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Pils

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Everything posted by Pils

  1. Sounds like X-Plane doing X-Plane things… it can struggle at dynamically loading high fidelity objects and textures. Plus the Vulkan texture management algorithm is not perfect, and can get itself in a muddle all by itself.
  2. Please provide a screenshot of the STATUS page from the CDU. Also, what is the content of the …/X-Plane/Custom Data/cycle_info.txt file?
  3. Thanks for the report. Would it be possible to take a screenshot of the LEGS page and illustrate what exactly causes the crash, please?
  4. I’m sorry you’re having trouble, unfortunately this forum has no association with xPilot the Vatsim client. You’ll need to look for support via their Discord. The link is available on their website: https://beta.xpilot-project.org/#/
  5. I believe X-Plane doesn’t count its main thread in this value so that should be considered if necessary to free up additional processors for other uses, including an aircraft’s multi-threaded plugins.
  6. Thanks for trying. I suspect this may be one of the crashes already fixed but it’ll be looked at regardless.
  7. I feel like there’s a backstory here…
  8. X-Plane can also “lose” the “up” event from mouse clicks so check one of the master-caution buttons isn’t stuck down in the virtual cockpit.
  9. https://virtualsky.ivao.aero/pilot-client-changelog/ Thanks for your patience and lobbying of IVAO developers. This will be implemented in the next update.
  10. Updates will be posted to https://forums.x-pilot.com/forums/topic/23282-open-2823-cl650-and-online-ivao-flight/
  11. Just to be clear, this isn’t an XPilot, the Vatsim client, support forum. The easiest way to keep X-Plane’s nav data updated is using Navigraph’s FMS Data Manager app: https://navigraph.com/products/navdata
  12. Try removing all third party plugins, including those in scenery (e.g. GroundTraffic), to see if you can get a “clean” crash. Unfortunately there’s all manner of reasons X-Plane can cease to function, including many of its own making.
  13. Not Yet Implemented.
  14. Please provide full flight plan, including approach flown.
  15. As the video shows, turn the big knob in the direction of the engine to fill. Eventually it will be modelled in 3D just as shown below.
  16. And Log? Thanks.
  17. Search in the FMS manual. I’m not sure what version you have. I don’t see it being new behaviour. But maybe the way you set up orig/dest changed?
  18. If it only happens when flying patterns could it be this?
  19. I can’t find anything in the change log that sounds like it would touch the V-speeds. Could you perhaps try your flights with a fresh new airframe?
  20. It should be populated below 15,000 ft. The safest choice is a manually set TGT (e.g. 90%) as it can never be invalidated, unlike the others which are based on finite lookup tables. The thrust limit only comes into play for a go-around.
  21. TO is still acceptable for landing.
  22. ATS needs an N1 thrust limit. It doesn’t care which preset one (or a custom one in TGT), that’s up to you.
  23. Did you have any luck fixing the issue? If not, can you provide a screenshot of your graphics settings in X-Plane, please.
  24. Can you provide a screenshot of your graphics settings in X-Plane, please?
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