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Showing content with the highest reputation on 10/26/2023 in all areas

  1. @Pils When the aircraft is 'populated', the weight and baggage is randomized "per passenger"...in addition, the per passenger contribution to the cargo vs. overhead is also considered and randomized. I do this for all aircraft seats. So the "possible" weight contributions "per seat" are determined first. THEN, I randomize the seating arrangement, and that is what shows up relatively evently on the graphic...but the actual values "per seat" I don't know. THEN...I add up all the occupied seats "per zone/station" and set the masses for those stations. We're still working through GUIs in VR Bulva....there as some headaches dealing with it, but we're looking at the integration for sure. -tk
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  2. We refuse to post specifics in public, because many times what we plan to do, never makes it to the final product. Then we have to deal with, "But they said they were going to do it! What happened?". And the reason can be 1 of many. If you really want to know what we're currently up to, I can give you that. Due to the changes made in XP12's engine model, Saso continues to work on "libturbine". He's also adding a few "extras". And me, I'm juggling 650, TBM and DC3 update work. The TBM is getting some polish on the 3D, textures and animations.
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  3. dear Pils are you the developer of the 650 xplane aircraft RonMont had the fix for that orange green overhead button error reset the APU on the outside APU service panel
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  4. We respect your opinion and understand where you're coming from. The flight simulation community is diverse and people have strong feelings towards their preferred platforms. You do come off quite bias rather than basing your opinion on factual information (like actual IXEG or other product sales numbers, which we have plenty of data on). Both X-Plane and MSFS offer different experiences, and our internal data does indicate a positive trend for X-Plane 12. Let's focus on providing the best simulation experience for everyone, regardless of the platform they prefer.
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  5. I REALLY don´t want this thread to devolve into the same old same old "my sim is better than your sim" discussion. We X-Plane people don´t care how many copies MSFS sells (maybe a little bit, the more the better since it introduces people to the flightsim genre that might try X-Plane as well later on), we only care about how many copies we sell and if those are enough to cover our cost and make us enough money to keep doing this. We could make a LOT more money coding some farm game where you can raise pigs or plant barley, but we like making airplanes better.
    1 point
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