Jump to content

Litjan

IXEG
  • Posts

    5,653
  • Joined

  • Last visited

  • Days Won

    407

Everything posted by Litjan

  1. I wouldn´t be so sure!
  2. Thanks, Marshall - I think we have a fix for that in the next update! Jan
  3. Thanks for the reports, everyone. I think we have a fix for this in the next update! Jan
  4. If you are on windows, set an exception for windows-defender so the X-Plane folder does not get scanned. Try if that helps.
  5. Thanks for the report - known issue and we are working on that! Jan
  6. Oh yeah... - you can move them right back in after testing!
  7. It should - I will check that - and checked, it doesn´t. This jibes with the other bug we received, fueling the ctr tank doesnt work, either (unless an engine or APU is running...) Jan
  8. I suggest to look at your many plugins running - we don´t even have a sound like that. And since our plane can´t jump to lightspeed, we don´t really need an astromech droid... To troubleshoot the offender, remove all plugins from the plugins folder (just disabling them in x-plane is not enough), then reboot. Jan
  9. Thanks! Jan
  10. Sure, sure - keep it coming!
  11. Another request for people without altitude callouts: Can you please try (if not done already) the callouts without ANY (not only soundmaxx or JAR) other plugins, except for gizmo? This means physically removing them from the plugins folder (you can copy them back later), rebooting X-Plane completely. Thanks for any feedback, Jan
  12. Wow, quite the documentation! Thanks for making it - I probably didn´t even know about this so exactly! Yes, we can probably adjust and improve - I am not a sound guy, as long as the switch makes a believable sound I am happy. I put this on the list (its wayyyyy down there, though ) Jan
  13. And which data provider? Navigraph or Aerosoft? Thanks, Jan
  14. Now THAT is an excellent hint, Tom! I was able to confirm this behaviour, and we will fix ASAP. Jan
  15. Yep, it is on the list - once Tom is back in business, we will look at it and possibly add another logic-check to avoid that premature switch to "air" mode. Jan
  16. Thanks for the report - always good to have some more examples to test at - quick question, which navdata (type and cycle)? Jan
  17. I don´t think that you should use buttons and axis-assignment together. It might work, but there is bound to be fighting and collsion between the two. Jan
  18. Yes, we see that, too - and I confirm that it is a bug. We get it randomly, and think that it is a complex computational situation during the initial loading of the aircraft. For now the workaround is to use the PREFLIGHT menu again and set the amount of fuel you want - or at least a bit to keep the engines/APU going and then later use the GROUND SERVICES menu to fuel the aircraft. Jan
  19. Just checked - and while its not 0 on my end, it is pretty low (like 20kg/h). I don´t think that the fuel-flow would be as high as on the ground (ca. 400kg/h), as the windmilling is more than enough to keep the engines turning and its more about not flaming them out... but I will see if I can get some real-world data and tune this. Jan
  20. Happy to hear that! Happy go-arounds, Jan
  21. Ok, will check that - never noticed (which doesn´t mean anything ) Thanks for the report. Jan
  22. Following along with a big smile - you guys are doing a great job and I can´t wait to try it soon! (Busy busy busy with the bugsquashing and my tax-return ) Jan
  23. And it is! Of course that is already on our list - but it´s a texture change which can not go into a hotfix. Jan
  24. Moin Matthias, from one bean-counter to the other : You are right and it happens to me, too. I think we were trying to make it a bit easier if the clickspots don´t move with the switches, because often you will then have them move in front of other clickspots... especially when looking from an oblique angle. So the logic was like this: Moving click+drag for those switches that have more than 2 positions, clickspots at the "base" for those that only have two positions (click-to-toggle). Once you get used to this (and memorized which ones are 2 vs 3 position) it works pretty well - especially if not trying to click from an acute angle. But I agree that it is not 100% intuitive. We will see what we can do in the future - but we´d have to update all switches at once, not only a few, because it would get even more confusing... Jan
×
×
  • Create New...