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Showing content with the highest reputation on 06/03/2019 in all areas

  1. Hello All, This will serve as a formal forum announcement that we have released the version 1.0.2 update for the Pocket Rocket. All customers who have purchased the Pocket Rocket up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the Pocket Rocket from today forward, your purchased download will already be updated to version 1.0.2 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original Pocket Rocket download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: FEATURE: FMOD revamped to sound even better! FEATURE: New "Mustang" livery included FEATURE: Optimizations throughout to improve performance BUG FIX: VR graphical artifacts should no longer appear with synthetic vision BUG FIX: Strobe spill on fuselage addressed BUG FIX: Sharp seams on glareshield addressed BUG FIX: Missing oxygen gauge glass added BUG FIX: G1000 MFD buttons getting stuck addressed BUG FIX: G1000 KG totalizer issues fixed TWEAK: Prop animation and disk tweaked to appear better TWEAK: Bushing added to tailwheel variant main gear TWEAK: PBR retouched TWEAK: Particle effects adjusted TWEAK: Additional 3D and texture touchups TWEAK: Inertial seperator annunciator added As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
    3 points
  2. Hello All, This will serve as a formal forum announcement that we have released the version 4.8.1 update for SkyMaxx Pro. All customers who have purchased SkyMaxx Pro v4 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase SkyMaxx Pro v4 from today forward, your purchased download will already be updated to version 4.8.1 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SkyMaxx Pro v4 download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Fixed bug where cloud art settings could be reverted while using SMP's main configuration Added "force cirrus" option back into the main configuration UI When used with Real Weather Connector in "Always" mode, SMP will only attempt a synchronous backup weather download of its own once per hour Real-world weather data is checked for updates every 30 seconds instead of once per minute As always, thanks for purchasing from X-Aviation!
    2 points
  3. If this is stuck just switch to 'never - read datarefs instead' (or similar), wait until the weather has been redrawn and then switch back to 'External Injector'. This way RWC should reread the weather files and this works well for me. Further I think 'Automatic' possibly leads to the same results as 'External Injector' when using ASXP but I'm not completely sure about that. The setting 'automatic' when using the default real weather lets RWC read the metar.rwx for drawing weather and this is all you need when using ASXP so I expect RWC to do the same in 'automatic' and 'external injector' mode with ASXP as injector. With FSGRW however the 'external injector' mode gets you different results because of the additional information from the fsgrwsmp.rwx file which, if I get this right, will only be taken into account in 'external injector' mode.
    1 point
  4. @Cameron can we please check up on Commander112's ticket? He's been quite patient.
    1 point
  5. I suggest to use the 'external injector' method, this should work. Make sure you start ASXP before launching X-plane so when the flight is loaded and RWC starts it finds a current metar.rwx (especially important if the 'never change visible weather'option is checked). If you have ever used FSGRW delete the fsgrwsmp.rwx file in the XP root folder, this file could interfere with the ASXP weather information.
    1 point
  6. Oh, that could definitely be the case. In VR mode, X-Plane does not draw the cockpit over everything else as it does in non-VR. We had some correspondence with Laminar about this a couple of months ago; if we think up a way around it we'll address it in our next update.
    1 point
  7. Thank you for the continued update!
    1 point
  8. Folks, as promised, below is attached a CSL that's usable for showing other people's TBMs. Includes full animations on all flight controls, landing gear, lights. And it's PBRed to top it all off and highly framerate optimized. TBM900.zip
    1 point
  9. Version 1.0

    414 downloads

    Please put EUROPE AIRPOST in the following directory: ....\X-Plane 10\Aircraft\X-Aviation\IXEG 737 Classic\liveries Enjoy ! Terence CARLIN from Qualithight Textures Requesting a livery ? send an email ! We'll do it for YOU ! Email: qualithight.textures@gmail.com Facebook page: https://www.facebook.com/Qualithight-Textures-779153155537188
    1 point
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