tkyler Posted May 22 Report Share Posted May 22 There is no overlap in the code between the condition levers and the power levers directly; however, some other axes drive X-Plane code no matter what and we can't change that...which is why we have to move to other axes. I consider this a Laminar oversight but they have bigger fish to fry and we have more axes to choose from and can save joystick configs, so they're not in any hurry to change this behavior. The prop/throttle code does not share any 'joystick axis' inputs..that is there is no overlap of code; however, it could be that other axes inputs could trigger x-plane code if the hardware is noisy or bumped, which in could trigger my code, thinking there's some other hardware config and cause stuff to move. All I can say is best practice is when it comes to props/throttles is, assign the levers desired and set all unused lever to none (or anything else but prop/throttle)...anything else would be a "I have no idea whats going on". -tkyler Quote Link to comment Share on other sites More sharing options...
jetdodger Posted May 22 Report Share Posted May 22 5 hours ago, tkyler said: There is no overlap in the code between the condition levers and the power levers directly; however, some other axes drive X-Plane code no matter what and we can't change that...which is why we have to move to other axes. I consider this a Laminar oversight but they have bigger fish to fry and we have more axes to choose from and can save joystick configs, so they're not in any hurry to change this behavior. The prop/throttle code does not share any 'joystick axis' inputs..that is there is no overlap of code; however, it could be that other axes inputs could trigger x-plane code if the hardware is noisy or bumped, which in could trigger my code, thinking there's some other hardware config and cause stuff to move. All I can say is best practice is when it comes to props/throttles is, assign the levers desired and set all unused lever to none (or anything else but prop/throttle)...anything else would be a "I have no idea whats going on". -tkyler Sounds good, you know your code, your explanations seem reasonable, and the workaround is probably the best practice anyhow. So, everything is good as far as I am concerned. Again, thanks for your quick response. Quote Link to comment Share on other sites More sharing options...
Debowing Posted May 24 Report Share Posted May 24 I find that whatever I do I cannot seem to be able to start the engines. Log.txt Quote Link to comment Share on other sites More sharing options...
Cameron Posted May 24 Author Report Share Posted May 24 3 minutes ago, Debowing said: I find that whatever I do I cannot seem to be able to start the engines. Log.txt 134.6 kB · 0 downloads Unfortunately a log file is not going to do anything for what you're describing. Shooting a video of what your sequence is would be good though. Quote Link to comment Share on other sites More sharing options...
Debowing Posted May 24 Report Share Posted May 24 https://share.icloud.com/photos/02fU72muJR-1lLamIfd6HuBiA Quote Link to comment Share on other sites More sharing options...
OneOffRegistrationUser Posted May 24 Report Share Posted May 24 (edited) 29 minutes ago, Debowing said: https://share.icloud.com/photos/02fU72muJR-1lLamIfd6HuBiA I might be wrong but(it hard to see on video): - You do not really need to press red buttons (primer?) - Throttles should be at Ground Idle or at list lower than Flight idle. - It looks like switches are on Crank, while should be in Run. - Your Main tank is empty. Engines are feeding from Main tank in MU. It seems last point is the most possible reason. XP12 managing fuel wrong way for Mu. If you concerned - try one of mine amended ACF (and fuel loader) here in the forum. Edited May 24 by OneOffRegistrationUser 1 Quote Link to comment Share on other sites More sharing options...
tkyler Posted May 24 Report Share Posted May 24 (edited) 14 minutes ago, OneOffRegistrationUser said: Your Main tank is empty. Engines are feeding from Main tank in MU. Correct....no fuel in main, no engine start. You can transfer fuel into the main tank by setting both fuel transfer switches to OFF...and then turning the 'outer pump' switch to MAN...you should observe fuel increase in main, and decrease in outers. After engine start...when you put the fuel transfer switches back to AUTO, then the tips will begin filling up the main tank. OR...you can simply use X-Plane's fuel settings dialog to put fuel in the center tank OR...using the MU2 pref dialog, click "fill main tank" -tkyler Edited May 24 by tkyler 1 Quote Link to comment Share on other sites More sharing options...
Goofy Posted May 24 Report Share Posted May 24 4 hours ago, Debowing said: I find that whatever I do I cannot seem to be able to start the engines. Log.txt 134.6 kB · 0 downloads Do you have an assignment or keyboard shortcut to the "Toggle both levers to/from emer stop" function of the levers conditions? I had such an assignment that prevented starting the engines, even if I didn't use this function. I removed this assignment and I was able to start the engines. 1 Quote Link to comment Share on other sites More sharing options...
Debowing Posted May 25 Report Share Posted May 25 No, there is no such assignment. Quote Link to comment Share on other sites More sharing options...
Debowing Posted May 25 Report Share Posted May 25 My error was the RH LH auto ignition switches were being set to AUTO, should be OFF during start. Now engines start. Quote Link to comment Share on other sites More sharing options...
jetdodger Posted May 25 Report Share Posted May 25 A small item in XP12 as the files in the attached zip show. The strips just inside the windshield posts that I believe are associated with the windshield de-ice are fragmented with irregular fragments flickering in and out. The phenomenon seems to vary depending on the light level. This did not appear to occur in a flight I made with the Marquise in XP11. In XP11, I believe that the strips stayed fully visible for the entire flight as expected. Not what I would call a high priority item, but something I noticed in each XP12 flight of the MU-2 that I have made. 994799144_MU-2windshieldirregularities.7z 1 Quote Link to comment Share on other sites More sharing options...
tADEUS73 Posted May 26 Report Share Posted May 26 Yeah, I can confirm that, the strips flicker every 5th flight or so for me. Quote Link to comment Share on other sites More sharing options...
tkyler Posted May 26 Report Share Posted May 26 1 hour ago, tADEUS73 said: Yeah, I can confirm that, the strips flicker every 5th flight or so for me. That is a weird one. I'll investigate. thx. -tk Quote Link to comment Share on other sites More sharing options...
tADEUS73 Posted May 27 Report Share Posted May 27 Even did a screenshot when it happened the first time, but was too lazy to upload it back then Quote Link to comment Share on other sites More sharing options...
kotta Posted May 29 Report Share Posted May 29 Hello, I just try now download the new 2.1.0 version. I run installer, uninstall the old version and finished the installer correctly, but i still have 2.0.4 version. Really 2.0.4 version, becuase i try, not working the outboud VOR inner 20NM range. I still use the XP11 and MAC os Monterey. Maybe did i something wrong? Quote Link to comment Share on other sites More sharing options...
Cameron Posted May 29 Author Report Share Posted May 29 1 minute ago, kotta said: Maybe did i something wrong? You didn't do anything wrong. v2.1.0 only installs if you select X-Plane 12. It is not compatible with XP 11. Quote Link to comment Share on other sites More sharing options...
Anthony Clark Posted Thursday at 02:39 AM Report Share Posted Thursday at 02:39 AM On 5/21/2023 at 7:53 AM, tkyler said: @tADEUS73 Thx for the kind words. I agree, it is a bit different and you do need to get through the hardware setup and get to know it before it begins to grow on you, but once it does, it is a good amount of fun IMO.....which is why I continue to work on it. Thx again. -tkyler Yes, the MU-2 takes a long time to get everything set up the way you want it. Takes a lot of pouring over the manual and studying how to operate it properly. But in my experience, the planes that take time and effort to learn are the most rewarding to fly. Once I put in the time and effort and went through some frustration, the MU-2 became the most satisfying plane in my X-Plane fleet. It continues to be my favorite aircraft to fly. 2 1 Quote Link to comment Share on other sites More sharing options...
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