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Showing content with the highest reputation on 01/01/2014 in all areas

  1. Gotta love the new Stewart BC high res scenery.
    7 points
  2. 5cm/pix Orthophotos for the win....!
    7 points
  3. Mulling along here, these shots are pre normal mapping and will have more detail soon......enjoy!
    6 points
  4. Redpiper1 produces some of the most beautiful vids for X-Plane....... Wrapping up the new year here is his latest offering, enjoy guys...... https://www.youtube.com/watch?v=N4JMhuo6dX0
    6 points
  5. ChrisK whooooa whaaaat Squeeking into Juliana.. Pretty departure
    4 points
  6. Here is one putting it all together......again an early WIP shot....
    3 points
  7. I dont like default water color so I trying to change it a little...
    3 points
  8. Tweaking X-plane water color
    3 points
  9. Hi All, Ive found a quick-and-dirty way to use a built-in X-Plane ACF instead of the "OBJ 700" CSL If you remove everything in the "plugins/Xsquawkbox/CSL" folder, X-Plane will default to using your "Aircraft and Situations" aircraft loaded in Slot #2. Basically, I was tired of seeing ye olde "bright-lights and no night textures" Object 700 CSL Items, so I was "tinkering" around with forcing XSB to load OBJ850 or .ACF files instead via the config files. (You know me, always tinkering with the internals of X-Plane =) Turns out XSB doesn't support loading the newer 850 objects nor the ACF objects at all (or I'm unaware of how to make it do this!) - but in my adventures it had an unintended side-effect of not loading in any CSLs at all. I found to my amazement that when XSB has nothing to load, X-Plane instead renders the first "AI" aircraft in place of any aircraft in the local surroundings when I went online. The upshot is that I now have a fully rendered "other aircraft", complete with correct positions of flaps, speedbrakes, landing gear, etc, and uses the modern lighting system (so objects react to HDR and reflect, as well as cast normal lights and strobes). I used the "XPFW" AI-Aircraft library for my "AI" slot #2 - which are optimized aircraft specific for AI or object rendering (you cant fly them, but they are fully detailed on the exterior). The downside is that every other aircraft is always the same. However, I find this to be acceptable when flying online. (See pic: The Jetstar A320 next to me is the rendered in-game ACF) - CK.
    1 point
  10. I laughed when I saw this. You've really put a lot of yourself into the MU-2, Tom!
    1 point
  11. Hi rez: http://imgur.com/01R1r5s
    1 point
  12. Nah Huey, Im sorry if I came off short..... Just feeling a bit sarcastic today
    1 point
  13. Oh yeah Snow By The Way ! That's obvious how could I have missed it Sorry dude.
    1 point
  14. That's what she said.
    1 point
  15. John, That is looking very good! I'm looking forward to this to go with UrbanMaxx, and SkyMaxxPro.
    1 point
  16. I was debating plunking down some money for a few P3D sceneries, but held back for a few reasons, the largest being that flight sim is an expensive hobby (if you like add-ons!) and I can't really afford to spread my resources over two sims. But I love flying in northern hemispheres and the lack of snow has been killing me (figuratively speaking)! The planes I fly the most are still X-Plane, so I can't give that up. I'm very happy to see that you've decided to take this on.
    1 point
  17. in many respects, this plane is meant to be a quick conversion, simple sim jet, not very in-depth, based mostly on its visual detailing and ease of use (think of it like a plane with training wheels XD) while we will incorporate a few SASL components into the 2d cockpit so.....
    1 point
  18. Alrighty. Looking good on multiple loads - version is indeed "10250" so I know my bounds (Thanks Ben) - I can load multiple ACFs and OBJs now, but just cant get the actual ACF to render in-game. i.e.: OBJ - Renders fine - this is the B732 ICAO model as an OBJ700 from the xsb_aircraft.txt (Westjet 73x) ACF - this is the B738 ICAO model as a 1025 ACF from the same xsb_aircraft.txt (Should be an American B738) If I disable all CSLs, then the "default" that is loaded (as per post #1 in this thread) - this is the exact same above B738 ACF model that wasnt showing (same /path/filemame.acf) - so I know the "ACF" Is actually 'renderable' (if thats a word!) by X-Plane. - i.e. the "American B738" shows up correctly if I don't specify any CSL xsb_aircraft.txt So close, yet so far.... I feel I'm on the tip of having this all working - Might need Wade to "wade in" here on the vatsim forums - perhaps rendering the 'ACF' when you try to 'tell it to render an ACF" is somehow broken in XSB? (and if you don't let it interfere, then it works fine..) =) - CK.
    1 point
  19. Alright.... Getting closer - I figure out how to load X-Plane 10.25 ACFs into the config (as well as OBJ700s). I looked up the developer documentation on this, and found the correct directives to use: AIRCRAFT <minimum version> <maximum version> <acf file>AIRCRAFT 670 700 __XPFW_PROPS/Turboprops/BE20/Kingair.acfso my xsb_aircraft.txt is now: EXPORT_NAME __TestCSLAIRCRAFT 0 99999 __TestCSL/B737-800/B738.acfHASGEAR YESICAO B738AIRCRAFT 0 99999 __TestCSL/A320-200Lufthansa/A320.acfHASGEAR YESICAO A320OBJECT __TestCSL/B737-700/B737_WestJet.objHASGEAR YESAIRLINE B737 WJAI was using a version of "AIRCRAFT 0 9999 __TestCSL/myaircraft.acf" and it still wasn't loading. I changed the MAX_VERSION to "99999" on the string and it loaded, which leads me to a sneaky suspicion that the internal X-Plane $VERSION is actually "10025" and not "1025" as I originally thought it would be. The last version of X-Plane 9 is apparently "970" for example. (If someone can figure out how to dump the dataref to see what the actual "version" value that XP10 is using, this is my suspicion if it can be confirmed - i.e. the version-restriction values above need to be >10025) Upshot, yes, it loaded the prescribed ACFs and is listed in the ".debug csl" list inside XSB: Dumping one cycle map of planes. [1] - B738.acf - XP:XP10:Resources:plugins:XSquawkBox:Resources:CSL:TestCSL:B737-800:B738.acf [2] - A320.acf - XP:XP10:Resources:plugins:XSquawkBox:Resources:CSL:TestCSL:A320-200Lufthansa:A320.acfMy next snag: The ACFs are not rendering "in-game". (Still tinkering around w/AI setup, number of slots, .debug XXXX commands etc..); but when I disable the aircraft load and instead just let XSB have no aircraft, and instead use the "previously saved" default aircraft, it shows in-game (i.e. when I go back to my previous "dont load anything", bmy ACF indeed works, as this gets saved inside X-Plane's information/settings file upon reload). Basically, my goal is to do what Toby is wanting above; whereas I have 20 "slots" loaded up with ACFs, and XSB chooses an appropriate ACF model for everything I see out my window. (high-detailed aircraft). Ben, Dunno if you have any insights here or have delved into XSB before - If not no worries - I'll continue my "plodding along in the dim light" till I make it work. The Result *should* be a list of 20 of Morten's "XPFW-AI" Airplanes loaded into AI Slots 1-19 (which in the XP UI is planes 2-20) which could be a good "canvas" of aircraft for online play. I will also play with "overloading" the list, i.e. 25 planes, and see if there's any type of dynamic switching of ACF slots if a 'higher priority' plane needs to be rendered from one thats currently unused in a slot. (this would be ideal). Back to tinkering.... - CK
    1 point
  20. What can I say....it was a long flight and I had to brace myself to wiggle my bum and get blood flowing again. TK
    1 point
  21. You probably don't hear this enough from satisfied end-users John/Sundog/Ben, When this product was announced, I was going to buy it anyways just to help support XP-development and give my $0.02c towards you guys whether I ended up using the product or not..... but I must say that I am highly impressed by SkyMAXX. I've had endless fun on VATSIM over Australia for the past 2 days, darting in and out of clouds and being 'gobsmacked' (as they say down here) on numerous occasions when the right combination of cloud, sun, and time of day all conspire to produce a breathtaking and photo-realistic experience. Thanks for bringing this wonderful add-on to X-Plane 10. & Keep up the good work. - CK. a.k.a. "a satisfied customer, who has no issues installing, running, or operating it."... aka. the 99% =)
    1 point
  22. ... all the good add ons you have brought to my XP world. My recent purchases were Sky Maxy Pro, the Jetstream and the Saab 340. I have a lot of commercial add ons but I'd like to say that I never bought anything I regrettet at X-Aviation. It is so easy at this time to bring add ons to the community because we are always hungry. Many things are sold that should be released as freeware. This site is different. Quality stuff that is worth every €. Thank you for that and best of luck and health in 2014. Gesendet von meinem GT-I9100 mit Tapatalk 2
    1 point
  23. Hi, one last video with HD Mesh Skymaxx Pro v2.2 and 1.2. I hope you like... and sorry for mistakes with helicopter
    1 point
  24. Yes, its old school, but I like it (no offense to your 767 as I like it too)
    1 point
  25. McPhat, where we clear coat over everything, including the algae.... ...they definitely have a style to them, and it's definitely NOT to my tastes.
    1 point
  26. SimTiles v1.5.01 released! SimTiles is now 64bit, this should fix the memory issues you've been having. Lots of new features and improvements, most of the routines have been re-written from the ground up, it should now be more reliable, faster and more future proof. Main new features are the 64bit version, useful for the memory intensive new HD v2 meshes, faster performance after a first one off scenery analysis, and above all a nice one click change season for all photosceneries installed in your custom scenery. Important, do not go back to previous versions of simTiles after you run v1.5.01 Please note, due to the limited beta run of v1.5.01, if you encounter any bug don't hesitate to drop us a line, bug fixing is high on our priority list.
    1 point
  27. scarp All due respect, I honestly think you're making a mountain out of a molehill. Saying it's a total immersion killer and a glaring bug that's in your face is stretching it quite a bit. In saying that, I'll take a look at it, consult with everyone on the team and then make a decision. Fair enough?
    1 point
  28. There's part of the problem right there. The passengers don't look good and are completely superfluous, i.e. a waste of polygons. Also, the utterly apparent line where he connects the cockpit to the cabin on the exterior model really bothers me. It doesn't ruin anything about the flying experience of course, it just looks terrible.
    1 point
  29. 1 point
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