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Showing content with the highest reputation on 07/01/2020 in all areas

  1. Hi there, I hope that the devs will add the propellers tendancies back for the sake of realism. If it was too strong before -let's put that way- (based on complains from some users) the legitimate question is why this precious realistic effect is almost inexistant now in the last update? ... that I don't even need to set my rudder trim to the right before T/O If it was "too" strong, why the effect totally disappeared? I dare to believe that if some users ask to delete some failures because they are not comfortable with or else that there is a limit where you won't yield to that. Please is it possible to have this effect back? Minute 6.54 on the video to mark my point ;-)
    1 point
  2. I can report the 451.48 was the reason behind the stuttering. After rverting back all is good and back to normal. Thanks Frank
    1 point
  3. Hi - we were hoping to have Patch 1.32 (with the new beta included) out by now - but it will take a few more days. You can get a newer beta here to carry you over: Cheers, Jan
    1 point
  4. Ok, good points, let me check again this evening or tomorrow and will send some feedback.
    1 point
  5. We have thousands of beta users. I think it would make most sense for us to avoid catastrophe. For now, enjoy X-Plane as normal.
    1 point
  6. Ok..another week gone by. 60 more hours of rewrite on the FMS route editing and guess what, we're still easily 95% of the way done Seriously, we are into the more hardcore route editing features now, the really fringe type of data entry patterns...changing your mind "mid transition" selection for example, or selecting a STAR, then approach, going to other pages, then coming back to select another STAR, then TRANS, then swap to a runway with an extension, then shortcut points, etc. Testing earlier in the week had us redesign some other algorithms and we figured we should just power through the work now so it gets done right and we can move on to VNAV without worrying about fragile route editing. With the algorithm structure in place, what remains is simply comprehensive testing/debugging of those algorithms via diverse route entry patterns until the route builds as expected in all cases, for both Navigraph and Aersoft datasets. As soon as that happens, we'll get the patch out. We're working on it daily. -tkyler
    1 point
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  8. Due to many, MANY complaints, this effect was removed. Seems no matter how much we informed people it was realistic, they battled it worse each and every time. You're not doing anything wrong.
    -1 points
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