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Plugins and Utilities

83 files

  1. XMidiCtrl - A MIDI Controller Plugin for X-Plane

    About this plugin
    You have a MIDI Controller at home with lots of buttons and knobs? Why not use it with your favourite aircraft to control the autopilot and many other functions! XMidiCtrl is a plugin for X-Plane 11, which allows you to connect MIDI controllers to X-Plane commands and datarefs without the need of additional software.
    The plugin was developed for X-Plane 11.50+ / 12 and supports Microsoft Windows, Linux and macOS (universal build).
    The following devices are officially supported:
    Behringer X Touch Mini The following devices are known to work:
    Behringer BCR2000 Behringer X-Touch Compact Loupedeck Live XMidiCtrl is open source: GitHub page
     
    Features
    Create different profiles for your aircrafts Bind knobs and buttons of your controller to X-Plane Commands and DataRefs Simulate push and pull functions for buttons (normal button press = push, long botton press = pull) Send MIDI messages to the MIDI device to illuminate buttons when certain modes are active (e.g. autopilot, heading mode, ...) Developed in C++ with no performance impact in your simulator  
    Donate
    If you like XMidiCtrl and want to support its further development then you can donate.
     
    Documentation
    Detailed documentation of the plugin and all mapping options can be found here.
     
    Support
    If you need support or want to chat about the plugin then please visit the official support forum.
     
    Installation
    Extract the ZIP file and move its entire XMidiCtrl folder into your ..\X-Plane\Resources\plugins directory.
     
    Examples
    I have included the following examples as well as overlays to print out in the examples folder:
    ToLiss A321 Hot Start TBM 900 Hot Start Challenger 650 IXEG 737-300 ZIBO 737-800 iniBuilds A310 Felis Boeing 747-200  
    Templates
    I included a template for the Behringer X-Touch Mini in the templates folder of the installation package. This template includes an example mapping and further information about the supported mapping options. I have also included my hardware configuration of the Behringer X-Touch Mini in the same folder. You can apply those settings using the X-Touch Editor from Behringer.
    To use the template file, simply copy it into your aircraft folder and start adding commands and/or datarefs for your buttons and encoders.
     
    Usage
    When a new aircraft is loaded, the plugin will search in the aircraft directory for a file called XMidiCtrl.toml. The profile uses the TOML language and holds information about the MIDI devices to be used and the mappings of the encoders and buttons. Further information about the TOML syntax can be found here. The configuration of XMidiCtrl might be a bit intimidating at the beginning, but it is quite straight forward. Please don't hesitate to contact me if you run into problems.
     
    Screenshots











    116 downloads

    Updated

  2. Aircraft Trip log

    Excel document replica of an aircraft technical log for logging flight and cycle data.

    231 downloads

    Updated

  3. Speedy Copilot for IXEG 737 Classic

    Description
    Speedy Copilot for IXEG 737 makes for you the steps normally done by the first officer and pilot monitoring, when you are pilot flying and captain of a Boeing 737.
    This plugin is intended for the IXEG 737 (version 1.21). It was tested and works with X-plane 11.26. Please install at least FLW 2.7.11 NG.
    The Flight Crew Operating Manual makes a clear separation between actions from left and right seats. So we'd like to have the right hand actions (first officer and pilot monitoring) done for us in reaction to the phase of flight and to left seat actions (captain and pilot flying).
    Remember that the Copilot is not calling the checklist. The copilot is doing the procedure. We suggest that you run on your own the checklist at the end of each procedure.

    Additional features
    You can listen to the cabin PA and boarding music if PA receiver is activated on the left hand side Radio Management Panel. Cabin crew is handled by Speedy Copilot without pilot intervention according to phase of flight. In addition, the first officer pressure altimeter setting is linked to the captain's one. If you change the barometric settings, the F/O will synchronize his one. Context
    Several virtual copilot options might have existed previously but they seamed challenging to install and maintain, or required payware software. The intent in this Speedy Copilot for IXEG 737 project was to provide a very simple solution yet realistic and efficient. We made a transcript from the FCOM into a Lua script for the IXEG 737. The first version of Speedy Copilot for IXEG 737 was released in June 2018. In August 2018, we published Speedy Copilot 320 for FF/STS A320 Ultimate. Based on the success of  Speedy Copilot 320, many users reports and five months of updates and evolution, we transferred-back some exciting features to Speedy Copilot for IXEG 737, which led to version 4.
    Installation
    See PDF manual.
    Forum
    You can discuss this file in the IXEG forum if you wish : http://forums.x-pilot.com/forums/topic/14433-speedy-copilot/
    Screenshots

     







    Speedy Copilot series
    Speedy Copilot for IXEG 737 Classic
    Speedy Copilot 320
    Speedy Copilot Twinjet

    788 downloads

    Updated

  4. X-RAAS: Runway Awareness and Advisory System

    X-RAAS is an open-source plugin that simulates the Honeywell Runway Awareness and Advisory System. Version 2.0 is a complete from the ground-up rewrite of the original X-RAAS FlyWithLua plugin. Please note that this is not just an upgrade of the old plugin and cannot be simply downloaded and plastered over the old 1.0 version. See below for details on how to install this plugin.
    INSTALLATION
    X-RAAS2 is a standalone plugin written in C and as such no longer requires FlyWithLua. To install the plugin, unzip the contents into: <X-Plane>/Resources/plugins. If you have been using X-RAAS 1.0, be sure to remove it from FlyWithLua/Scripts, otherwise you will get strange doubled annunciations.
    NEW FEATURES FROM VERSION 1.0
    X-Plane 10 & 11 compatible New configuration GUI: no need to mess around with config files anymore. The config files method is still supported, refer to section 2.1 of the included user manual for details on how to migrate existing customizations from version 1.0. Much improved performance: no more stuttering when Lua decides to collect garbage on slow systems. No more audio compatibility issues: this resolves audio compatibility issues with 3rd party addons such as Ground Handling Deluxe and the LES SAAB 340A (among others). More sensible automatic scenery alteration detection and scenery data cache rebuild. The cache rebuild is now also much faster. Much more fine-grained control over each RAAS monitor. Nicer text rendering and substitutable fonts & sizes. Ability to switch between "LONG LANDING" and "DEEP LANDING". User manual rewritten in LaTeX with clickable hyperlinks. Much more streamlined embedding into 3rd party aircraft avionics. The avionics integration guide is now a separate PDF manual with much more detail on how fine-tune the embedded software and how it compares to and interacts with a stand-alone installation. DEMONSTRATION VIDEO
    The video below is from version 1.0, but version 2.0 features virtually all identical annunciations.
    LICENSE
    X-RAAS2 is open-source software distributed under the terms of the Common Development and Distribution License ("CDDL"), version 1.0. The license text is included in the ZIP package under Documentation/COPYING.

    652 downloads

    Updated

  5. vSpeed callouts for IXEG 733

    Hello Captains!
    I made a simple LUA-script for v-speed callouts.
    It includes callouts for 80 knots, V1, Vr, V2 (V2 is optional) and positiv rate / gear up.
    The script is tested on X-Plane 10.51 and X-Plane 11 on Windows 10.
    Feel free to leave a comment if you liked the script (or not)  
    Requirement:
    - You will need FlyWithLua installed - http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/
    Installation:
    - Unzip the files in [X-Plane]\Resources\plugins\FlyWithLua\Scripts
    You should get a structure something like this.

    Settings:
    Edit the IXEG_vSpeed.lua for the settings. 
    Set to true to enable "V2" callout and false to disable. true and false have to be written with lowercase letters.
    Enable_V2 = false
    Set to true to enable "Positive rate/Gear up" callout and false to disable. true and false have to be written with lowercase letters.
    EnablePosGearUp = true
    Sync the First Officers speedbugs with what you set on Captain side. Default = false. true and false have to be written with lowercase letters.
    SyncSpeedBugs = false
    Change "SoundLevel" to adjust volume for the callouts. Adjust between 0.10 min - 1.00 max (default 0.55)
    SoundLevel = 0.55
     
    How to use:
    This is how I use the bugs. It may not be correct compared to real procedures.
    The required bugs you need to set for the call out to work is Bug_2 to V1 speed, Bug_3 to Vr speed, and set the MCP speed to V2 (if you use V2 callout).
    You can set the other bugs to whatever you prefere.
     

    Demo:
     
    Known bugs/limitations:
    - Speed bugs can only be set on Captains side.
     
    Credits:
    @xplana for his excellent voice for the callouts
    For support, please visit:
    http://forums.x-pilot.com/forums/topic/12002-lua-script-vspeed-callouts/
     

    1,244 downloads

    Updated

  6. Real Terra Haze

    Current version is 2.11

    This is an add-on script for FlyWithLua based on the findings of user PASCAL_LSGC over at AVSIM about the raleigh scattering controls.
    It implements these controls so they are automatically tuned based on the sun elevation (the light veers towards reddish tones when the sun is low on the horizon) and plane altittude (gains go up as you go up).
    Requires FlyWithLua!!!
    Get it here
    please take time to read this from Ben Supnik
    The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, unsafe, and most importantly subject to change with every patch of X-Plane. If you create an add-on that requires reading or writing the art controls, you can expect that your add-on will stop working when X-Plane is updated. When your add-on breaks, please do not complain or file a bug.
    Just slap the scripts in your ../resources/plugins/FlyWithLua/scripts folder.
    Please read the readme.
    If you have installed Sky Maxx Pro, the shadows of the clouds will not be displayed.
    Script by SPAS (leave him a PM on the forum if you want)
    Thanks to MAT18590 for all the support and inspiration (and for setting the RGB and raleigh values straight)
    content kindly provided by x-pilot users Tom Knudsen and slai have been used in the scripts.
    Hope you enjoy it.
    see a couple of videos from the user Emer1976
    and
    PS the scripts are free and free to redistribute or modify. If you do modify them for the better it would be nice to get that feedback.

    2,296 downloads

    Updated

  7. Expanded 737 Classic Checklist Replacement

    Hey everyone,
    I found the stock checklist to be a little basic, so I made this expanded checklist in a style that I believe fits the aircraft. Checklist is based on real airline checklist for the 737-300. Big thanks to P3ROn for the help.

    (Please note that the preview image compression makes the checklist harder to read than it is in sim.)
    Installation instructions:
    1. Go to your X-Plane 10\Aircraft\X-Aviation\IXEG 737 Classic folder
    2. Make a backup of the current IXEG_checklist.png file (e.g. by renaming it to "IXEG_checklist.png.old")
    3. Copy this downloaded IXEG_checklist.png to the IXEG 737 Classic folder
    4. Enjoy.
    Please note that this checklist is not an official IXEG checklist. If you have any comments or gripes, they belong here or to me via PM. I can also be contacted at doctornerdrage@gmail.com.
    Safe flying!

    1,495 downloads

    Updated

  8. iGoConnect

    iGoConnect is an X-Plane plugin that connects X-Plane to iGoDispatch – an application (Windows, Mac, iOS, and Android) developed for LES Saab-340A, JRollon's CRJ-200, and IXEG's Boeing-733.
    The plugin performs the following functions:
    Identifies airports, waypoints, airways and navaids included in the flight plan and sends to the client navdata for each of these points. Navdata is selected from the following X-Plane files (apt.dat, earth_fix.dat, earth_awy.dat, and earth_nav.dat). Receives from the client loading information (i.e., Center of Gravity offset, payload weight, and fuel weight) and adjust the corresponding datarefs in X-Plane. Periodically parses to the client the following ACARS data: plane’s position (latitude and longitude); heading (true and magnetic); weight; available fuel; current fuel flow; ground speed; and altitude. In X-Plane 11, dynamically adjusts the plane's Center of Gravity during a flight resulting in greater flight realism. In X-Plane 12, this is implemented by the simulator. Monitors flight performance based on approximately 20 parameters, identifies potential issues during the flight, and sends the report to the client. IMPORTANT!
    If you have MacOS Catalina (10.15) or higher, it is possible that after downloading and installing the plugin, you will not find it in the X-Plane's menu. This error is caused by the MacOS security protocols during the X-Plane start-up process that references a Mac.xpl file. If you do not see iGoConnect in the menu of the simulator, the following link explains how to solve the problem: https://x-plane.helpscoutdocs.com/article/26-mac-xpl-not-starting.
    If you have problems connecting the iGoDispatch application to the computer with X-Plane running, it is most likely that your Firewall is blocking the TCP connection. You need to open the port to allow connection between your iPad and computer.
    For Windows:
    Go to Control Panel > Windows Firewall Click on "Advanced Settings" in the left-hand pane. Click on "Inbound Rules" and then "New rule". Select "Port", click next, select "TCP", and enter "7767" as the local port. Click next, and allow the connection. Click next again, and ensure that "Domain", "Private" and "Public" are all ticked. Name your firewall rule, e.g. "iGoConnect", and then save it. For Mac:
    Go to System Preferences, and choose the Security and Privacy Tab. Click on the Firewall Tab, and the Firewall options button. The page will show you the applications that are allowed access through your firewall Add new applications to the list by clicking on the plus icon.  
    If you use third-party firewalls, they have their own procedures of adding Ports to TCP connections that may differ from those that I provide in my manual. You need to follow their specific instructions.
    For example, if you have McAfee in Windows, follow these steps:
    Open McAfee Total Protection; Open Web and Email Protection; Open Firewall; Open Ports and System Services; Click Add; System Service Name: iGoDispatch. Local TCP/IP Ports: 7767. Open ports to: All PCs. Forward port activity: checked. Click Save. The Manual is also available here: http://igoapp.ca/page_igoconnect/igoconnect_manual.html
    The plugin supports Windows, Mac (OS X versions 10.7 or later), and Linux.

    351 downloads

    Updated

  9. Randomly enable the built-in IXEG failures

    Hello
    I made this LUA-script for randomly enable the built-in IXEG failures.
    The script enables the built-in IXEG failures + engine fire, engine failure and oil pumps.
    Have your QRH ready.
    Available failures by IXEG.

     
    The script activates when your GroundSpeed is higher then 40 knots.
    Settings: (edit the IXEG_Failures.lua)

    -- Here you set if the failures should be default enabled or disabled when your starting up X-Plane.
    -- Set true to enable failures, false to disable. Default is true. true and false have to be written with lowercase letters.
    EnableFailures_WizVar = true
    -- Mean time between failures (MTBF) is the predicted elapsed time between inherent failures of a system during operation.
    -- Default is MTBF_hours = 20.0. See further down for of a example of MTBF set to 10 hours.
    MTBF_hours = 20.0
    -- Max simultaneous failures pr session
    -- Default is Max_Failures = 2  -- The highest numbers of failures is 27 -- setting above this can crash x-plane
    Max_Failures = 2
    -- Set the level of failures you want. 
    -- 1 = Minor failures, 2 = Minor and Major failures, 3 Minor, Major and Critical failures.
    FailureSeverity = 3
     
    "ADVANCED OPTIONS"
    -- Set 'ImminentFailure' to 1 to enable the imminent failure option. When this option is enabled you can trigger a imminent failure with setting the SERVICE INTERPHONE to ON position on the overhead panel.
    -- The SERVICE INTERPHONE will switch back to OFF when a failure is triggered.
    -- The 'ImminentFailureMTBF' (in minutes) is the MTBF used when you enable the 'ImminentFailure' and set the SERVICE INTERPHONE to on.
    -- Default is 0. 
    ImminentFailure = 0
    -- Default is 5 (in minutes)
    ImminentFailureMTBF = 5
     
    The Service Interphone switch


    How to enable or disable failures (for the session) with FlywithLua menu.

     
    MTBF:
    This graph shows a example how often you can expect a failure when you set the MTBF to 10 hours.

     
     
    Requirement:
    - You need FlyWithLua installed - 
    XP10: http://forums.x-plane.org/index.php?/files/file/17468-flywithlua-for-xp9-and-xp10/
    XP11: http://forums.x-plane.org/index.php?/files/file/35579-flywithlua-for-x-plane-11-and-10-windows-linux-mac-os-x-version/
    - Tested on X-Plane 11 with Windows 10.
    Installation:
    - Simply place the script in [X-Plane]\Resources\plugins\FlyWithLua\Scripts
    Logging:
    Every failure is logged. You can find the logfile in your X-Plane root folder. The logfile is called IXEG_Failures.log
     
    Here is a sample of the logfile.


     
    Known bugs/limitations:
    - None. But please report if you find one
    Support:
    For support please visit: http://forums.x-pilot.com/forums/topic/11350-lua-script-randomly-enables-ixeg-failures/
     

    298 downloads

    Updated

  10. Environment+

    Hello, and welcome to Environment+, or Enviro+ for short! The new and improved mod for your sim environment! The Enviro is what we've done to make the sim so much more immersive, and the + is your contribution to it! We love seeing what people will add on top of it! From skycolours, to cloud textures, to tweaks of the .lua itself!
    This mod primarily came about when I noticed that most other .luas had their clouds placed as much as 7,000+ feet above where they were supposed to be! To bring the weather back down to its proper layer and keep it looking nice was a difficult, time consuming task, but with the help of MagikarpDrowned (Creator of the famous Project Better X-Plane), we've crafted an amazing new environment. 
    This of course isn't simply a .lua tweak, which is why it's not called any old .lua tweak. It's an environment tweak, and that means it comes with cloud textures! Courtesy of FSEnhancer's amazing work laying out the clouds, and Magikarp's tweaks to their already fantastic puffs, we've got some perfect fits for the new environment! I greatly encourage using the skycolours from the aforementioned mod, or Soft Cloud Art's similarly stunning skycolours!
    But, you may be wondering, "What if the textures tank my FPS? What if it doesn't perform as well? What if I just don't have the VRAM for it?" Well, I had thought about that a lot, and that's why the .lua was primarily built to focus on making the DEFAULT cloud textures as magnificent as possible. If you have performance issues, or just prefer the look, I greatly encourage you try out the default X-Plane 11 cloud textures with this .lua! 
    Which leads me to tell you to MAKE A BACKUP OF YOUR DEFAULT CLOUDS. They can be found in Resources/bitmaps/world/clouds.
    Now, the .lua was designed to be the tweaking man's .lua, so if you encounter issues, performance or visual, dive into the .lua! I've written down some notes and suggestions within it for you to be mindful of, and I highly encourage you toy around with the various settings to see what sticks with you!
    To install Enviro+, dive into the Enviro+ folder and place Resources in your X-Plane installation folder, right where the .exe is! It'll ask you to overwrite some cloud textures. If you use vanilla or other cloud textures that you don't wish to replace right now, simply choose not to overwrite, and everything else will install as planned!
    I hope you enjoy Enviro+, and I can't wait to see how it might evolve in the future! Take care, and have at 'er!
    Requires FlyWithLua

    https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-complete-edition-for-x-plane-11-windows-linux-mac-os-x-version/
    Clouds courtesy of FSEnhancer, without it I wouldn't have such fitting clouds to go with the .lua! Do please check out their Skycolours too! Ooh and ESPECIALLY their sun textures! Their sun textures in particular are stupidly amazing!

    https://forums.x-plane.org/index.php?/files/file/41411-fsenhancer-alpha-version/
    Shoutout to Soft Cloud Art for inspiring me to finish up the finer details of this .lua, and also having some amazing Skycolours of its own!

    https://forums.x-plane.org/index.php?/files/file/40952-soft-cloud-art/












    506 downloads

    Updated

  11. Ramzzess' Boeing 777-200LR Checklist

    This is the checklist according to the tutorial provided with the aircraft. If it looks familiar, that's because i made it in the same style that Ramzzess used for his Sukhoi Superjet 100. It's really easy to read and understand, but it still isn't completed. If you're familiar with the aircraft already, you'll know where everything is. if not, you'll just have to bare with me until I can finish it off over the next few days. Enjoy!

    1,176 downloads

    Submitted

  12. OBJ8 to Wavefront OBJ converter

    OBJ8 to Wavefront OBJ Converter
    for Linux, Windows and MacOsX

    OBJ8_convert allows you to convert 3D meshes from X-Plane's proprietary format to a standard Wavefront OBJ.
    This tool converts only the meshes, discarding all the other informations such as: materials, animations, dataref.
     
    HOW IT WORKS
    OBJ8_convert is a command line tool. The syntax is quite simple:
    obj8_convert <xplanesfile.obj> [<output.obj>] Once converted, the file can be opened in Blender or in any other software that is able to handle a standard Wavefront OBJ file.




    EXAMPLE
    Just for the sake of test, let's convert one of the standard objects in the library of X-Plane, the small fuel truck:


    The file can be found here:
    Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj  
    Once converted with:
    OBJ8_convert 'Resources/default scenery/airport scenery/Common_Elements/Vehicles/Small_Fuel_Truck.obj' test.obj  
    ...can be opened in Blender:

    All the measures in the OBJ8 file are in meters, thus the resulting Wavefront OBJ file uses the meter as a unit base.
    Infact, is clearly visible from the snapshot, the truck is 6 meters long, meaning 6 squale, thus it is compatible with the real life truck which is 6.12 meter long.
     
    APPLICATIONS
    OBJ8_convert can be used to add extra elements to an airplane. For instance, if one wants to add the pilots (or some passenger) to a plane that is missing them, he can convert the cockpit file and use it as template to place the pilots in the proper position, making sure that the hands are in the right places.
    The sames applies to additional parts, such as winglets on the tip of the wings. OBJ8_convert can be used to get a reference to make the winglets perfectly fit the wings.
    Or you may want to model a ladder or a stairway to your plane's door.
    OBJ8_convert can be very useful also to make the files need by librain.
     
    DEVELOPMENT

    This tool is under active development and its functionalities may change in the future.
    The primary development platform is Linux.

    Special thanks to @xraydelta1 for compiling the Mac version.

    Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

    X-Pilot's forum is the primary and sole forum for support, announcements and new releases.
     
    IMPORTANT NOTICE
    OBJ8_convert must not be used to convert copyrighted material.
    Please respect all intellectual properties and copyrights.
     

    PLEASE DO NOT REDISTRIBUTE DI TOOLS THROUGH OTHERS FORUMS OR PLATFORMS

    1,393 downloads

    Updated

  13. BAe Jetstream 32 Interactive Checklist

    Hi there,
    Thanks for downloading this file, I hope you will find it as useful as I hope to as I generally cannot cope that well in the Jetstream 32 without following the checklists - I always miss something and then: BANG! There goes an engine.. again.
    The intention behind creating this series of (24!) checklists was to help people have an easy way of staying on top of the Jetstream 32 before it gets carried away or you get lost in what it's doing.
    I've also seen a lot of people having problems that have been reported as bugs to JRollon when 95% of the time it's down to pilot error. Hopefully this series of checklists will serve to negate some of these errors.
    Please read the "Installation Instructions" - I've taken the time to try and cover most issues/questions, so please check there for any pointers!
    If you want some visual pointers, I have created the following accompaying YouTube videos, which shows these checklists in action!
    X-Plane Bae Jetstream 32 Interactive Checklists - Introduction / Installation

    X-Plane Bae Jetstream 32 Interactive Checklists - Aircraft Acceptance to Takeoff

    More to come as I get time to do them....
    Cheers
    James Gillies
    forums.x-plane.org "JimboG"
    03/02/2013
    Checklists Included:
    Aircraft Acceptance
    Pre-Flight
    Before Engine Start
    Automatic Engine Start
    After Start
    Taxi
    Before Takeoff
    Takeoff
    After Takeoff
    Climb
    Cruise
    Descent
    Before Landing
    After Landing
    Shutdown
    Manual Engine Start (Left)
    Manual Engine Start (Right)
    Engine Fire (Left)
    Engine Fire (Right)
    Both Engines Fire
    Engine Failure / In-Flight Shutdown
    Descent/Approach - Single Engine
    Landing - Single Engine
    Go Around/Missed Approach

    608 downloads

    Updated

  14. FlightFactor Boeing 777-200 Replacement PA Sound Pack by TheFriedchicken

    //IMPORTANT
        
        - DO NOT reupoload or distribute on any other site without my permission.
        - The Text-To-Speech (TTS) voice is a payware voice and is not meant for commercial sale
        - This sound pack is for your personal use only
    //Installation
        -Locate your Boeing 777 aircraft folder in X-Plane/Aircraft/Heavy Metal
        -Place the contents of this archive within the 777 directory (ensure that the folder you copy us titled 'sounds')

    327 downloads

    Updated

  15. Simple Ground Equipment & Services - (low tech ground services & pushback)

    Simple Ground Equipment & Services displays or hides static objects around your aircraft on the ground.
    Tested in X-Plane 12.04 and in X-Plane 11.55
    A variety of ramp equipment (passengers bus, GPU, Air start unit, cones, belt loader, ULD loaders, airstairs, PRM truck, deicing, catering, cleaning van...) Some moving vehicles: the follow-me car, emergency services (EMS), the fuel truck, the bagage carts and the passengers bus Active chocks that actually retain your aircraft and prevent it to move in a slope Animated and moving passengers (thanks to the MrX assets). New in June 2022. A simplified marshaller to better aim at your parking stand A simple pushback system, compatible with the X-Plane 12 aircraft carrier. Automatic pushback to designated position (X-Plane 12 only). New in November 2022 Aircraft arresting systems  (an arrestor cable, a net barrier or absorbing materials) Active deicing  that actually protects the airframe from X-Plane 11 and X-Plane 12 ice for a period of time  (available only in low temperatures) Adaptative ground kit  with slight variants for freighter, passengers aircraft, regional airplanes, business jets or general aviation, not always the same vehicles are coming. Armed forces variant of the set, with green painted vehicles. Any aircraft is serviceable.  Moreover a customization of the ground handling is already embedded for a lot of freeware and payware aircraft models. Trigger a distant car accident site, shipwreck, or a burning fire and for instance fly the emergency response in your helicopter. Place the aircraft carrier and the frigate on pinpoint coordinates Renovated in March 2023 You may change our provided set of vehicles (based on MisterX and XPJavelin's creations) by any custom ground vehicle you already have in your X-Plane directories. You may also use the X-Plane default ground fleet instead. Integration with XPJavelin's Speedy Copilot series which displays the vehicles according to the phase of flight (Speedy Copilot plugin required). And :
    Easy installation , drag the files in the FlyWithLua scripts folder, open the keyboard menu in X-Plane and attribute a key to toggle our menu. Generate the airport cache (in Plugin → FlyWithLua menu). You can further customize stuff in some configuration files but you don't have to. Not intrusive : keep full control  over the vehicles display, everything is commanded from our popup window. Plus we don't interact with your weight & balance. Freedom : you can use all our ground services if you wish or only install the script for one among them. A complete and detailed manual  More information is expanded in several PDF manuals inside the download. Multi-platform, since we use FlyWithLua, it works on GNU/Linux. For X-Plane 11 and X-Plane 12. The same script works in both simulators. All default airplanes and ground vehicles within X-Plane 12 are supported. New in September 2022.

    253 downloads

    Updated

  16. mini-EHSI popup for IXEG 737

    This script adds command that toggles IXEG 737 mini-EHSI display:
    FlyWithLua/ixeg/mini_ehsi_toggle and menu entry to do the same:
    Plugins > FlyWithLua > FlyWithLua Macros > [IXEG] mini-EHSI toggle Requirements:
    IXEG 737 FlyWithLua plugin Installation:
    copy the script to X-Plane 11/Resources/plugins/FlyWithLua/Scripts folder Here is how it works: 
    https://youtu.be/WN9ytrRANj4 https://youtu.be/gSq_X6q3L70  



    164 downloads

    Updated

  17. X-Plane 10 Compatibility Library for X-Plane 9

    X-Plane 10 Compatibility Library for X-Plane 9
    Dec 31, 2012 - Version 1.0
    By: "Chris K" and the ISDG Group
    Happy New year to All X-Plane 9 users.! Here is a gift for you..... From Us.
    ___________________________________________________________
    WHAT DOES THIS DO:
    This Library allows X-Plane 9 users to load X-Plane 10 Scenery files (with caveats, see below)
    ___________________________________________________________
    BACKGROUND:
    Here's something I thought about a few weeks ago; in terms of providing SOME kind of compatibility between XP10 sceneries and XP9 sceneries. I am primarily developing for XP10, and don't want to have to do 'parallel development' in terms of providing backwards compatibility to XP9. (I wish to work on one project, not two).
    Instead of myself creating a "kludged" (Nerfed?) version of sceneries for XP9 (which I had done in the past to provide XP9 users something), instead I decided once-and-for-all to fix the problem at it's root.
    ___________________________________________________________
    HOW DOES THIS WORK:
    This "shim" library file inserts blank objects, facades, forests, etc. where they exist in the new XP10 Library system. This is similar in nature to how the OpensceneryX "placeholder" library works, but this time we apply it to every single XP10 library object we could find.
    This tricks XP9 into loading most XP10 scenery; as the library paths now resolve. The list is accurate as of XP10.20 beta 10.
    I have tested this on my own scenery packages, and it works.
    ___________________________________________________________
    CAVEATS / WHAT DOES NOT WORK:
    You will not see any XP10 objects (hangars, gates, lights, etc.)
    You will not see any XP10 facades (terminals are a big one)
    You will not see any XP10 forests
    You cannot use large (4096x4096) textures:
    If a scenery uses a draped polygon of greater than 2048 resolution on any side, XP9 will crash out. This is a known XP9 limitation; as it was only in XP10 that texture sizes were allowed to be increased.
    You cannot use XP10-style facades
    If a scenery uses an XP10 style 'custom' facade (FACADE 1000), XP9 will try to still load the facade, and proceed to crash out. I have tried the EDPORT_BACKUP trick, but it's a no go, since the file can actually be found (and still tries to use it, despite the version string).
    You cannot use XP10-style Airport Layouts. XP9 Will Ignore them.
    But! You *CAN* cheat!... and try to change the first few lines of the apt.dat file in a custom scenery to say "850" instead of "1000". I have tested this on YPAD for example, and it worked, despite there being custom ATC information encoded in it.
    ___________________________________________________________
    HOW TO EXTEND:
    Got an object I missed? or a new facade showed up from somewhere?
    Edit the library.txt file; find the "virtual" path that the scenery is using, and add the appropriate line to the library.txt file. Have a look at the text file - it's pretty self explanatory the 3 fields you need =)
    Also, let me know if you found something. I'll include it in the master DB I have here.
    ___________________________________________________________
    WARNING:
    This Library and associated files are provided "as is". No Warranty; No suitability of fitness for any purpose; May not even work.
    Insert standard "Boiler Plate" Here.
    ___________________________________________________________
    © 2012 Chris K and the ISDG Group

    247 downloads

    Submitted

  18. B737-300 Checklist for IXEG - Now with printable version!

    NOW WITH PRINTABLE EXTENDED VERSION!
    B737-300 Checklist for IXEG 733
    Available at x-plane.org and x-pilot.com
    This document was taken from an original B737-300 checklist from 1998. I have re-typed up the checklist into a nice pdf format for easy download download. If you require any other format then please let me know.
    It may be possible that some items may not yet be simulated.
    DO NOT re-upload anywhere else.
    FOR SIMULATION USE ONLY!
     

    582 downloads

    Updated

  19. iGoDispatch JRollon CRJ-200

    Flight planning tool for JRollon CRJ-200. It calculates weights, fuel, reference speeds, balance, pitch trim, and many other values that you need for your flight.
    It is Windows only for the time being. It should be available on other platforms later.
    Have a safe flight!
    Please vote if you liked the application.

    243 downloads

    Updated

  20. JRollon CRJ-200 Virtual Dispatch

    The JRollon CRJ-200 Virtual Dispatch calculates various values required for your flight plan (distance between airports, fuel amount, weights, CG, V speeds, pitch trim, etc.). The application is developed for the JRollon CRJ-200 airplane (X-Plane) only.
    The application is created in Java and therefore can be used on any platform (Windows, Mac, Linux). You must have Java installed on your compter to run the application.
    Note to those on MACs: iMAC OS X does not support Java anymore and does not provide automatic update of Java. To run this application, you need to go to the Java website and download and install the latest update.
    If this application does not work on your computer (Mac, Windows, or Linux), your Java version is out of date. Go to the Java website and install the latest version!
    The zip file contains an exe file for Windows users, a jar file for those with Mac and Linux, and a brief manual (if you ever need one).
    If you have any comments about the application, you may write me at: software@igorland.com.
    Enjoy!

    345 downloads

    Updated

  21. Finnair: JAR-Design Announcement sound pack

    Finnair: announcement V1.4.0
    V1.0.0:  Safety demonstration video for the A320 of Finnair. (2016 version)
    V1.1.0:  Safety demonstration video for A320  (2016 version + 2018 update)
    V1.2.0:  On-Board service information video announcement (2018 version) English with & without Finish language versions. in High/low audio quality.
    V1.2.5:  Safety demonstration video shorter version for other fleet of finnair. + Information & instructions are updated
    V1.3.0:  Before Landing arrival information announcement + Information & instructions are updated
    V1.3.1: Added extra information
    V1.4.0: Added the new safety video & added old safety video in original audio quality.
    Note:
    These files are tested on the JAR Design A320 airbus aircraft.
    i can not confirm if the sound package also can be used for other aircraft.
    I hope i could help you for a wonderful flying experience with Finnair on Xplane!
    Downloads:
    V1.4.0:   Download
     
    Mirrors: 
    V1.4.0:   Download
    To open .7z file: go to 7-zip.org and download the lasttest version

     
    - Please share ur experience. I would love to improve! - 

    15 downloads

    Updated

  22. Thai Airways: JAR-Design Announcement sound pack

    Thai Airways: cabin announcement.
    V1.0.0:  Safety demonstration video
    Note:
    These files are made for the Airbus of JAR Design.
    i can not confirm if the sound package also can be used for other aircraft.
    To open .7z file: go to 7-zip.org and download the lasttest version
     
    - Please share ur experience,I would love to improve! - 
     

     

    38 downloads

    Updated

  23. ACF Mesh tools

    ACF Mesh Tools
    for Linux, Windows and MacOsX

    ACF Mesh Tools allows you to edit and modify the plane's meshes from the ACF file.
    Be aware: those tools are not made to edit the OBJ8 files as they work only with the ACF file format.

    HOW ACF MESH TOOLS WORKS

    Let's take as example the default Laminar's Cessna 172, a great model very well done (aestetically and internally).
    We know that in Plane Maker the fuselage is made out of cross-sections:

    ...and those cross-sections creates a mesh:

    Those meshes, made out of cross-sections, are the ones that PlaneMaker uses as model for the plane and X-Plane uses for its physics calculations.
    Before v.8 that meshes were used as visual and physics model. Now, in most cases, this meshes are hidded from view and X-Planes uses a dedicated file, in OBJ8 proprietary format, for the visual rendering.

    Using the tool 'acf_mesh_extract', the meshes inside the ACF are saved in a standard Wavefront OBJ file, that can be edited with Blender or with any other software that supports the format.

    Once converted, the mesh can be modified:


    Then the edited mesh is converted back in ACF format, using 'acf_mesh_insert', and the resulting ACF file can be loaded in Plane Maker:

     
    Everything shown here was entirely done automatically with a conversion script. Except moving the points to alter the shape, no additional task has been done in Blender.
    I'm using Blender, but this method can be used with any 3D software.

    A PRACTICAL EXAMPLE
    This is a quick reshaping that I've done on the fuselage of B-377 Stratoscruser made by Kauffmann.
    I've found that the hidden fuselage doesn't match the shape of the plane model, the visual one, as we can see in Plane Maker and in the version imported in Blender:

    (the wireframe in black, the unselected one, is the OBJ8 mesh for this plane; the selected object is the fuselage mesh from the ACF file)

    After a quick reshaping, I've managed to make che ACF mesh match the shape of the OBJ8; then and I've reimported it back in the ACF file:

    Loading the resulting ACF file in PlaneMaker we see that the cross-sections have changed from this:

    to this:

     
    THE TOOLS
    In the zip file you'll get:
    acf_mesh_extract acf_mesh_insert Launch those commands without options to get an help page.
    acf_mesh_extract extracts all the meshes from the ACF file and converts them in a single (wavefront) OBJ file with multiple objects. You can import this file in any 3D software that supports the format, and alter the meshes as you wish.
    You can not delete or add points nor change in any way the topology; you are just limited to move points. You'll find that some objects, like the engine's nacelles,  are not in their final position; that is because PM positions them with a translation value. You can not move those objects to their final positions, otherwise when you'll reimport them back in the ACF file, it won't work; You are allowed to delete objects that you don't need. Some objects, although they can be modified and reimported in the ACF file, once this one is opened in Plane Maker are reset to their original shape; this applies to those parts, such the wings, that are made out of airfoils. You can not alter the UV informations of the vertices, as they are used to store the ACF's topology informations and they are needed later to reinsert the meshes back in the original file. Make sure that your 3D sofware exports the UV informations, without altering them. acf_mesh_insert allows to reinsert the modified meshes back in the original ACF file. It can be used only with meshes converted with 'acf_mesh_extract'.
    You can not overwrite the original ACF file; this command will save the output in a different file. Your original ACF file is always preserved. Inserting the meshes does not alter in any way the informations of other parts present in the file. You don't need to reinsert all the meshes; you can insert only the ones you have modified.  
    DEVELOPMENT

    This tools are under active development and their functionalities may change in the future.
    The primary development platform is Linux.

    Special thanks to @xraydelta1 for compiling the Mac version.

    Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts.

    X-Pilot's forum is the primary and sole forum for support, announcements and new releases.

    PLEASE DO NOT REDISTRIBUTE THIS TOOLS THROUGH OTHERS FORUMS OR PLATFORMS

    461 downloads

    Updated

  24. IXEG 737-300 Classic Camera set

    I got alot of requests for this file so here it is.
    IXEG 737-300 Classic camera view preset with wing views.
    Preview right here

    Like what you see? Check out my Twitch TV Stream right here

    471 downloads

    Updated

  25. Simple Season

    How to install:
    Select the version of snow you want: normal snow, deep snow or very deep snow. You only need one of it. For Alaska I prefer the version with very deep snow.
    Replace the old Simple Season with the new one and delete the file "SP_version" in the root of the folder "zzzzzz1000 world terrain" or delete the folder "zzzzzz1000 world terrain" in your custom scenery folder.
    This short python script will give you the 4 seasons!
    The script puts a copy of the default scenery in the custom scenery folder and adds 4 sets of textures: winter, summer, spring and fall. If you are starting X-Plane 10 or moving the aircraft (location -> select global airport) it will calculate the needed season and activate it
    No restart of X-Plane is needed.
    January - March: winter in the north...summer in the south
    April - June: spring in the north ...fall in the south
    July - September: summer in the north...winter in the south
    October - December: fall in the north...spring in the south
    If the temperature at your airport is below -2° C it will set winter too
    If it is winter and the temperature higher than +2° it will switch to autumn.
    My script do not include any texture files, this must be done by the community.
    That means you will not see any difference between summer, spring and fall until you have added textures for it.
    It uses the default texture files to create a very simple winterworld for X-Plane. It is not really a nice winterworld but better than nothing.
    I only added the simple winter to show that my script is working, do not expect too much.
    X-Plane 9 users can install the well known WinterWorld into my script.
    It is easy to add texture files to it.
    If you add your own texture files to my system then you must do it to the folder "SP_texture_template" with the subfolders summer, winter, spring and fall. The folder "SP_texture_templatefall" will be the root of the scenery folder after the season fall is activated. If you put your files to the normal texture folders it can happen that you overwrite the default X-Plane texture files. If this happen then you must run the X-Plane installer to repair X-Plane!
    Scenery designer can use my script to switch their scenery too
    Harddisk space:
    ---------------------
    This script do not touch any real file, it is no more than a gigant softlink manager. That means you do not need free harddisk space untill you are adding texture files.
    X-Plane Versions:
    ----------------------
    This script will work with all versions of X-Plane 9 and 10 till 10.99, X-Plane cant break it (at least i hope it) If my script detects a new version it will rebuild the system and every thing should work fine
    How to install:
    ------------------------------
    It requires Sandy Barbours Python interface
    http://www.xpluginsd...n_interface.htm
    Drop it in the folder PythonScripts and start X-Plane
    For the first start my script will need a very long time to copy the default scenery, my system needs around 17 minutes for it and my computer isn't slow
    After the installation you must restart X-Plane to register the new scenery.
    Known limitations:
    --------------------------
    You can change all files inside the default scenery except the library.txt. This file is always the default version.
    If you change it then X-Plane will crash!
    If my script is switching the scenery than X-Plane needs a few seconds to do this.
    During this time X-Plane is not responding. This is a limitation by X-Plane, there is no way to change it.

    281 downloads

    Updated


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