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Coop

TorqueSim
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Everything posted by Coop

  1. 2 installations on the same computer shouldn't cause any issues
  2. Default aircraft will not compare to high-fidelity aircraft like our SR22. The model is going to be significantly more demanding than default aircraft or the SR20 you mention, and the graphical settings in X-Plane will need to be turned down to compensate.
  3. RealSimGear House Livery - Take Command! SR22 Series View File This is the Take Command! SR22 Series RealSimGear House Livery! Works for both the SR22 and SR22TN. Created by Steaven McKenzie of TorqueSim Submitter Coop Submitted 08/05/2020 Category General Aviation Livery For https://www.x-aviation.com/catalog/product_info.php/torquesim-sr22-series-p-175 X-Plane Version(s) X-Plane 11  
  4. Version 1.0.0

    52 downloads

    This is the Take Command! SR22 Series RealSimGear House Livery! Works for both the SR22 and SR22TN. Created by Steaven McKenzie of TorqueSim
  5. Looks like there was an object out of sync, will get fixed in next update, but here is the fixed object in the interim. Replace in SR22 (TN) /objects/EFFECTS G1000_PX.obj
  6. I'll take a look at it, the config is in plane maker under Control Surfaces -> Trim I believe. I will see if I can get it tuned a bit tighter.
  7. If it helps, the parking brake lever dataref is afm/sr/f/misc/parking_brake (1 is engaged, 0 is released)
  8. SR22-365 was adding the ability for this effect to disable in certain circumstances (HDR not on, VR enabled, or manually toggled in settings.cfg). This effect used to be always on, so this would not have caused a performance impact. I'll take a look at the lettering
  9. Can you try deleting the "persist.cfg" and "settings.cfg" files from that folder, and see if that fixes it? I think something is going on with Windows and file permissions.
  10. Are you starting with the "Engines Running" checkbox in X-Plane?
  11. Can you upload your log.txt? Perhaps the battery is dead, that can be recharged using the SR22 Menu -> General Tab -> Recharge Batteries. The knobs on the center console require X-Plane 11.50 to be install in order to function.
  12. Regarding the audio, try checking your audio panel to make sure that COM1 or COM2 is selected, it sounds like maybe only a Nav radio is selected? This is the first report of any freezing of that nature, that sounds like it would be some other plugin or add-on, as we don't have processes that occur at such low duration intervals, and none that should ever lock up the sim like that.
  13. Making the change while the sim is running wouldn't do anything as the file would have already been read. The file would need to be changed before loading the SR22. The engine running or not will always depend on the X-Plane "start with engine running" setting. That we do not persist between loads of the sim.
  14. No changes were made in the 1.0.1 update that would affect performance. I would advise to check your scenery and weather configurations.
  15. Everything looks fine in the log. So the GNS530 and 430 don't work at all? Or just doesn't animate? Transponder codes can't have 8s or 9s in them. (4 digits of 0-7)
  16. That did not make it into 1.0.1
  17. An overwhelming majority have reported great performance. The aircraft will use the resources you give it, but in terms of CPU utilization, the aircraft uses very, very little on the main thread. In terms of GPU, it should be similar to other high fidelity aircraft models.
  18. Right now our rendering system requires Forward with 3-D Panel to be enabled. We are looking into the technical requirements for adding a 2D rendering mode.
  19. When you turn on persistence systems in settings, does the line "disable_persist" in settings.cfg turn to 0 for you? Then can you try reloading the sim and seeing if persistent systems is where you left it?
  20. There was a swap out of the installer mid-way through the process. If you get this warning redownloading the installer should resolve it.
  21. There was a misconfigured object file in the 1.0.1 initial update where the heads of the pilots could disappear at certain weights. This has now been patched on the installer side, and we have the patch files here if you prefer to not run the installer again. We also have a quick adjustment to night lighting brightness. SR22_PILOTS1.obj goes into SR22 (and SR22TN)/objects/PPL and replaces the file with the same name SR22_INT_1_LIT.dds goes into SR22 (and SR22TN)/objects and replaces the file with the same name If you don't want to do it manually, you can always just rerun the installer and it will handle it all for you SR22_PILOTS1.obj SR22_INT_1_LIT.dds
  22. It can be manually disabled by setting "disable_pixel_effect" to 1 in the settings.cfg file located in SR22/plugins/sr_systems/settings/
  23. Can you send your log.txt file? Also, can you send the in SR22 (or TN) /plugins/sr_systems/settings/ (persist.cfg) and (settings.cfg)
  24. The plugin does not support multi-computer syncing of data since we have so many proprietary things going on that X-Plane does not sync. All displaying of avionics, switches, etc. must be on the main computer to function properly. Regarding the prop, we use a custom prop disc with X-Plane that is rendered based on plugin inputs. On the external visual machines, you can revert to the default X-Plane prop disc by removing SR22_Prop.png and SR22TN_Prop.png from the respective aircraft folders.
  25. Adding support for slants is something we have been looking into, our current rendering platform does not appear to support this, but potentially upgrading renderers down the road may make sense. Also, for the config, restarting the sim is not required. The file is re-read every time you reopen the in-sim SR22 menu, so just close the menu, make config file edits, save, and then reopen the menu and it will grab the changes that you saved.
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