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Showing content with the highest reputation on 04/18/2020 in all areas

  1. Hi all. This COVID thing has affected my employment and sent me in a different direction.....full time back on X-Plane! (note...I work on more than just the 737 though) We are working on the update every day as of late; however, we are still going to wait for some 11.50 stability before we release. In the meantime, we're cleaning up things we feel we can without putting the plane in the hangar with the major renovations like the FMS/holds/VNAV. We are back in the FMS code somewhat though and have made the coroutes loading more robust. We will be including that folder in our update so as to not cause confusion, but we also now support about 6 flight plan formats, X-Plane 10/11 (*.fms), PMDG and Quality Wings (*.rte), X-FMC (*.fpl), FSX (*.pln) and AirbusX (*.flp). Like the real FMS, if a waypoint can't be located because of database incompatibilities with the flight plan, then the FMS loads what it can until encountering such a point and then provides the message, "PARTIAL ROUTE LOADED". I was testing this code with random format downloads from Flight plan database...and nearly all of those flight plans contain out of date data, so getting the FMS to load a full route was a challenge. I had to go in and hand edit the flight plan files to 'up-to-date' data. Once done though, they can be saved through the FMS as before. These coroute. loaders do not load SIDs/STARS, only the enroute portions, which is typical. As time goes on, I'll continue to work on improving the route editing, which will have applicability for the holds and eventual "in air" vnav entries. More to follow as we get closer to our release point. -tkyler
    3 points
  2. It’s been quite a while since we last posted an update on the Islander project, and we’ve been hard at work on it. About two weeks ago, we were finally able to send the first beta version off to our testers, and have since incorporated much of their feedback into the project. Testers found a variety of smaller bugs, and one or two bigger issues to spice things up. During this time, we also undertook a complete rebuild and cleanup of the fuselage 3D meshes. These were still unchanged from the very early stages of the project. Although this was a very time consuming undertaking, we think the results speak for themselves, and the new look definitely improves the ramp presence and proportions of our Islander. Apart from bugs getting fixed, there’s a new feature we’d like to show off. The Islander has very prominent and visible external hydraulic lines for the main gear brakes. These are a recognisable feature of the aircraft, and one we felt definitely needed to be included. After some internal development, we’re proud to say that we’ve been able to recreate flexible brake lines. The effect is amazing to witness in action, especially considering the limitations of X-Plane’s animation system when it comes to such things. In the past weeks, we’ve also made enormous progress on the plugins for the Islander’s systems. Most of the avionics are custom coded now, with only graphics left to integrate to make them fully functional. Various custom datarefs ensure realistic operation and readouts of core systems, especially within the electric system. A custom but lightweight menu further allows for features such as anti-icing gear (including switches and breakers) and 3d passengers to be toggled on and off, and includes a load manager for easy configuration of weight and balance. In addition, the flight model is coming along nicely. Careful tuning of the airfoil using real NACA data allows for dynamic handling at various airspeeds, from near stall to high cruise, and accurate control deflections give realistic pitch and roll rates. With some help from the Islander pilots in our testing team, we’ve also tuned X-Plane’s engine model to perform as close as possible to the real thing. Some time ago now, we received high quality audio recordings of an actual Islander, and the sound pack is nearly complete! The plane would not be the same without the characteristic rumble of two O-540’s, and we’re as excited as you to hear her in all her glory! This week, we hope to finish plugin integration, bug fixing, fine tuning, and of course, FMOD! Now, I could go on and on about all the effort we’re putting into this project, but I think it’s better to let our screenshots do the rest of the talking.
    1 point
  3. Hi IXEG team Small request, if possible to make the mcp checklist unfold/fold on the VR headset instead of the 2D monitor while on a VR session. That would be really useful. thanks
    1 point
  4. Thanks commander, i'll try out that.
    1 point
  5. One other thing I would mention that pertains to my post, the frame rates are great, the application still works after all these years just about flawlessly. It just goes to show that Ben, Tyler and all the personnel involved know how to write code properly.
    1 point
  6. Please don't change the engine and environmental sounds as they are the best of any airliner in X-plane and please don't reduce the frame rates in Vulcan. keep up the great work it's most appreciated. Steve
    1 point
  7. Thanks Coop. I now remember that I had this problem before. My bad. John.
    1 point
  8. Version 1.0.0

    296 downloads

    Livery for the Hot Start TBM 900. N900FZ: https://www.jetphotos.com/photo/9086041
    1 point
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