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Showing content with the highest reputation on 10/26/2016 in all areas

  1. Got my webpage up and running, not 100% complete but feel free to check it out. http://midwest737simulations.com/worldflight/faces/index.xhtml
    2 points
  2. On my PC, the FPS cost of going from low to high rendering settings with SMP4 disabled is more than the cost of rendering multiple overcast layers to the horizon with SMP4. Showing a framerate under "common use" is showing the FPS impact of the rendering settings, aircraft, etc. much more than the FPS impact of SMP4. Everyone has different aircraft, scenery, settings, and hardware, so that really wouldn't be useful. What I'm offering is a baseline. I'm *not* saying "you will get 70 FPS with SMP4 under worst case weather conditions with SMP's settings maxed out." Just that it is achievable. Everyone's setup is different and it's impossible to make claims like that.
    2 points
  3. That's funny, because SMP's clouds used to do that - and then people complained about it, so we turned that effect off. Really, people were freaking out on us insisting that clouds always appear white no matter what (even though I know that's not true.) You've given me the courage to re-enable that effect, but perhaps just more subtle than it used to be. Thanks for the feedback.
    2 points
  4. I've seen a lot of people asking for proof of SMP4's framerate with the cloud draw distance cranked all the way up. Mind you, I don't have John's artistic touch, but here are a couple of shots of what's pretty much a worst case scenario - with the framerate display on. Blow 'em up and see for yourself. This is over the Chicago area right now, where there are multiple large, dense cloud layers of different types being fed in from Real Weather Connector. Remember your mileage will vary. Skymaxx Pro usually isn't your performance bottleneck; scenery, your rendering settings, and other addons often are.
    2 points
  5. Here are a few more Id like to share with you all.....
    1 point
  6. Looking very good! I´ll definitely check out your channel when this takes place.
    1 point
  7. Looking forwards to the update - thanks for all the hard work!
    1 point
  8. Guys, relax. You'll get plenty of evidence and videos prior to release to make your buying decisions. It's not your turn to turn up the criticism meter just yet.
    1 point
  9. Hello Captains, Manchester Airport v1.1 (upgrade to 10.50 standards) will be available soon. We would like to show a feature we added: Airport Ambient sounds This is a first step to that direction, more like a proof of concept, at this version. We have plans for elaborate implementation for the future. Till then...enjoy!
    1 point
  10. Well, I guess developers have studied the IXEG 737 well by now and got *inspiration* in many areas As for the new default 737NG, I believe Alex is behind the 3D on that, and he is possibly the best 3D designer in X-Plane, so I expect that to be awesome. The MD80 is most likely Sergio Santagada's which has existed behind the scenes for a decade but never got released, and I'm really happy to see it again in such good shape! For those who are not old enough, Sergio is kind of the "Godfather" of XP, he built the first quality airliners in XP and played a major role in XP development of scenery, aircraft and textures in the period XP v5 - 9 if I recall correct.
    1 point
  11. Sounds like fun and a great charity to help. Will keep an eye on the live stream once you post a link and will check out the donation page.
    1 point
  12. All precipitation is now 3D.
    1 point
  13. I'l be very happy if Santa (Morten) put 1.1 in my Christmas gifts... JC
    1 point
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