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Showing content with the highest reputation on 04/09/2020 in all areas

  1. Thanks Jan ....IXEG 737 cockpit is so great because it's noisy like real one...it improves real feeling
    2 points
  2. The sounds of the magnetic stop of the fire ext handles too
    2 points
  3. Hello All. This post will be locked as its only intended for public statement. While many people are aware of the IXEG Development status, many others will not and so this post is intended to provide clarifying information. For a while now, IXEG development has sat relatively idle. The reasons for this are multiple and have been stated in other forums; however, two significant factors contributing to that idleness have since wained and IXEG are looking at how to best move forward with IXEG updates again. There are two areas we are looking at for updates, 3D cabin/doors/animations and the FMS. Regarding the FMS, IXEG are looking at transitioning to the XP1100 Navdata format, which is derived from the ARINC 424 standard. Moving to this dataset format would yield increased accuracy in the representation of procedures and more practical data with which to improve LNAV / VNAV / performance caclulations. If it turns out that porting our code to the new XP1100 format is too cumbersome in the short term, then we will seek to patch what we have now and transition at a later time. The important thing is that IXEG are moving again to improve the FMS. Regarding the 3D, this will be a bit more of a undertaking. The development tools IXEG used for 3D development are nearly fully deprecated and there has been a major transition to newer tools and methods. This necessitates IXEG reconfigure our source material to the new formats and we have a LOT of 3D material to translate. This means that the 3D updates will be longer in coming than the FMS updates. Once the 3D is ported to the new tools though, any updates we implement thereafter would come much quicker, simliar to what was done shortly after our release for those that recall. We apologize for the idle time and appreciate all our customers and any patience you've exercised. We are sincerely committed to making the most immersive and accurate simulation of this aircraft as we can and will continue to push towards that goal, no matter where its end may be. -Tom Kyler
    1 point
  4. OK, I can use "toggle replay mode[ALT+r]" button for a replay and change my view. Something goes wrong when I click "save replay" and then click "load replay" to replay. It's a little little pity that maybe I should load another plane before loading a saved replay or replay right away after flying.
    1 point
  5. I found another way. If I load other plane (like Cessna 172SP) first and then load the replay of IXEG 737, I can use some view keys normally when replaying. That means, I can't change my view during replay if I want to replay after flying IXEG 737. That is quite strange but, I think the way would be better than clicking the "rebootbutton". Never mind. IXEG 737 is my favorite aircraft on X-Plane. Maybe there is something wrong with my X-Plane. Thanks for your reply. Looking forward to the new version of the plane!
    1 point
  6. Thanks Will do, Have to stop trying for now, have some work i need to tend to but will keep you updated. Regards Norman
    1 point
  7. Yeah, wow, that sound just blasted my ears and almost blew out my speakers. How could I have missed that??? Seriously - yes, I hear it. Its not going to jump to spot ONE of our to do list, though. It will probably slide in just in front of that little "swip" sounds the red flags on the RMI make when popping in and out... Cheers, Jan
    1 point
  8. On many Boeings you can hear a click-like sound when the lock for the landing gear lever disengages. It prevents the lever from being moved to the "UP" position before getting airborne. I don't know if it's the same for the classic, but it's quite possible. Need to watch some cockpit videos...
    1 point
  9. Ok, first of all, this isn't an official support channel for Attitude simulations. This is General Help. As in General help with X-Plane. Developers don't usually frequent this section. smh. 2nd, I'm a separate dev trying to help with THIS situation, first thing in the morning, with 1 eye still closed, in a "General Help" section. 3rd. Did you even try contacting X-Aviation support through their official support channel? @metalmaniac666 with 2 posts to his name, decides to throw his hat into the ring with no screenshots of "the same" problem he's having. So, before you get all bent out of shape, how about you contact X-Aviation directly and see if you can sort it out. Just remember, sending multiple emails will delay their response time.
    1 point
  10. Hello all. I have not been able to get onto the FMOD sound conversions as of yet for personal reasons; however, things have transpired during the reorganization process such that we are now maintaining two development branches. A longer term branch which will use the new XP11 navdata I've written about above, with revised FMS and we'll also maintain a "now" branch which we'll use to make compatibility patches and small fixes as able until the major revision comes out. The 'now' branch is a combination of our current FMS code base, but with the new 3D development pipeline....and juxtaposing those two elements has been the focus over the last few weeks. As many have noted, this tact will allow us to not have to wait for "big ticket' items like the FMS/FMOD conversions in order to get the smaller improvements to the current product. Until we finished our "pipeline renovation" though, this wasn't as easy as it sounded. We have begun flight testing again and making tweaks to the flight model as X-Plane updates come out. In particular, we are working with the 'experimental' flight model in version 11.41+ as we feel that will become the norm. In addition, we have XP 11.5+ test builds so we can test the Vulkan and Metal graphics also. The plan now is to get a XPlane compatibility update out asap, with scroll wheel support. This patch will have small fixes for the exterior lighting/MCP issue and flight dynamics etc. After that, we'll resume our development in earnest. -tkyler
    1 point
  11. Version 1.0.0

    4,598 downloads

    This file is the paint kit to allow customers to create and re-distribute liveries for the Take Command!: IXEG 737 Classic. If you have any questions please don't hesitate to contact any of us here in the IXEG section of the forums!
    1 point
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