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Showing content with the highest reputation on 08/21/2016 in all areas

  1. Hi Everyone! The amount of liveries available in such a short time is just amazing Currently there are in total over 400 liveries available! So, I'm going to do an attempt to try to maintain an alfabetical list here with what is available to make things a bit easier to find. I probably missed a few already, so it would be great if you below can post links to liveries not in the list, then I'll put them in. CURRENTLY 547 liveries AB Airlines https://forums.x-plane.org/index.php?/files/file/40022-ab-airlines-b737-300-ixeg/
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  2. Incredible job guy's!!! LIVERY LIST M
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  3. It's simply that our interpolation of METAR data across various stations doesn't necessarily match up with X-Plane's default weather system. As a result, what you see in X-Plane's weather map may be slightly different than what SMP/RWC represents. And due to time delays in the data, neither ours nor X-Plane's weather representation necessarily matches what's out the window exactly. In this example, you're close to the edge of a cloud bank, and we apparently have you beyond that edge while X-Plane's weather map does not. Meanwhile, wind had probably moved the clouds over the location in the rea
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  4. The answer is probably in this topic:
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  5. Some logs are needed. Check my post from earlier.
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  7. One of the most frustrating things in development is texturing. You just finished modelling an object, and now you have to put a texture on it. But, all the parts of the texture you need are in many other different textures, and you have to copy/paste/scale...etc everything is a single texture in Photoshop (of Gimp) and the go back to blender to map it... A lot of boring/repeating work, probably sometimes go back and forth to tweak the texture. Blender offer a way to do that fast without even touching Photoshop or Gimp! That is what I'm describing to the video. Enjoy!
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  8. I compared Version 3.2, 3.2.1, 3.2.2 on my HW (Nvidea GTX 980, 8 core, 16Gb Memory, WIN10) and found that Version 3.2 has the less negative impact to frame rate. But careful ! - this is just an impression of myself and might be differe on an other Hardware. As I see, GPU and the CPU having almost no workload and it happens however and most frequently during descending (why the processor tasks are almost idle while FPS slows down?). In areas with good performance I checked processor tasks who performed about 70%. My conclusion: GPU & CPU performance could not be the reason - they just not
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  9. Yes, SMP + RWC also takes some performance. Mostly drops I have are in central europe regions, Big urban areas with many objects have a bad influence when you cross over, even in cruise altitude and it drops dramatically if many clouds are covered. I see this also when I set the default clouds, but fps are slightly better compared with SMP. Tolix, in EDFF I have appr. between 12 and 28fps (goes up and down) activate world traffic with lot of AI animation. GPU and CPU are utilized between 40 to 60 degree. I think it is not a problem of graphic-card and processor but memory capacity and bu
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  10. In the midst of the C23 upgrade and the Saab update, I've been giving this one a little bit of color.
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  11. Version 2.11

    2,250 downloads

    Current version is 2.11 This is an add-on script for FlyWithLua based on the findings of user PASCAL_LSGC over at AVSIM about the raleigh scattering controls. It implements these controls so they are automatically tuned based on the sun elevation (the light veers towards reddish tones when the sun is low on the horizon) and plane altittude (gains go up as you go up). Requires FlyWithLua!!! Get it here please take time to read this from Ben Supnik The art controls are not a public interface to make X-Plane add-ons. They are an internal development tool. They are unsupported, undocumented, un
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  12. Captains, We are pleased to offer you a free upgrade to version 1.0.3 of the IXEG 737 Classic! Just like with our previous update, we will use the HotFix upgrade system here. Rather than going and re-downloading an entire aircraft package, or having to go through a full re-install process, we will be offering more immediate code changes through this delivery method. In short, it's quick, easy, and kind of fun! Please read below how to install this update! But first, here's what's in it... Version 1.0.3 introduces the following fixes: Various fixes to sound engine. S
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