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Showing content with the highest reputation on 10/21/2023 in all areas

  1. Getting close to next patch. As Q8 mentioned, the Preflight menu was a "step back", but I still contend we had to take that step back to take some steps forward. So in the next patch, the following GUI will be avail on the PREFLIGHT tab. From this GUI, you'll be able to set the start state as usual (via the RESTART button + checkbox state). Also the quick "Plan fuel calculator" for quick fuel calcs is back. For loading fuel, you'll now use a "Aircraft fuel request" panel to add your fuel. You can hit the 'typical' button, which uses a common fuel config for most short hauls...or the "plan fuel" button, which takes its fuel amount from the "plan fuel calculator" ...or finally, you just move the sliders manually. Each of these actions constitutes a 'fuel request'. As fuel is requested, then you will see the amount requested below, along with the estimated time to refuel. If you have the "real time fueling" pref enabled, then this will be on the order of minutes normally, but if that preference is unchecked, then the estimated time will show only a few seconds. To actually add the fuel, you hit the 'start fueling' button. The 'meters' on the right show the requested fuel (red lines) as well as the actual fuel. The load sheet GUI is used to configure the weight and CG of the aircraft, by adding passengers and cargo and shifting the cargo around. I don't have passenger shifting atm, they're currently 'well balanced' throughout. You can drag a slider to add/remove passengers. There is also a "weight factor" slider, that defaults to one, which represents 'average weights" for humans / baggage"....BUT if you want to overload the plane, or simulate say, a plane full of Sumo wrestlers, then you can up this slider to add some extra "density" to the passenger cabin payload. There's a pulldown to view the cabin vs. cargo hold. When viewing the cargo hold, there'll be two sliders, one for "additional cargo", which is cargo not related to the passengers, which many airlines do carry...and there'll also be a "bias slider", where you can shift cargo between the front/rear holds to adjust the CG range and get the trim units value. Adjusting the cargo hold loading between front/rear is the preferred way to tweak the CG. Sorry we had to backtrack a bit before we could get this back in, but hope it helps maintain immersion by not having to go to the default XP menus for fuel and payload. Down below is what the cargo sliders look like (more or less...this was a few days back and there's been some slight improvements since then) -tk cargo_slider.mp4
    8 points
  2. Hello All, This will serve as an official announcement that we have released the version 1.51 update for the Take Command! IXEG 737 Classic Plus. All customers who have purchased the IXEG 737 Classic Plus up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the IXEG 737 Classic Plus from today forward, your purchased download will already be updated to version 1.5.1 for you. IXEG also has a new website documenting changes, so click here if you'd like to keep continually updated! What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original IXEG 737 Classic download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: Bug fixes: Level-2 Validation failure Wiper Switch didn't work Standby airspeed indicator drum was not rotating Floating 3D polygons outboard of the rear doors VRconfig.txt file was missing Weak starter at high density altitudes Engine start too fast after lightoff. SLIGHT improvement implemented. Laminar acknowledged bug. Will revisit after. Wing lights were not working Visual texture glitch was underside of left wing Taxi light was too dim MCP backlighting was too dim Right side window heat annunciators were swapped Right Turnoff light was missing INVALID ENTRY msg appearing when trying to manually enter V1 on TAKEOFF REF page Pitch up moment change during liftoff and landing was too strong Idle fuel flow was too low - fixed for next patch CDU keys were not backlit FMC would cause Gizmo crash during VNAV calculation with only 1 waypoint in the route ECAM pie needles were not illuminated at night Improvements: Fuel Crossfeed annunciator annunciator is now more dim with xfeed valve open Additions: Four new commands to command the fuel levers 1 & 2 to idle/cutoff. Useful for single button/click action Cockpit door defaults to open in turn-around mode. Cockpit door occludes light from galley when shut. Linked to Default XP Commands (below) to connect/disconnect/toggle the GPU. Helpful in VR ixeg/733/left_fuel_lever_to_idle ixeg/733/left_fuel_lever_to_cutoff ixeg/733/right_fuel_lever_to_idle ixeg/733/right_fuel_lever_to_cutoff As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support!
    1 point
  3. may be, but not for a long time. This is the same answer given each time this question is asked. And the video does not show "a cargo version", but rather the "cargo hold" for a passenger version. Different things. I'm sure you're quite right Pils...and we'll keep that on our 'nice to have' list to be looked at in the future. Its mostly a space issue atm, given that its integrated into the "main GUI window". So just a matter of redesign and working it in at some point. -tk
    1 point
  4. 1 point
  5. You are flying uncoordinated, likely due to inadvertent rudder input or trim. If you have pedals you should recalibrate them in the X-Plane joystick controls settings. You may also need to add a response curve to include a "dead zone".
    1 point
  6. It is! See my posted log snippet. I've used the FMS Terminal WX functionality ever since, and it always used to return good data, until now.
    1 point
  7. Forgot to give you some details Cam... I have a tripple 4k screens running natively. I do not use v-sync but I will give it a try and revert. Thank you!
    1 point
  8. 1. Locate the files at Aircraft\X-Aviation\TBM-900\plugins\systems\sounds 2. In my case it was okay modifying 'aural_warn.wav' and aural_warn_hs.wav'. Make a copy of the original files in case you want to revert the changes. 3. Use audio editing software (you could use Audacity, its free and quite simple) to open those 4. Select the whole length of the clip. 5. Apply an 'amplification' effect. At the end I went with -9db. 4. Overwrite the files by exporting to WAV.
    1 point
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