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Litjan

IXEG
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Everything posted by Litjan

  1. Ah, I get it! The carot will actually always indicate the "full power" N1 (20k lbs of thrust) for the given conditions. The reason is that a pilot needs to be able to quickly set "full thrust" in an emergency. The carot will not move down (in automatic mode) for a derated thrust. Once you pull out the knob for manual setting it will move to the "indicated" value that is shown in the little window. Cheers, Jan
  2. Yes, our plane should be flown with experimental flight model ON. It will fly with it OFF as well, but the performance will not be correct. Happy you got the fuel flowing again! ;-) Cheers, Jan
  3. Hmm, for me this works fine - look how I set the value to 80.0% N1 and the carot is exactly on 80?
  4. No, that should not have anything to do with it. Please doublecheck the position of the switches - the center fuel pumps will not show "low pressure" lights if they are off - so it is a bit easier to have them "off" but to think they are on. I have just checked and it works correctly on my end. Cheers, Jan
  5. We wanted to implement it, but then we saw that the new Microsoft Flight Simulator has no opening doors on aircraft, and since everyone says that that is a much better program than X-Plane we have not done the opening doors, because we want to be more like them! Cheers, Jan
  6. The difference to EXP CLB is that OP CLB will climb at the speed you have set on the FCU. EXP CLB will pull the nose up to green dot, converting all kinetic energy into altitude, then climbing at green dot (best angle). It is a pretty violent (for passenger jets) maneuver, I have tried it on a ferry flight - but using OP CLB with the speed dialed back to green dot would accomplish the same thing, just a bit more smooth. Cheers, Jan
  7. Hmm, maybe it just looked like low framerate due to the video capturing. 35+ is totally fine. I have not heard anything like that from anyone else - and I have also tried the mousewheel on my autobrake switch while in CWS P several times today but could not observe the effect your video showed... Cheers, Jan
  8. Ahh, now I see what you are talking about - the sudden "pitching" the plane does when moving the switch? No, I have never seen that - it seems that you run X-Plane with a very low framerate, I am not sure, but maybe that could be part of the problem? A computational issue? Does the same thing happen if you use the "mouse-drag" to turn off the autobrake? Cheers, Jan
  9. The later Classics even had speed and alt intervention - we chose to model the earlier variant because it is easier . But I have never in my life pressed those buttons on the aircraft that had them - I know what they do from the manual, but that description was just a little vague...too vague to try this with a real aircraft, I guess . I think those buttons got about as much use as the "expedited climb" button does in the 320s... Cheers, Jan
  10. Hmm, I have no idea what "Machine ID invalid" would mean. I hope that Ben can find out what is going on. Thanks for your patience! Ciao, Jan
  11. Unfortunately my airline phased out the 737 Classic about 5 years ago and we didn´t get NGs or MAX as a replacement. I was transferred to the A320 family, which I personally do not enjoy flying as much as I enjoyed the 737. Yes, we intend to keep the IXEG 737 current and relevant as X-Plane progresses, and once it is "feature complete" we will look into expanding its scope as well. Cheers, Jan
  12. You have to input your email that is connected to the account - make sure to not input spaces by accident. Cheers, Jan
  13. Hi airfrance, yes, I try to keep that post up-to-date as much as possible. Your observation is spot on - the VNAV climb and cruise works good (except for some small quirks, like being unable to input manual speeds), and the VNAV descent works if there are no restrictions on it. We will work on the VNAV after this next small patch (1.33) is out. I guess it may depend from airline to airline, but at my airline VNAV was basically NEVER used on descents in the 737 classic. It may be different for NGs and at other airlines, but the VNAV descent on the Classics was a bit quirky (not as much as ours is, though!). Thanks for the nice words about our plane! Cheers, Jan
  14. Hi XXFlight, yes, this sounds like a hydraulic failure. This is something that can only happen if you "trigger" it with the "failures" menu, though. We are not using default X-Plane failures for the hydraulic system. Did you check the hydraulics quantity and pressure indications? When it happens the next time, make sure to take a screenshot of the instrument panel and also the overhead panel so we can see how the systems are set up. I am fairly confident that this is some type of setup mistake - especially since you had this problem twice in a row. Cheers, Jan
  15. Wait, you are saying that VNAV doesn´t work correctly for the descent?? That being said, it could be very well that the calculation is correct, I would need to see the miles remaining on your PROG page to judge that.
  16. Hi Nico, I am not exactly sure what you are talking about. Can you explain what you observe again? Maybe with a picture? Thanks, Jan
  17. Unreliable instruments and especially airspeed/altitude is one of the hardest problems you can have in the aircraft - especially since it takes a lot of mental effort to NOT trust your instruments (when all you always hear during IFR training is: Trust your instruments!) Once you realize that something is wrong, you often have to deal with erroneous warnings (overspeed, stick shaker, GPWS callouts,...) and then you have to realize WHICH one of your instruments is the faulty one. It isn´t unheard of to have TWO faulty ones and ONE good one - all too easy to dismiss the single outlier. When you have a problem like that it is important to know rough "pitch and power" values to keep you both from falling from the sky and also give you a chance to guess which of your instruments are still good. If you are climbing with 30 degrees nose up and your airspeed is increasing...chances are that it it wrong (Birgen air). To confirm speed you can use ATC, the IRS (ground speed), DME and so on - to confirm your altitude you can use GPS altitude (not in the IXEG), use the weather radar (tilt -7 then first ground return in NM = height above terrain in thousand feet) or you could even depressurize the aircraft and use cabin altitude (once you are lower). Cheers, Jan
  18. Hi airfrance, yes, that is a common misconception, you are right, on the "classics" you can´t arm LNAV and VNAV on the ground. You will use the TO/GA mode and once airborne you can select LNAV (above 50 feet) and VNAV will usually be selected at the acceleration altitude (1000 or 1500 feet AGL). The problem getting VNAV to "stick" is usually due to input from the joystick - we have a "deadzone" slider in the preferences menu that will allow you to make your joystick less "sensitive" to the autopilot. Try increasing this zone and see how it goes? Cheers, Jan Edit: It is the 4th point in this post:
  19. Hmm, ok - then I am afraid that you will have to follow this drill to isolate the problem: Please let us know when you find out which plugin caused the problem? Cheers, Jan
  20. Hi rodtod, you are loading DOZENS of plugins, and at least 5 of them have been known to cause CTD problems. My money is on SAM - the latest version does not work. Your log indicates that you are running out of lua memory, this happens sometimes as well if the user tries to run too many plugins that compete for lua memory. I would suggest trying to remove your plugins for real, then see how that works. Cheers, Jan
  21. Hi vctpil, this is your problem: Loaded: D:\X-Plane 11/Resources/plugins/UltraWeatherXP/64/win.xpl (uwxp251.xpmgraphics.xyz). Remove UWXP and it should work - if it doesn´t please let me know, I have one more idea to try. Cheers, Jan
  22. Hi Strarosfeerick, I played a bit with this - and I think this solution works quite well: Make a (second) control profile for the IXEG 737 for flying in VR - and set the pitch and roll axis of your joystick to "none". Now you can fly with the VR manipulators, when letting go of the yoke the yoke stays in the "old" position, but as soon as you gently click the yoke, it will "snap" back to neutral and you can engage the autopilot. Cheers, Jan
  23. That looks cool!
  24. Slowly getting there (slowly being the operative word)
  25. Yes, I noticed the same thing when flying in VR - I did not know that there is an option to have the stick return to neutral! I have to look into this, I always assumed that in VR this is the way it is supposed to be, so you can let go of the stick and manipulate other knobs and dials without the airplane snapping back to neutral controls. I will try to find out how that works... Cheers, Jan
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