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Showing content with the highest reputation on 07/19/2016 in all areas

  1. External night screenshots with fully lit cockpit...
    3 points
  2. These are shots from yesterdays flight. The 1st time I did a flight from a cold and dark cockpit from point A to B, using the FMC, Radar contact, real weather and World Traffic all together. I normally fly GA, so the FMC has been a bit of a stumbling block for me, but I think i'm getting the hang of it now. Everything worked great, except the Ai traffic not talking to the tower. This is why (in the last shot) the dash 8 was taking off before I had a chance to clear the runway at KLGA. I had a blast! (some of these may be a bit out of order) Rob
    2 points
  3. Check these galleries of mine for a wide variety of weather depicted by SMP 3.2.1 and RWC: U.S. cities in X-Plane 10.50: http://www.avsim.com/topic/492023-us-cities-in-x-plane-1050/ KPDX to Mt. Hood, X-Plane 10.50: http://www.avsim.com/topic/492024-kpdx-to-mt-hood-x-plane-1050/ Alps, Côte d’Azur, Nice in X-Plane 10.50: http://www.avsim.com/topic/492026-alps-c%C3%B4te-d%E2%80%99azur-nice-in-x-plane-1050/ Crossing Okanogan-Wenatchee Nat. Forest in X-Plane 10.50: http://www.avsim.com/topic/492028-crossing-okanogan-wenatchee-nat-forest-in-x-plane-1050/ Real weather depiction in X-Plane 10.50+SMP+RWC: http://www.avsim.com/topic/492029-real-weather-depiction-in-x-plane-1050smprwc/
    2 points
  4. Prepping my rig and rendering options for when I have an actual physical home panel to fly the 737 from. Got default clouds AND SkyMaxx running at the same time. If you haven't tried this drug, honestly you haven't lived yet. There is a time and place for the default clouds, and that is alongside SkyMaxx.
    2 points
  5. Britannic weather encyclopedia "Characteristics of thunderstorm" : Thunderstorm can be many tens of kilometres in diameter with a top that extends to altitudes above 18 km (10 miles). This is thunderstorm? These are thuderstorms! And this is the comparison of a real thunderstorm and Skymaxx thuderstorm: Is this "visual appeal"? Micro-Thuderstom... is visual appeal? Is good? Is real? The simmers do not ask "Pixar Studio thurdestorm graphic"! But at least the correct size to satisfy the visual appeal.
    1 point
  6. To answer the earlier question, I'm on NVidia driver 365.19 here. But it's sounding increasingly like this is just something that really hard to make happen reliably (or quickly.) It probably depends a lot on the specific weather you're flying through, as well as your settings and what other add-ons you have. I know some people think I'm dodging the issue here, but I can assure you that SMP's memory management has been tested very extensively. I'm pretty sure we're not just leaking memory or resources over time or anything like that due to bad code. But, as you fly with RWC, we do keep a cache of cloud areas around so we can quickly swap them in as you fly into new weather. This cache grows over time, but does have an upper bound. This is how we avoid stutters as you fly into new weather. So, I think this upper bound may just be too high for some systems. It's not actually consuming all that much VRAM, but it might lead to memory fragmentation issues in the driver or something. I can get into this state myself if I crank up my cloud draw area all the way and fly through bad weather for a long enough time, but not with a cloud draw area of just 10,000. Short story - it's complicated. If this is happening to you, it probably means you need to reduce your cloud draw area setting - and an immediate workaround during flight is to tweak SMP's settings which causes it to clear its cloud cache and start over. Longer term, I suspect we will need to adjust our tradeoff between cache size and stutter prevention in future versions.
    1 point
  7. Turned it up ages ago for some of my G2XPL scenery to look better. Have no idea at this time. Been a few weeks since opening up X-Plane. Work schedule has me running right now. Will check when time allows and report back.
    1 point
  8. No, either smartco, or multiplayer, not both. Happy landings.
    1 point
  9. Thanks for your feedback everyone. Ill stick to 4x SSAA for now. The FXAA is too blurry for me. :/ Im running X-plane at 1440p and get some stuttering at detailed and mesh'y areas with 4x SSAA. Waiting for the Intel gen 7 before ill do any CPU upgrades. And yeah. 2x SSAA would maybe be the "perfect" setting if it existed.
    1 point
  10. Hello Eddie, not for V1.0 as we're working on features that we consider more important than others (just completed the custom external lights). Instruments reflection will be included into one of the subsequent updates.
    1 point
  11. Some where between lost and found. Still good lookin plane Dion
    1 point
  12. Took the R66 for flight over the canyons of Molokai.
    1 point
  13. Hiya, Lol, well the 1080 is 'thicker' than my older gpu, girth n all that Sim's been running since my son and grandson turned up dinnertime, not had any windows errors so far today after 3.5hrs of it running Anyways, some pics, freebie Airbus and ole Classic ps : you get B5 installed ? that's what i'm running today Take Care Tony
    1 point
  14. I can sure tell 1080 is working. the short video you did was a lot smother than mine. So some Adult humor, So does this mean that you have a Bigger Di*k!! ERR.. Video Card than mine hehe. Those pictures you took, really look good. Just wow. Dion
    1 point
  15. Hi! The 737 has "conventional" controls, (not FBW), so you don't really need a Flight Controls synoptic, even though the 737NG and the 757/767 have it. Moving all three controls through their maximum range lets you know that: 1) No controls jam 2) Both controls, Captain and F/O, do the same thing. If you have a look at FCOM Normal Procedures, in the Before Taxi flow you will check the Flight Controls as indicated here: The 737 even has manual reversion, meaning you can fly the aircraft like if it where a Cessna (mechanical linkage) in case of complete hydraulic failure. The MD-80 is an interesting case, it's controlled via tabs that deflect in the opposite direction. So during a controls check in an MD-80 you're just moving the tabs, if the aileron itself is blocked you won't notice. uring the exterior walkaround you make sure that all flight controls are not jammed. I believe all FBW aircraft have a flight controls synoptic so you can see where the controls are during the check. On the ground, the FBW logic is usually "direct". As we know, in a FBW aircraft the pilot can input a forward force on the column but then the elevator might go down or not, hahaha Interestingly enough, there was a similar question today in AVSIM here.
    1 point
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