Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/06/2013 in all areas

  1. It's a rough road, but we're getting very close!
    2 points
  2. ABsim have offered you a significant update to KCGX, we remade some textures and best of all a v10 of KCGX is now available with V10 styled lighting! Enjoy!
    2 points
  3. The XPFW aircraft do not have exterior objects, only interior VC objects. You are likely exporting the acf as an OBJ and comparing that in Blender/AC3D, claude181. As Michael has stated and credited, his files utilize the exterior objects from Hiroshi. Permission for this has clearly been granted and shown. You are suggesting that the FLIGHT MODEL obj (.acf file) is likely copied and made for his aircraft, and is in violation of copyright. Perhaps this is correct, but I'm going to throw a wrench in this one... As the founder of XPFW, and a person who knows the people at XPFW all on a face to face basis, I'd say no one cares that the aircraft file was used from 2008. That SAID, credit should be given, so if such is the case, Michael, please consider making that part of it right. End of story. We don't need to debate and point fingers in here all day. Lord knows the community could use some free aircraft that make the sim look better anyhow.
    2 points
  4. Everything we make will include a paintkit. We will never restrict anyone from making their own repaints.
    2 points
  5. Hey guys! I recently "started to continue" my old project, the MX2. It's going to be freeware and released very soon (probably this weekend) on the org and here. Link to more pictures and updates: http://forums.x-plane.org/index.php?showtopic=67964 Mat
    1 point
  6. This topic is closed. Simply put, give credit where it's due if it's due.
    1 point
  7. Cant wait for it to be posted!
    1 point
  8. Change the order of the runways in WED. Put the Asphalt one first in the list - in the list on the top right WED screen (click and drag it to change the order) - Ck.
    1 point
  9. This is not a standard DSF object. No. This is a NAVAID - and is part of Robin Peel's master database. You cannot edit this in WED, since it's neither an Airport taxiway/runway, nor is it an overlay/terrain object. (these are the only things WED can affect) NAVAIDs are drawn by X-Plane all by itself internally.... - with no way to influence their location or visibility through WED or OE or any other method. Submit an update to Robin if it's in the wrong place. - CK
    1 point
  10. Hi Patrick The DC-3 has been looked at with Gizmo 13 and 64 bit XP, and some issues have been identified which have since been fixed. Jim has been very generous in cleaning up a big chunk of the code for us a few weeks ago. Still a few other things need looking at but we will have a 64 bit DC-3 available not long after the Saab is out. Leen, that's some hobby you got there!
    1 point
  11. My wife said the exact same thing about 2 months ago.
    1 point
  12. Go to the Local Map, touch with your mouse the LOC antena and EDIT the position of the Object using the LAT and LON menu at the right side of the screen ( Only available when you are in EDIT mode) Take care the Course mach the RWY center line. When you Exit X-plane, just save the changes. The changes lost when you update the X-plane airport and navigation data. Sorry I dont know exactly how to say in English... I hope you understand me. Carlos
    1 point
  13. Yes. In what scenarios or if ever it will occur for you is another story though. On my windows dev machine with everything cranked up I am unable to flop the sim, but I am sure someone out there may be able to hit that wall. Entire plane is driven by Gizmo.
    1 point
  14. UPDATE....Cameron is reworking the core product page of the Moo and is at about 95% but hit a few programming challenges that are taking some hours to work through, though the effort is warranted. We've been doing 15 hour days to it seems like one big long day to us for the last 3 days...but this is our current task and when its done, the Moo will go out. TK
    1 point
  15. The update to the Monterey area imagery is now complete. Here are several screenshots that highlight the beauty of this area south of San Francisco. This is the southern extent of the NorCal scenery. Make sure to click each image for the full resolution taken within X-Plane. Enjoy! The beautiful Carmel Valley, west of the city of Carmel: The coastal mountains south of Monterey: Flying north along scenic California Highway 1 toward the cities of Carmel and Monterey: The scenic beaches north of Point Sur: Point Sur State Historic Park: Approaching the beaches north of Point Sur from the west over the Pacific Ocean: Flying east over the city of Carmel: Over the city of Monterey, looking south toward Carmel and the famous Pebble Beach golf course:
    1 point
  16. Goran or Theo can both attest to the fact that glass and things like nav/strobe lights have been big sticking points from my end. We're all very happy with those results.
    1 point
  17. Oh that looks so lovely! I've no idea why, but I'm an absolute sucker for just about any twin-prop. Suspect Freud might suggest they're symbolic of breasts or something.
    1 point
  18. Shouldn't that be "it's a turbulent airway"?
    1 point
  19. And then, I might look like this.........................
    1 point
×
×
  • Create New...