Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/19/2020 in all areas

  1. Since the release of the Take Command! SR22 Series, we have been hard at work adding features, fixing bugs, and making general improvements throughout! We are preparing to enter a Public Beta in the coming days (if you are interested in being a part of the Public Beta, you can sign up for a spot here – Note: spots are limited), followed by a general release to everyone once it is ready! Here are some of the key features we have implemented: G1000 Terrain Profile Indicator We have integrated a custom terrain profile indicator on the MFD. This will help for situational awareness, especially in mountainous terrain, and help prevent CFIT incidents. The custom system is entirely multi-threaded to prevent any performance penalty. Visual Icing Effects We have been hard at work adding custom visual icing effects to the aircraft! This will help with situational awareness surrounding the use of TKS during icing conditions, as the simulated ice can now be seen on the wing, inlets, windshield, spinner, and other relevant surfaces! Engine and System Model Improvements There have been many improvements made to the engine model and system model. Here are a few highlighted findings from our debugging and fixing: SR22TN Power Fluctuations There was an issue leading to potentially severe fluctuations of engine power during takeoff and climb at high ambient temperatures and altitudes, on the SR22TN only. The cause of this issue has been eliminated. However, there may still be minor residual fluctuations on takeoff and initial climb under such conditions, largely attributed to mixture being slightly too rich for such higher density altitude takeoffs. It can be further amplified by too quick movements of the power lever. To get rid of any remaining fluctuations altogether, embrace the following steps when setting takeoff power at high temperatures and/or density altitudes: Advance power slowly until the point where RPM rises above 2500 RPM (around 80% lever travel) and wait for manifold pressure to stabilize. This will take a few moments at altitude and is particularly important up there. Start your takeoff roll and simultaneously advance power slowly to maximum. Procedures allow you to lean the mixture to 34GPH for takeoff on hot days. It is suggested to follow this step at OATs in excess of 30-35°C to eliminate any residual power fluctuations. Advance the mixture to full rich after obstacles are cleared. Also keep in mind that it is normal for the turbo-normalized engine to slightly fluctuate for a few moments after power changes before all parameters stabilize. Thus it is generally recommended to make power changes slowly on such engines, so even during go-arounds better take 2-3 seconds to advance to full power. Random engine cutout during taxi There was an issue leading to seemingly random engine quits during taxi. A fix is in place that has proven to work in internal tests. Engine starting The fuel-injected IO-550 engine can be challenging to start at times, so video tutorials to prepare you for all kinds of cold, hot and flooded starts you may face. We have also seen the most typical cause relates to mispositioning the power lever for engine starting (some even at maximum), keep in mind to set the lever to about 1/4” (i.e. at or slightly above the letter R in POWER). We have determined that there is no issue with the custom engine model. Engine cutout after landing When landing at higher density altitudes with the power lever at idle on rollout, it is to be expected that the engine may not be able to hold its idle RPM due to an excessively rich mixture. Lean the mixture to the appropriate X-T letters in MIXTURE immediately after landing and try to keep the power slightly higher than low idle to prevent the engine from quitting in such situations. We have determined that there is no issue with the custom engine model.
    1 point
  2. The trim speed will be faster in the next update
    1 point
  3. Did you somehow get the impression the TBM takes over X-Plane's rendering engine and tells it how to do anti aliasing? Surely not, right? Do you say the same thing to the third party plugins whose dirty code is getting exposed? Just curious since you seem to be a programming genius.
    1 point
  4. @Greaser, when you're ready to be reasonable, we'll help you. Making demands will get you nowhere. I've addressed the stuttering issue in other threads. I've also mentioned to everyone to stop mentioning "This only happens with the TBM." This statement is, literally, of no help to us. I've tried to see this stuttering issue on my end, and I'm getting nothing like what you're stating. ie. Unusable. We've seen streamers who are flying it with no issue. So I reiterate. This issue seems like it's isolated to a specific type of setup. Either with hardware or plugins. And when you're willing to accept that, we can move forward.
    1 point
  5. Try this: in Nvidia control panel, 3d settings, set Max Frame Rate to around 35 frames per second. That's all the FPS you'll get but the stutters will be gone and it looks great. I have all my X-Plane settings at or near maxed out. GTX 1080, I9 processor, 32 gigs ram. Play around with the frames per second setting till you find what works for your system. Mine works great at 45 fps.
    1 point
  6. I agree. MSFS is more an arcade game than a flight simulator. The Hot Start TBM is so much better!
    1 point
  7. A simple flight with the default TBM in MSFS allows to realize how beautiful is the Hotstart TBM in x-plane, I tell you
    1 point
×
×
  • Create New...