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Coop

TorqueSim
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Everything posted by Coop

  1. X-Plane 11.50 is required for the GCU panel to function, as it uses commands that were added only in that version.
  2. Coop

    G5 Pop out

    Does the G5 function properly with the C172 G5 included?
  3. Carbon Liveries - TorqueSim Take Command! SR22 Series View File 13 different color scheme Carbon liveries for the TorqueSim/RealSimGear Take Command! SR22 Series. Bimini Blue: Bimini Blue Silver: Lake: Lake Silver: Red: Red Silver: Regal Yellow: Regal Yellow Silver: Silver: Slate: Slate Silver: Volt: Volt Silver: Submitter Coop Submitted 08/07/2020 Category General Aviation Livery For https://www.x-aviation.com/catalog/product_info.php/torquesim-sr22-series-p-175 X-Plane Version(s) X-Plane 11  
  4. Version 1.0.0

    2,680 downloads

    13 different color scheme Carbon liveries for the TorqueSim/RealSimGear Take Command! SR22 Series. Bimini Blue: Bimini Blue Silver: Lake: Lake Silver: Red: Red Silver: Regal Yellow: Regal Yellow Silver: Silver: Slate: Slate Silver: Volt: Volt Silver:
  5. This issue has been fixed with 1.0.1
  6. Sounds like the battery is dead. In the SR22 Menu -> General you can hit the "Recharge Batteries" button and you should be back to normal.
  7. Looking into this, looks like a texture might have got messed up with the latest update.
  8. 2 installations on the same computer shouldn't cause any issues
  9. Default aircraft will not compare to high-fidelity aircraft like our SR22. The model is going to be significantly more demanding than default aircraft or the SR20 you mention, and the graphical settings in X-Plane will need to be turned down to compensate.
  10. RealSimGear House Livery - Take Command! SR22 Series View File This is the Take Command! SR22 Series RealSimGear House Livery! Works for both the SR22 and SR22TN. Created by Steaven McKenzie of TorqueSim Submitter Coop Submitted 08/05/2020 Category General Aviation Livery For https://www.x-aviation.com/catalog/product_info.php/torquesim-sr22-series-p-175 X-Plane Version(s) X-Plane 11  
  11. Version 1.0.0

    54 downloads

    This is the Take Command! SR22 Series RealSimGear House Livery! Works for both the SR22 and SR22TN. Created by Steaven McKenzie of TorqueSim
  12. Looks like there was an object out of sync, will get fixed in next update, but here is the fixed object in the interim. Replace in SR22 (TN) /objects/EFFECTS G1000_PX.obj
  13. I'll take a look at it, the config is in plane maker under Control Surfaces -> Trim I believe. I will see if I can get it tuned a bit tighter.
  14. If it helps, the parking brake lever dataref is afm/sr/f/misc/parking_brake (1 is engaged, 0 is released)
  15. SR22-365 was adding the ability for this effect to disable in certain circumstances (HDR not on, VR enabled, or manually toggled in settings.cfg). This effect used to be always on, so this would not have caused a performance impact. I'll take a look at the lettering
  16. Can you try deleting the "persist.cfg" and "settings.cfg" files from that folder, and see if that fixes it? I think something is going on with Windows and file permissions.
  17. Are you starting with the "Engines Running" checkbox in X-Plane?
  18. Can you upload your log.txt? Perhaps the battery is dead, that can be recharged using the SR22 Menu -> General Tab -> Recharge Batteries. The knobs on the center console require X-Plane 11.50 to be install in order to function.
  19. Regarding the audio, try checking your audio panel to make sure that COM1 or COM2 is selected, it sounds like maybe only a Nav radio is selected? This is the first report of any freezing of that nature, that sounds like it would be some other plugin or add-on, as we don't have processes that occur at such low duration intervals, and none that should ever lock up the sim like that.
  20. Making the change while the sim is running wouldn't do anything as the file would have already been read. The file would need to be changed before loading the SR22. The engine running or not will always depend on the X-Plane "start with engine running" setting. That we do not persist between loads of the sim.
  21. No changes were made in the 1.0.1 update that would affect performance. I would advise to check your scenery and weather configurations.
  22. Everything looks fine in the log. So the GNS530 and 430 don't work at all? Or just doesn't animate? Transponder codes can't have 8s or 9s in them. (4 digits of 0-7)
  23. That did not make it into 1.0.1
  24. An overwhelming majority have reported great performance. The aircraft will use the resources you give it, but in terms of CPU utilization, the aircraft uses very, very little on the main thread. In terms of GPU, it should be similar to other high fidelity aircraft models.
  25. Right now our rendering system requires Forward with 3-D Panel to be enabled. We are looking into the technical requirements for adding a 2D rendering mode.
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