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Showing content with the highest reputation on 06/30/2020 in all areas

  1. https://forums.x-pilot.com/forums/topic/18158-issues-with-1150b10/?do=findComment&comment=152687 Are yo using Better Pushback?
    1 point
  2. Sorry I missed this. Thank you for the update!
    1 point
  3. Only one of us does reviews submissions and I've been on vacation. Low on my list till I clear through some support tickets for now. If a review contains falsities such as untrue accusations, information, or is support related in nature (asking a question instead of reviewing) it will not be approved. Stars have no relevance on approval.
    1 point
  4. FYI @Coop, I installed the 2k skins on the Acclaim in XP 11.41 and it did smooth things out even better than it was before and increased fps. Plus on a 5k monitor, it is still very sharp. Hard to discern a real difference, so the trade off is acceptable. Thanks for the idea!
    1 point
  5. Did some more testing this morning. Had to unplug and replug the the controllers/pedals a few times and the pedals finally started working. Problem resolved. Did check Failures and none there (I never have those turned on, having owned a Mooney for many years and having had the privilege of paying for far too many "failures").
    1 point
  6. Problem solved, i guess. After i loaded the Cessna everything works fine
    1 point
  7. 1. The aim of making a highly complex aircraft to begin with, was to allow people to get fully immersed in the experience of flying a TBM 900 by the numbers and by following real world ops. Once you go through an engine start a few times, it'll take you about a minute to get going from cold and dark. 2. The fires that occur are not the fault of the TBM. Scenery isn't perfect, and if a scenery tile is corrupted (which happens a lot in X-Plane), the TBM will drop onto the apron or runway. Because of the realism of the landings, and the possibility of damaging the landing gear, there is no way to avoid damage when the aircraft gets dropped due to faulty scenery. 3. There is a fully functioning Maintenance Manager which does this for you, but it has a lot more detail. Like how much repairs are (taken from real world ops) and what needs to be repaired. I've come across a small handful of people who want a quick start option, but after they take the time to learn (over the course of about 10 minutes) how to start the engines, it very quickly becomes second nature. As Ben said, the vast majority of our customers have said that all they fly now is the TBM. And this is due to the detail we've managed to cram into it. Have some patience, go through the procedures (it's a GA...how hard can it be??) and you'll get the hang of it in no time.
    1 point
  8. Pathetic? P.O.S.?? Beginners nightmare??? Did you even read the first paragraph of the product page?? The X-Aviation Take Command! brand of products represents the very best of flight simulation immersion, and assures you this Hot Start product is one of the most sophisticated, study sim level aircraft available for X-Plane! Real world pilots test and assist in the development of these products, and real world procedures are followed. It tells you these products are unlike any other product you've seen outside of the ever growing X-Aviation catalog! We're always available to help people get going in any of our products, should they have any difficulties at all. No question is a stupid question. All you had to do was ask, and you would have had access to us, the developers, and also the wider TBM community, to help you get going. Many of our customers are more than willing to help. This being your first post in these forums is one hell of an introduction. Despite all this, we are more than willing to help, should you need it, however, may I suggest that you read the product description the next time you make a purchase. I ALWAYS encourage making informed decisions when it comes to purchases of anything.
    1 point
  9. Ok..another week gone by. 60 more hours of rewrite on the FMS route editing and guess what, we're still easily 95% of the way done Seriously, we are into the more hardcore route editing features now, the really fringe type of data entry patterns...changing your mind "mid transition" selection for example, or selecting a STAR, then approach, going to other pages, then coming back to select another STAR, then TRANS, then swap to a runway with an extension, then shortcut points, etc. Testing earlier in the week had us redesign some other algorithms and we figured we should just power through the work now so it gets done right and we can move on to VNAV without worrying about fragile route editing. With the algorithm structure in place, what remains is simply comprehensive testing/debugging of those algorithms via diverse route entry patterns until the route builds as expected in all cases, for both Navigraph and Aersoft datasets. As soon as that happens, we'll get the patch out. We're working on it daily. -tkyler
    1 point
  10. Found the issue with the Localizers. X-Plane 11.50b10 changed one element of the localizer nav data encoding (bearing), which broke the custom localizer simulation code in the TBM. Compatibility workaround will be included in the next TBM update.
    1 point
  11. The default keys for this are F1 (Throttle down a bit) and F2 (Throttle up a bit). Try those and see how you go.
    1 point
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