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Coop

TorqueSim
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Everything posted by Coop

  1. Sent via your ticket
  2. We have made the necessary changes to Synthetic Vision so it now works in X-Plane 11.50 with Vulkan/Metal! Before we push out the update in the release version, we are making the plugin update available as a patch file for your existing file to test out. Let us know if it works, or especially, if it doesn't. No other significant changes are in 1.1.1 except for SVS compatibility. --- 1.1.1 is now officially released. ----
  3. I will look into this more once I get working on the big slew of changes on the todo list for the G5
  4. We are excited to share what we have been working on behind the scenes for the last month and a half! We last shared about how we are integrating the many unique aerodynamic features of the SR22 into the model, this has been further refined along with our custom engine model (which was discussed here). While refining our custom systems has been a top priority for the development team, our 3D artist Steaven has also been hard at work, making one of the best 3D models for an X-Plane aircraft to-date! RealSimGear Integration Our rendition of the SR22 aircraft has designed from the onset with the hardware customer in-mind. Our aircraft will integrate perfectly with the RealSimGear Perspective Hardware, providing the ideal home flight simulator. The RealSimGear Cirrus Perspective hardware package will work out of the box with the new aircraft providing a fully integrated and easy to configure home training solution for people wanting to learn and practice flying real Cirrus aircraft. The PFD and MFD screens will automatically display the screen contents when the aircraft is loaded, all buttons and knobs will be pre-configured. This makes it possible to practice the exact same workflows and procedures you would normally encounter during a real world flight, including full checklist operation, flight plan loading and instrument approaches. This coupled with the extremely realistic engine and system modeling means that flying with the simulated aircraft combined with realistic hardware provides an incredibly effective home training platform. 3D Modeling and Texture Update We have also nearly completed the 3D model and texturing process for the aircraft! The model has full 4K PBR texturing, with accurately replicated materials throughout (Even down to the style of fabrics and leathers used)! Engine Model Update The SR22 IO-550-N engine will be the most accurately replicated piston engine for X-Plane. The engine is simulated down to each individual component! Over the past few weeks, the engine model has been further refined and extensively enhanced in order to represent the proper behaviors of the IO-550-N as authentically as possible during normal, hot, cold, flooded and false starts. This is now supplemented by an extensive oil system and other features never seen before on piston engines in X-Plane, such as engine knock (detonation) based on real data as well as some unique characteristics pointed out by real Cirrus pilots on our testing team. The entire component-based simulation of engine, fuel, TKS and oxygen systems has also been integrated into a novel maintenance concept which organizes maintenance intuitively in the form of inspections. Our custom FMOD sound pack also benefits from the advanced physics-based system simulation. For example, when flooding the engine you will hear fuel dripping from the cylinder drain port. On the SR22TN you will hear the sounds of the turbochargers depending on their speeds. Electrical System Update We originally discussed the Electrical System back in February, detailing the level of depth of the system. We have further refined, tested, and validated the system in all of its various modes! We have developed an internal physics model simulating the lead-acid battery and its various behaviors. The behaviors of the Alternators and the Master Control Unit are also all simulated. The electrical system is a low-level physics simulation, when a switch is flipped on the plane, instead of simply checking for power on the bus, the SR22 simulation actually connects the “switch” tying the individual electrical item onto the power bus. This new logic allows for the many different states of the SR22 to be dynamically simulated at runtime. New Website! TorqueSim has a new website! Visit torquesim.com to check it out, our goal was to make everything easier to find and for the website to load quickly across the globe. We have split off the development blog from the main website, you can now find our development blog at blog.torquesim.com with our update blog posts and more.
  5. Coop

    Using HpA

    Hi nopixar, This is due to the docs being currently out of sync with the release version. I will send you the beta of 1.1.0 with that feature integrated.
  6. The GTN750 will be integrated in the next update
  7. I will send you a beta to try!
  8. Pocket Rocket Blank Livery View File Blank Livery for Pocket Rocket (included with PR by default). Submitter Coop Submitted 05/15/2020 Category Experimental Livery For https://www.x-aviation.com/catalog/product_info.php/pocket-rocket-p-161 X-Plane Version(s) X-Plane 11  
  9. Version 1.0.0

    3 downloads

    Blank Livery for Pocket Rocket (included with PR by default).
  10. Odd, can you send a screenshot of that?
  11. That sounds like the Islander plugin is not loading. Can you attach the log.txt file located in the X-Plane 11 directory and send it here? That should give us a better idea on what could be causing that.
  12. Submit your Screenshots Here! It is time for everyone to share their favorite Islander Screenshots! TorqueSim is excited to run a screenshot contest. We will be picking three winners on May 25, 2020, so make sure to submit before then! Multiple submissions are allowed, the only limit is max 1 per hour. Prizes: Each winner can choose between either: TorqueSim Pocket Rocket AFM M20 Collection Attitude Simulations "The Gate to the Great Lakes: Custer" and "The Gate to the Great Lakes: Fox Islands" Winners will be picked by TorqueSim. All products will distributed via X-Aviation product redemption key, once available. Submit your Screenshots Here! Feel free to share screenshots in this thread as well, but only submissions made through the form will be considered.
  13. The AFM switches are on custom commands, these can be found through the X-Plane command browser for Keyboard and Joystick commands. All afm commands will be prefaced with "afm"
  14. The M20 Ovation III and Acclaim are not compatible with 11.50 yet, we are waiting on a fix for the synthetic vision system to allow Vulcan compatibility. (It can load just fine in OpenGL mode) @jcallum The log attached has a crash induced by xPilot, not the M20 Collection.
  15. Regarding range keys being reversed. We use the default X-Plane commands which RXP overrides when installed. We don't command the RXP GNSs directly. The HSI will be fixed in the next update.
  16. We are adding the ability to enter the aircraft menu to the Top X-Plane menu bar as well, to help reduce any confusion
  17. Are you using the Backcountry panel mod? The black panel with that is quite a bit darker than default.
  18. We have quite a few optimizations of the interior mesh coming with the next update that should hopefully fix a lot of the performance issues. Yes, a glass-reflection-disable setting will be added to the menu with the next update.
  19. Woah, apparently so. Did you click and keep dragging or what happened to cause that? Good idea on adding the current weights, etc.
  20. Those issues all sound like the Gizmo plugin is not running. If you can attach your "log.txt" file, located in the X-Plane 11 directory, after loading the plane, we will have a better idea on what is going on.
  21. Something appears off with that click spot, we are looking into it.
  22. We will be integrating our G5 and SR22 system for display configuration through the next update.
  23. We have a tester that runs it with a networked setup. There will be a few steps to get it all working, but it should work, as long as your primary machine is the one which display's the aircraft panels and all hardware runs through that same machine. If all the other machines are purely for external visuals, it should work.
  24. Hi! Regarding the interior brightness, I would recommend checking your monitor's gamma setting, our graphics are tuned on calibrated monitors, appearances can be different on different monitors. You can also try turning on the cabin light, which should brighten stuff up a bit as well. Regarding SVS, I have forwarded this on to the SVS developer, not quite sure what is going on there, something seems up with the mesh parsing possibly. Regarding tail wheel handling. We are constrained by LR on the ground handling characteristics. There isn't an X-Plane setting to put the plane in an easy mode. Keeping the engine in Beta and being on top of the toe brakes is the most important thing for handling - the plane is a beast! We also include the retract tricycle variant for this reason, which has much easier ground handling.
  25. Can you provide your log.txt file with all plugins enabled?
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