircraft (example, Ixeg 737, Carenado, etc). Show 70 fps with Antialiasing Off and Default F22 is not a convincing demonstration.
  3. The plane have "zig zag" graphic. antialiasing is off.
  4. This "proof" is not convincing. 70 fps with antialiasing Off and Default F22 not seem "exceptional" value. It is the norm. What will happen with AA 2x or 4x and complex payware aircraft? 70 fps again?
  5. File to reproduce experiment. Clic on image with right button mouse, set "save image as", and copy png texture into: X-plane10 / resources / bitmaps / skycolors. (and/or into: X-plane10 / resources / plugins / silverlining / skycolors / default sky colors - for use with skymaxx)
  6. Interesting guess. But remains a question: Why all the designers freeware and payware (including sundog) paint 16 slots with different colors for - dawn - noon - sunset ? If x-plane visualize only 8 slots for dawn, why lose time to paint 8 slot sunset? It makes no sense. In my european flights I do not see sunset. See only dawn. I conduct other testing with the "numbered demo texture .png". I positioned the plane anywhere.... Europe... Alaska... Africa... Australia... America... Asia... in every corner North-Central-South of the planet. Result: no sunset! Only
  7. dawn view 2 times in the day
  8. File to reproduce experiment (clic "save image as" and copy into: x-plane10 / resources / bitmaps / skycolors )
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