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Showing content with the highest reputation on 12/04/2015 in all areas
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Hey guys, thought you might be interested in this. Its a cold and dark start of a real 737-400. Its kinda low quality but its still really cool!7 points
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That's really the beauty of this product. It truly is study sim level in every way, even with these small left out portions Tom speaks of. And, the reason why I can justify this is because Jan has thousands of Captain seat time in the real 737-300. These items left out, in his own words, are things he rarely/almost never ended up utilizing in real day-to-day tasks flying this bird in the real world. It was imperative to achieve every aspect of the simulation/FMC that he did use, and do it with great accuracy. Even better is the commitment to finish these items in a later update, even if they will essentially rarely (if ever) get used by the masses. Bottom line: What you will get with this product is what real 737 Classic pilots would use on a daily basis, and simulated as they would see it in the real world. That's pretty darn cool!2 points
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Hi, This is definitely wrong. There is no compatibility problem between X-Plane and SASL. What has been happening is SASL has been crashing X-Plane on El Capitan for --months-- now. This is just the first time we reported this crash for what it is: a plugin crashing the sim. In 10.41 the exact same crash happens, except you get an Apple crash report. If you speak Apple crash dump, you'll see a plugin (that is in fact SASL) on the stack causing OpenAL to abort. The problem is that Yosemite broke X-Plane's automatic crash reporting (via break pad) and with that we lost the code that annotates whether a plugin or the sim was running at crash time. The annotation is now restored (unfortunately without auto-crash reporting for X-plane..that's a much harder thing to solve). For the last few months I have just received a huge number of "bug reports" from users, sending in Mac crash reports that were attributable to SASL. I put the annotator back into 10.42 to stop the torrent. The fix for SASL is already available for freeware aircraft - for payware, the vendor has to roll a patch. Here's the details. http://developer.x-plane.com/2015/11/sasl-crash-fixed-youll-need-a-new-sasl/2 points
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Good question! We will not have the hold page up yet...where you can enter holds wherever you want. Neither will we have procedural hold entry paths drawn (in magenta). That, of course, requires a bit of work depending upon your entry angle. Also, we do not have "abeam points" implemented. We have all the infrastructure in place to implement it...just not enough time. Um....what else......we do not have an 'offset path'. That is more common on oceanic routes and so shouldn't be missed by most. I will say we have designed our code to handle most anything, so we are not in so deep that we can't address whatever a real FMS can do in the future, its just a matter of picking and choosing after 5 years. Our FMS development has gone through some ups and downs (it is our first one) and we are shooting for a high level as we have some catching up to do. That being said, we are really happy with what we have so far. If Jan can conduct a flight with it as normally as he does in the real word...we're in a good spot! We are hoping to get a last video in before release that showcases the FMS features in a real world scenario (you know that Jan ALWAYS has problems on his flights). ...if you're on a Lufthansa flight and the pilot says, "Hallo, I'm your captain Jan Vogel"...get off the plane! So....I've been at it for about 14 hours today and spent the whole day programming in "flight plan loading and saving". We will be implementing our own flight plan format initially, (*.ixg) and it should be available on onlineflightplanner.org at some point. Ideally, we'd like to be able to read in multiple formats, but alas....we have to draw the line for the initial release. At the least, you can save your routes (with some limitations) and can share these text files if you like. We will be providing a "coroutes" folder that holds "company routes" flight plans for the initial release. Ok, back to it, this was just a break to blog about today's work. -tkyler2 points
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I don't know. I am putting in 12 hours a day, do not have another job in sight...this is it until this thing is out! If its not December, it will be as fast as possible on the other side of the new year.....I'm not slowing down and I can not tell you at this time that it will NOT be December as we are on a very productive pace. We'll know more in a few weeks. If 5 more days past 2015 are required to add much needed stabililty, then we'll take the 5 days rather than ship a product with a known bug. We're close, moving fast and we'll let folks know in a few weeks where we are. -tkyler2 points
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The last couple of days have been bug chasing for route editing features, mostly as it applies to VNAV calculations. The ability to edit the route in almost any circumstance is very important to simulating real operations. For example, the kinds of things we test are like so....give these a try on other products 1.) Enter a SID only, fly it on LNAV.....then enter an approach while in flight, EXEC....change your mind and enter a new destination airport while flying...select a new approach.....EXEC...begin flying that approach, shortcut to some point further down the approach for grins, EXEC.....enter a SID from the airport you are on approach to..... while on that approach (wipes out the previous route), EXEC... (plane should go into 'climb' phase and begin climbing)...and fly that successfully. 2.) Enter too high a cruise altitude for a short flight (KLAX > KTOA)....the FMS give you a "UNABLE CRZ ALT" warning and then calculates the intersection of the climb/descent "peak" and will change from climb to descend mode automatically as you pass this virtual intersection. OR you can begin to lower the cruise altitude on the CDU and as you do, you can watch the T/C and T/D symbols get closer and closer until you can visually see that you can make the cruise altitude. 3.) Fly a route on LNAV past a DISCO......lnav cuts out...AP needs to revert to hdg and pitch modes....then fly past the point on the other side of the DISCO...it (and the disco boxes) should automatically sequence off the CDU and you should be able to re-engage LNAV and continue on. 4.) Bunch of other crazy tests... Jan is the toughest beta tester I have ever seen...the stuff he does to try and break the FMS is ridiculous. If he can't manipulate it almost exactly as he does in real-life...he cracks the whip! Folks want to learn what its like to operate the real thing.....that means it has to be like the real thing. You know how stable and flexible the real thing has to be? That being said, there are several FMS features yet that we will not ship with V1.0 simply due to lack of time. Most all of these features though are 'fringe features' and certainly do not detract from typical operation most users will utilize. Putting those features in post 1.0 will be as much a matter of team pride as anything as most of the features will rarely get used. Still, we can't help but keep at it. As for right this moment, we're just finishing up a 'flight plan loader"...that will eventually be able to load and save routes. If you want to get a head start on your favorite routes, the format is rather self-explanatory. (format subject to VERY slight changes) Gear up! -tkyler1 point
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https://youtu.be/0dJlIuOAsKg The Saab in a flight from Sitka to Juneau. Using Tom Curtis's 3 in 1 scenery, FSGRW, Skymaxx 3 and a novel use if Multi Crew Experience. Happy flight simming. David.1 point
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Looks like the top of a stratus cloud to me. If you don't like how that looks, change the "stratus / overcast representation" setting to sparse particles or dense particles, depending on what your system can handle. Clouds come in a lot of different varieties and it depends a lot on your local climate, so what looks perfectly natural to someone in one part of the world may look strange to someone else. But that's why we give you four different settings to choose from there.1 point
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Problem is when you start cold& dark you must activate the audio speakers to hear the comms or radios. You have to perform the cockpit preparation by yourself. Also you should set all electricity up go to your captain's left hand side panel (below the left side window) and crank up the comm/nav audio sliders hope this helps. edit: if you have external hardware like saitek be sure your master +avionics is on1 point
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We have put alot of effort and research into getting the feel and controls of the aircraft right. Pitchrates, rollrates, inertia, beta angles, induced roll, short and long term oscillations etc. are all very close to the real aircraft. Or to put in simpler words, when using our recommended joystick settings you will find that this aircraft is capable of some very precise manual flying like the real aircraft, like manual instrument CAT approaches, crosswind landings etc. Basically it feels and handles VERY close to the real aircraft and we are very proud of it. This is where you now finally really will see how X-Plane shines over the other platforms. So it is our strong advice to stick to our recommended settings!1 point
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Also... if someone has 100 flight plans already created and saved and all they want to do is copy the files over to our coroutes folder, then this has merit....rather than re-exporting 100s of them again from their software. With our time crunch, we are unsure if or which flight plan formats we'll be able to accomoadate initially. As stated, we won't stop working just because the product is released. We ourselves are every bit as demanding as customers...and we'll keep working to improve out of sheer desire to get better features for ourselves too! -tkyler1 point
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We just today finished a "save/load route" feature into the FMS CDU so you can save your routes. The format is proprietary and we are working with a few flight planning resources to provide our format (*.ixg), however, we are going to try and implement the import of other formats...notably .fpl and .fms, if we can squeeze it in in time. Ideally, you'd just copy all your flight plan files into a folder we provide and we'd be able to read them as long as the file names were unique (no LAXSAT.ixg vs. LAXSAT.fpl), etc. Right now, its all about time. We will keep moving just as rapidly after release to keep adding in features. If anybody wants to send me their .fpl file from PFPX, we can certainly give it a try. -tkyler1 point
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Check This guys http://forums.x-pilot.com/topic/8498-ixeg-737-progress-update-december-1st/ Enviado desde mi iPhone utilizando mis deditos1 point
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I think with the release of this project, it will do for X-Plane 10 what PMDG did for FSX. This is going to be a real game changer for XPX.1 point
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This nice Aquila A210 & A211G is coming out December 2015 ........ Aquila A210 with steam gauges Aquila A211G with G500 ....... look at http://picus-x.com/ Cheers Daniel1 point