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Coop

TorqueSim
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Everything posted by Coop

  1. Hm, gotcha. I will mess around and try to replicate the issue, that is an odd one.
  2. Love it! Thanks for sharing
  3. Looking at the picture attached, the altitude is armed to -600 ft, so that could cause issues (assuming you aren't flying below sea level). Odd about it continuously climbing, perhaps your CG could be out of limits and you are running out of trim authority?
  4. Glad it is working now
  5. We are waiting for the Vulcan compatible version to implement librain
  6. Ah, that one isn't tied into the persistence system, I will log that.
  7. The cockpit lights require HDR to be enabled (Graphic settings on High), if not then the only lights X-Plane will render are the "lit" textures as they won't render dynamic lights. Both of these are being adjusted for the next update, so it should get a bit brighter both with and without HDR.
  8. When it is ready
  9. We will see what we can do. The non-preselect mode is because the "Arm" button needs to be manually selected, where the KAP-140 with altitude preselect will always arm the AP.
  10. Starter Isolation switch is necessary to be on, it is a physical disconnect for the starters' power.
  11. I did some testing to see if I could replicate. It seems that X-Plane decides to enter some sort of a semi-pitch change mode when those buttons are hit, but without adjusting the autopilot status datarefs (so we have no way to know!) I will gather some more data and file a bug with LR on this.
  12. Regarding frame rate, all of the G5 drawing is done on a separate thread, then the pixels are copied over during the gauge drawing callback. The library we use for drawing has an update in testing that would allow for asynchronous uploading of these textures to the GPU which should help a bunch with performance, idealy reducing the G5 to near zero for non-thread-limited CPUs. Regarding the dimming function, that is currently not implemented, but it is a highly requested feature so we have it on the list!
  13. We have a fix for this in the works! Thanks for reporting
  14. Clicking the "VS" button after setting the VS desired should enter VS mode.
  15. I will make a issue to add the ability to both show the main aircraft menu and hide ground equipment through the X-Plane native plugin menu in the top bar
  16. There isn't anything I can tell in the log that is prevening the tab from being visible. Do you have a multimonitor setup with X-Plane perhaps? The tab will draw on the leftmost edge of the left-most X-Plane window. Hovering your mouse at the maximum extent will show the small tab to open the menu. If that for some reason doesn't work, a quick trick to get rid of ground equipment without the menu is to start the plane once with "Engines Running" setting enabled. This will then get rid of the chocks and all other ground equipment, and the persist system will keep the equipment from not showing back up (Even if you start without engines running the next times).
  17. We are looking into what could be causing the shadows to be causing such a serious impact. We are both working on mesh optimizations, and looking into what could potentially be a driver/sim bug.
  18. Most likely the chocks are engaged, check on the side tab menu to make sure the chocks are removed.
  19. Hmm, that is an odd one we can't replicate. Does the regular Islander show the same thing?
  20. Oops! Bug logged
  21. Let me know how that goes
  22. Redownload the installer for updates
  23. You can try temporarily removing these files from the "objects" folder, let me know if this works: glass_ext.obj glass_int.obj glass.obj
  24. @Yorkshire It could be 1 of two things: The xgs landing speed plugin is installed, only the newest version seems to not prevent our plugin from loading, so please make sure you are on the latest version of that If that doesn't work, try removing xgs entirely and see if that isolates the issue If those don't, it could be a missing Visual C++ redistributable (less likely) https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/b6d622a0-61d2-4ce0-9ccb-205f4b5ecbc1/article/128188431 has instructions to get the latest version
  25. Talked with one of our other devs, we have an idea that could be it, though we aren't sure. Can you go into the TorqueSim BN-2 Islander/objects/ folder and rename the "PPL" folder to "zPPL" This will force the people objects to never load, we are wondering if there is something going on with those objects causing the FPS tank.
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