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Showing content with the highest reputation on 08/08/2013 in all areas
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EPOCH Sim of Episode 3 of National Geographic's "Ultimate Survival Alaska" started today. In this screenshot I am on my way to the 'Drop-Off'.3 points
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Here's how I do it....just an FYI. I use a CAD program myself as a "virtual measuring tape", measuring the offsets in CAD and then just input the data into Plane-maker. This is akin to Ben's suggestion above but I find the 3D objects in PM can visually get in the way sometimes and they don't show up in the section editors anyhow. This only gets me about 75% of the way towards the right shape though....as I mainly hit the "major dimensions". Then I go "by eye" from there adjusting the and this is the tougher part and will not be the same for everybody as to whether it is easy or difficult. I happen to have a history of dealing with boat line drawings and can "see" shapes rather well visually so this works really well for me. BUT I don't import 2D images into Plane-maker as it's just a major pain to deal with IMO. I know those who do not have access to CAD software are not as fortunate. As an aside, you can type numbers into those numerical field boxes in Plane-maker..you don't have to use those up and down arrow keys. That speeds things up a bit. TomK1 point
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Try modelling yourself a rough mesh in a REAL 3D application. (aka blender in this case) Then export this rough mesh to X-Plane OBJ format. Import the OBJ into PainMaker and use the OBJ as a guide to model your ACF mesh. This will stop you from losing your mind fighting with PainMakers insane GUI concepts. (eg; it wont rescale everything when you try and move one thing)1 point
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It's not just you. PlaneMaker is a pile of shit. And that's putting it nicely.1 point
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PRESS RELEASE: Official from PNWS, 9:10PST A separate "RyanCZ" edition will be released for ensured accuracy.1 point
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resources/plugins/Gizmo.plugin .... 32 bit, old version, had some conflicts. resources/plugins/Gizmo64.plugin ... 64 bit, new version, conflicts resolved.1 point
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The CRJ was initially released with an agreement that X-Aviation was the launch distributor. This lasted for a better part of almost six months, and Gizmo's initial role was to handle customer database activations for this product. Keep in mind, for other products it actually was the driving force behind some simulated systems. As time does and has progressed, its purpose is expanding in many aircraft. So much so, that it's an essential tool to produce what are notably some of the most amazing add-ons in development and (some) currently previewed for any flight simulator to date. There's a few things to note here. Up until X-Plane 10.2 (basically when 64-bit came out around November of last year), Gizmo interfered with a number of plugins. Most noticeably of any of these was SASL. Gizmo and SASL both use the LUA library, and both used OpenAL for sound. This caused some major conflicts that were very hard to pin down, and in a lot of cases when the two were installed together, sound would go haywire to the point having them installed together was rather...annoying. It took a long time to pin down all the issues in this, mainly because we were years into the making already with Gizmo before SASL was around, and a lot had to be re-written and made better to fix these issues. Changes also had to be made on the Laminar side to accommodate both plug-ins. There are no longer conflicts that exist with Gizmo and other plugins. It took a lot of work, but we got there with an entirely new version of Gizmo. As time moves forward, you are going to see Gizmo used in a lot of the top add-ons being produced for X-Plane, and this extends into the systems simulation. There's nothing to be concerned about any longer (look up the date of the threads you see negative reaction on...they're old). Plainly put, it's not going away, and judging by the developers approaching us as of late, it's rapidly expanding. It's definitely reached its prime time. You can read more on the conflicts that used to be, and how/when we came to a resolution here: http://blog.x-aviation.com/2012/11/gizmo-and-sasl/ Hope this helps calm your nerves. We are extremely attentive to continually checking compatibility with add-ons these days...even one's we do not produce or sell, because we do not want to cause conflict and annoyance on others' computers. There are growing pains with anything you do to break the barriers in a market. We've finally nailed this issue and don't anticipate ever having to look back.1 point
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I can just see it now..... Aircraft weight & Balance - Load passengers aka paratroops (passengers aka paratroops appear in cabin). Half an hour into flight....(and preferably over land or something solid)... Ctrl+O - deselect passengers aka paratroops (passengers aka paratroops disappear from cabin). You have to imagine the jumping-out bit. I like Cameron's version better.... I can't do it without irony.1 point
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This topic is now closed. I'm glad we could get to the bottom of this mess and clear Dan's AND Carenado's name from the bad accused of them. There is no tolerance for individuals who choose to take part in pirating aircraft here, as it hinders the good in our passion and hobby. As such, PilotHudson is banned without further notice. Thanks to Steven for investigating further and following up with responses as requested. If anyone has objections to this ban, please feel free to PM any admin here.1 point