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Showing content with the highest reputation on 02/14/2016 in all areas

  1. That is noted. Thanks for the feedback! Jan
    3 points
  2. Really looking forward to this aircraft. Ive been a fsx/p3d user for many years and latly started to try out x-plane. One thing I discovered after bying aircrafts to x-plane is that they often are buggy or lack of features. And they are charged at full price and updates are comming slowly or not at all. So Im glad you putted this list out so I know what to expect. Pilot entered HOLDS. While we have database-inherent holds (like at the end of a missed approach), we won´t feature the HOLD page where you could enter all sorts of HOLDS. Omitted due to time constraints, definitely planning to add later. If I could vote for one thing that i want in version 1.0, it have to be the "Hold" function. I do all my flights online on Vatsim. And with heavy traffic events you are often told to hold. So that is a feature I personaly would love to see in the first release. Im not demanding anything, its only my feedback on the list. Keep up the good work.
    2 points
  3. Version 1.21

    88 downloads

    Texel, North-Holland, the Netherlands Texel International Airport is a small grass airport on the island of Texel (Tessel) in the Netherlands. Although the airport itself isn't particularly big, runway 04/22 is allegedly one of the largest grass runways in western Europe (1115x40m). Usually the airfield permits only aircraft of to 6000kg MTOW, however with special permission (depending on weather conditions) heavier aircraft can land here. Some special visitors with an MTOW obviously larger than 6 tonnes are a Fokker 60 Utility (23t kg) and touch & go's from Fokker 100 aircraft fresh from the Fokker plant (44,5t kg). Fokkers were a regular sight at this fun airport. Runway 13/31 is quite a bit shorter but in strong N/W S/E winds it is very useful. (630x40m) Happy Landings! For more detailed navigation charts see AIS Netherlands or the Texel Airport website . Please take a look for realism, just like most Dutch airfields Texel has quite strict approach and departure procedures, even special weekend and weekday procedures. Requires: OpenSceneryX RD_Library RE_Library Handy Objects Library RUScenery 3D People Library If you do not have these libraries installed, or if they have not been updated in a while, take a look here (click).
    2 points
  4. JarDesigns has provided Aerosoft Sim News with new previews of their upcoming A330 with Rolls Royce engines. You can see the exclusive preview shots at ASN XP. We also have an active discussion on this project here at X-Pilot. This product continues on JarDesign's successful Airbus series of products.
    1 point
  5. EHTX Texel International Airport View File Texel, North-Holland, the Netherlands Texel International Airport is a small grass airport on the island of Texel (Tessel) in the Netherlands. Although the airport itself isn't particularly big, runway 04/22 is allegedly one of the largest grass runways in western Europe (1115x40m). Usually the airfield permits only aircraft of to 6000kg MTOW, however with special permission (depending on weather conditions) heavier aircraft can land here. Some special visitors with an MTOW obviously larger than 6 tonnes are a Fokker 60 Utility (23t kg) and touch & go's from Fokker 100 aircraft fresh from the Fokker plant (44,5t kg). Fokkers were a regular sight at this fun airport. Runway 13/31 is quite a bit shorter but in strong N/W S/E winds it is very useful. (630x40m) Happy Landings! For more detailed navigation charts see AIS Netherlands or the Texel Airport website . Please take a look for realism, just like most Dutch airfields Texel has quite strict approach and departure procedures, even special weekend and weekday procedures. Requires: OpenSceneryX RD_Library RE_Library Handy Objects Library RUScenery 3D People Library If you do not have these libraries installed, or if they have not been updated in a while, take a look here (click). Submitter LPNils Submitted 02/13/2016 Category DSF Scenery Packages X-Plane Version(s)
    1 point
  6. Blender - for 3D modeling Photoshop / GIMP - for making textures Inkscape / Vectorworks (Tom only) / Illustrator for 2D artwork, sketching diagrams and helpful visualizations Plane-Maker of course Gizmo/Lua plugin as our code base BBEdit (Tom on Mac) for coding (unsure about the windows guys....Notepad++?). Once in a blue moon "Brackets" Git for version control (differing clients) (SVN for a lot of years though) Open Office / Word for Documentation Google Spreadsheets for various temporary uses, calculations and bug tracking
    1 point
  7. Not ready yet. But it IS looking particularly sweet. If I do say so myself.
    1 point
  8. The thing is, people try to argue semantics using their own, subjective dictionaries. It's silly. It's a colloquial term, created by us, the simming community, to distinguish between very complex and those less complex addons. More or less, the general consensus can be made between the simmers of what is and what isn't a "study sim", but there will be obviously some differences here and there. What I find crazy though, is that looking at some posts in this thread, NOTHING is a study sim, and nothing EVER will be. If you are looking for 1:1 simulation, then go ahead and pay $550/hr for a Boeing simulator and then you will have an actual experience. PMGD is regarded as study sim by the majoriy of the community, and yet it's missing quite a lot of features of the real thing. Maybe some people should just accept it's a game, and that "study sim" means something different in PC simulation games than they think it means. So tl;dr (as some people seem to get lost in posts): "Study sim" is a term colloquially used by specific community, which isn't to be taken literally. It has its own meaning given by that community. While everyone has right to their own opinion, arguing with semantics widely spread in the community is rather silly. Cheers.
    1 point
  9. Try reading the rest of the page above...
    1 point
  10. It is? No one told me. On a more serious note...I would really appreciate it if people wouldn't speculate on the progress of our add ons. The Saab was considered vaporware by many people and we shut them up when it was released. Something as complex as the 747-200 isn't something we can whip up in 6-12 months. Complex airliners take several years to get right. Unfortunately, we cannot dedicate all our time to this project because we need some income coming in, which is why we're doing these smaller aircraft (Citation, Saab, etc...) and the 747 is being worked on occasionally on the side. This WAS going to be a LITE add on, but that's not the road LES is taking any longer. We're committed to creating procedure level add ons that are AS complex as the real aircraft (or VERY close to it). If there is any news to share about this aircraft's future, including it's status as vaporware, it will be done by either myself, Jim, Theo or Cameron. Until then, this project is still on the table and is still planned for release some time in the future.
    1 point
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