Jump to content

Litjan

IXEG
  • Posts

    5,694
  • Joined

  • Last visited

  • Days Won

    417

Everything posted by Litjan

  1. If this happens again, please output the brake setting to your screen (go to SETTINGS, DATA INPUT & OUTPUT, pick row 14, 4th box from the left). Now you should be able to see how much (and if) your brakes are employed... Let me know if this crops up again - ideally take a short movie, showing N1, GS readout on EHSI and also report the airport, grossweight and temperature. Thanks, Jan
  2. Clouds, Shadows, objects, car traffic, etc. are all calculated by the CPU in X-Plane - not GPU. Jan
  3. Hi Nic, to troubleshoot which plugins conflict, you would need to remove all of them (temporarily, but don´t remove gizmo or plugin admin) and then reboot X-Plane. Also, do you know what your soundchip properties are? Thanks, Jan
  4. Ok - can you find out what your soundchip properties are? We are trying to see if there is a pattern to the soundreports we get. Thanks, Jan
  5. Yeah, there might be a slight discrepancy - will look into it. Jan
  6. ...and I won´t be going away - I appreciate your willingness to investigate and help us narrow down on this. The Simhaven issue might indeed be a clue - we had a report of a crash related to a faulty tile, see here: http://forums.x-pilot.com/forums/topic/9247-dialing-speed-on-mcp-caught-an-unhandled-c-exception-vector-too-long-hl_threadcpp262/#comment-99496 Let´s keep trying to figure out the cause of your problem! Jan
  7. This could be - we "enlarged" the armed position range a bit because people complained that it was too hard to hit it - maybe this introduced the problem...
  8. Which was to be expected, we can not ship "texture fixes" with the hotfix method. Jan
  9. Ok, will have to see if I can reproduce that... Jan
  10. Its a new bug in 1.0.4 that will be fixed very soon - it happens when you don´t have a departure runway selected and go to the TAKEOFF page, I think. Jan
  11. Excellent - and please keep reporting all findings you may have, every bit is helpful in making this better! Jan
  12. Hi Jojo, at least a step in the right direction... it´s a shot into the wild, but can you try to close as many other programs possibly using sounds (like browsers, youtube, SoundMaxx, etc) and try again? Also try this: Fly at 5000 feet, set the MCP ALT to 5000 feet. Now climb to 6000 feet (leave the MCP ALT at 5000!). Do you get the sound now? Thanks, Jan
  13. Very weird - can you post your gizmo-log.txt file so we can figure out what went wrong? Thanks! Jan
  14. Hi Theo, you are right, it does not sound like a heat problem. I am a bit at a loss - we ruled out heat and (I think) you confirmed that you have absolutely no anti-virus or other security programs running. This only leaves a possible conflicting other plugin - I see in your signature that you have quite the hangar - and are probably running just as many plugins. If I may - could you (temporarily!) remove all plugins (except for the default X-Plane ones and the gizmo plugin) from your plugin folder, reboot X-Plane and then try this again? We would be very interested in finding the conflicting plugin, so we could get in contact with them and resolve it! Thanks for your help, Jan
  15. Thanks, Cris - something quirky going on there... Will investigate! Jan
  16. May I humbly suggest clicking another option (like "turnaround", for example) on the PREFLIGHT menu and then hitting reboot? I know this is something we still need to fix - I just wanted to give you an option to work around this bug for now. Jan
  17. Hmm, I see what you are saying. I will add this to the list, but don´t expect a fix for this soon (low priority) - it is simply a user convenience and the workaround of selecting any approach to enable the transition is not beyond reason, I think. Jan
  18. Blackcat, I can not reproduce your problem - which sound are you trying to cut out? What are the steps you are taking? Also post these kind of reports in the approapriate forum (Support), they are likely to get missed here. Jan
  19. Hi Eddie, I am not sure that the real FMS version we simulate may allow that, as I have never flown it in the US (only here in Europe, where we have "normal" procedures ). I would suggest to just pick a likely runway and approach - you can still fly a visual approach to pretty much anywhere, even with some other approach entered, and you can still change the approach later on, when you are closer to the airport. Cheers, Jan
  20. Hmm, yeah - it looks like it is fighting for control - will map an axis and see if I can reproduce... Thanks, Jan
  21. Hi Tony, we don´t really support separate inputs for tiller and rudders - because they are pretty rare and X-Plane does not really allow it well. The way this works in the real plane (tiller overriding rudder pedal input) is not emulated, so expect to see some weird behaviour when using both at the same time... Cheers, Jan
  22. Thanks for the excellent report, will add to list! Jan
  23. Thanks, I will put this to the hardware guys... This sound thing is really elusive, and it seems that one fix is working for some people, but making it worse for others... We will just need to keep working on it. The problem is usually that too many background programs are running that also use the soundcard - blocking it´s resources. Jan
  24. prattpt6 is right - this is what you need to do for now, sorry - fix coming up for this! Jan
  25. Can you try without the "enable custom animations in replay" option and report back? Also, please make sure you run without any other plugins (for testing!), remove them, reboot X-Plane and report back. We have had some plugins causing similiar problems. Jan
×
×
  • Create New...