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Showing content with the highest reputation on 04/25/2014 in all areas

  1. That looks pretty good, did you edit the wispy textures to get those effects? We are currently taking a very sofisticated, new approach to SkyMAXX. We do not look at REX much this isn't our goal, but we are looking to add those finer details and more randomness in the future..... On top of that we are hoping to improve on weather representation and cloud formations...... And other top secret and super cool stuff....
    6 points
  2. Continued brilliant work by Tom Curtis with Alaska Final Frontier 10.2. Thanks Tom! You make Alaska for Sim Pilots!
    6 points
  3. How about combining REX & SMP together Cessna_172SP_1 by mtaxpfan, on Flickr Cessna_172SP_2 by mtaxpfan, on Flickr Cessna_172SP_3 by mtaxpfan, on Flickr Performance are the same (In thoose pictures I'm above a very detailed area,hence the LOW FPS in the last 2 pictures)
    3 points
  4. Thanks for sharing guys! I ran into similar issues and manually added as per your suggestion in text editor on my Mac and all worked out beautifully Happy landings!
    1 point
  5. Looking forward to these updates John! Keep up the great work.
    1 point
  6. Cheers Hueyman, that makes sense. I shall leave it alone in future!
    1 point
  7. B200 King Air landing in Juneau (PAJN) (Final Frontier) (Alaska) I hope you like
    1 point
  8. Thanks!! yeah, it's a new great aircraft of Carenado
    1 point
  9. Hi, Carlos Garcia! Thanks for the links! Cheers, Vincent
    1 point
  10. MAXX FX THEME Recently I posted some images using SkyMAXX and MAXX FX, a few members wanted to know how I achieved such shots........ Attached is a new theme I like to call Blow Your Mind I created one with noise and one without. Personally I like noise mostly at night, I think it simulates when those rods and cones go goofy..... Here is Blow Your Mind without noise: And with noise: And the file: Blow_Your_Mind.zip Unzip the packageNavigate to (X-Plane Root)/Resources/Plugins/MAXXFX/UserEffects....Drop the files into that folderGoto the MAXX FX UI inside X-Plane check power usergoto load and select Blow_Your_Mind or Blow_Your_Mind_noise Results will vary and I used Raleigh scattering in the picture....... Enjoy!
    1 point
  11. 1 point
  12. Sunday Beaver Update 17 Hey, this week was much more productive than the last three or four. Yes! As I said in my previous post, the issue to have the fuel tank selector correctly working is solved. My initial feeling was that I can easily assign the tank I want to get fuel from to the dataref in question, especially since planemaker allows to setup nine tanks. However, this was not the case. The dataref only knows the the left, right and center tank, all or none position. So if you have three tanks all sitting on the centerline, you run into a problem, because XP cannot figure out what is left, right etc. So in order to solve this, you have to slightly offset the tanks from centerline, in order to let XP know which tanks to use. The offset is of course very small, so that it doesn't have an impact on the flight characteristics and is also not messing with the CG. OK, so much for the technical details. Besides that, I finished the tail wheel steering mechanism animation, and a few other external animation issues I had. So execept a few details, the external animations are done. Also in the cockpit and cabin almost everything is animated now. The doors animations for the pilot and co-pilot are in place as well and the door angle depends on the airspeed. So as it gets higher, the doors will close more and more, until they are finally shut. I haven't implemented the animations for the passenger doors, because I was asking myself how many people would actually use this feature. Who wants to be able to open and close the passenger doors from inside? Don't know. Not me. I hooked up my stand alone electrical system again, after a few code changes, and it works as advertised. Also the electrical starter and the whole custom engine start procedure works correctly now. Had a few issues in the past, but now it is just tweaking it a bit. Had to make a design decision for the starting procedure as well. Well, in the Beaver you start the engine by holding the starter switch, count a few blades and then you switch the mags to "BOTH" and you let go the starter switch. It wont stay in position if you don't hold it. So in XP this could be a little hard to do. You cannot really hold one switch in position and operate another one at the same time if you use the virtual cockpit. So I made the implementation in the following way. You switch the starter on and it will stay in postion without constantly holding it. Then you can move the mags switch and the starter switch will move to the off position automatically, following some logic. That way you don't have to worry about that you forget about the starter switch and it stays on the whole time. This would be not good! However, this also doesn't mean that the engine will start-up all the time or without problems. Did some changes to the flight model, to make the landing behaviour a bit safer. In the past you could easily run out of elevator before touch down, if you didn't watch you airspeed and landing procedure. I heard from a pilot that you could have this problem in the real aircraft as well. However, I had the feeling that it was alittle bit too pronounced for the flight model. If you know what you do, it won't happen, but I could imagine that a few people could get frustrated by hitting the ground too hard and pulling the yoke all the way back. So I gave back more elevator power again. What else....hmmm....a few minor changes here and there and overall, I am very happy with my progress this week and I hope you like the update a bit more this week. You all have a nice Sunday!
    1 point
  13. PeterT, we will not be providing a lite version. It takes a bit of work to do so and results in maintaining multiple versions of products. That translates into more time maintaining and supporting and less time developing/improving. Restaurants don't have to maintain their dishes after they are put on the table, food is "fire and forget". The 737 can work "fail free" and we will have a mode to start the aircraft running and ready to go, which is quite easy to fly, drop flaps, release brakes, add power, fly. You are not required to work or understand any of the systems in any such case, just don't run out of fuel. If we did a lite version, it would operate exactly the same. If, however, you were hoping for a lower priced lite version, that is not going to happen. TomK IXEG
    1 point
  14. The issue with the fuel tank selector is solved. Next!
    1 point
  15. I don't mean this in an insulting or rude tone (tone is hard to convey over the internet), but have you tried reading charts and navigating? It's a lot more fun (for me anyway) than GPS/FMC navigation. I spend more time understanding the route. I still follow airline routes, but have to use my instruments, rather than push the nav button. I get a better idea of where I'm flying. It's really a trip to make that final turn and there it is, our destination runway. Especially in IFR conditions. I know most variants have a GPS or FMS, but don't let that ruin the fun.
    1 point
  16. SURFACE concrete ...In essence, that should have made the polygons "hard" and drivable. Youre on the right track... keep tinkering.
    1 point
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