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Showing content with the highest reputation on 08/25/2013 in all areas

  1. A little bit of avionics news. The new update will feature X-Scenery's Garmin GTX330! The avionics will resemble a private owner's 152; an owner who keeps his or her 152 up to date with pretty good tech! Its like getting a whole new plane in this v10 update!
    3 points
  2. Once again, the team at EPOCH Alaska Air and uX-Pa have brought a tutorial to life, much needed by bush pilots when encountering Instrument Meteorological Conditions. We would like to offer this to you, in hopes that GA Pilots, VFR Bush Pilots and those flying above FL300 would be motivated and have a chance to try a bit of bush flying with some newfound skills. The Primer Tutorial is in .pdf format and the scenery files are for Version 10 and Version 9. Both versions have the necessary airports and tutorial items, but V10 is object-rich as well, whereby V9 is bare bones. If enough of a hue and cry comes about, I shall finish off the V9 build to the same level of quality as the V10. NOTE: THIS LINK WILL TAKE YOU TO OUR BUSH SITE'S SPECIAL TRAINING HANGAR. Directly below the banner you will find the downloads - you just need to read the paragraph to grab your files. Enjoy, and please feel free to reward us by perhaps dropping us a post here, if you'd be so kind. Membership at uX-Pa or the EPOCH Alaska Air VA is not required to avail yourself of this lesson or the scenery files. On behalf of the team, Cheers and Enjoy, bc
    2 points
  3. OK Im going to be fairly busy this weekend but here is one last shot.....I will start doing a video series as we get closer to a release, but if you look at this image the clouds are traveling from left to right across the screen due to the wind. The clouds will elongate into rows just like the real thing. I actually saw this recently since I stare at the sky more then I should nowadays...
    2 points
  4. Just basically an introduction to what I'm working on... NSTU is Pago Pago International Airports. I apparently have a knack for finding airports that no one, in real life or in X-Plane wants to fly into... Anyways, I'm doing the entire dependency (ie, country, for those of you who aren't American) of American Samoa in orthophotos, custom buildings, coastlines, forests, etc. This project isn't as far fetched and slow moving as PHNL simply because I don't have an airport the size of a large city to build, and it is already more than 15% complete. I have finished the airport layout for Pago Pago, but am restarting using that as a footprint. I intend to make a freeware scenery package for a country that competes (I don't like that word, but alas, it must be used) with the unfortunately aging XPFR Îsles de la Société (http://xpfr.org/?body=scene_accueil&sc=166). Although this scenery certainly does not address an archipelago the size of the French Society Islands, I intend to make it a more realistic flying experience. As you can see in the following screenshot, I was doing extremely well with the airport layout... but it was to X-Plane 9 scenery quality standards... not quite pretty or realistic enough for X-Plane 10. Everything has a nice smooth solid edge, the pavement is blurry... My goals for the next two weeks (other than move into my first home away from home and get more violin practise in) are to create a complete set of custom textures for the pavement, yellowish square things (whatever you want to call them on the side of the runway and taxiways), and especially the runway markings. I would post screenshots of progress, if I had any. Seeing as I have restarted the graphical part of the project (the design and layout is almost complete), it would look a lot like this: Also, here is a pre-development picture I took a few months back when I first decided to try out doing this area for X-Plane. Please note that essentially nothing has been done in this screenshot other than some minor colour correction of the orthophotos and placement of the orthos, no forests or objects (duh). I am in need of some volunteers. Unlike people who just help me out by giving suggestions, you are considered part of the team (so far, two people, myself and one of the other XPAviators). Any help whatsoever will be appreciated hugely, this is a big task, and university kicks into gear in two weeks. Timeframe? None. Hopefully Christmas, if pigs fly. Don't expect it that soon though. Anyways, cheers. Colin Stepney Pacific Northwest Scenery Development Project
    1 point
  5. Hi, a video of mountain rescue with AS350 B3+ on Mount Edward (New Zealand), takeoff from Glenorchy (NZGY). https://www.youtube.com/watch?v=wEzT0B2yF1s I hope you like
    1 point
  6. The KingAir C90B is one of those planes with which I have an irrational love for / affinity with. I feel the same way about the MU-2. I'll admit that I'm a bit slow of the mark, but I was experimenting with the C90B in PlaneMaker yesterday and there in plain site (no pun intended) was Tom Kyler's name as it's creator (I've placed this post here rather than on the X-Scenery forum because the plane is a stock aircraft for XP10). No wonder I sez to myself! This plane flies beautifully and taxi-ing is a joy when you've worked out the best console settings for throttle, prop rpm and mix ... it's a dream because it's one of Tom Kyler's creations. However, in it's current state of development I'd consider it not finished. Tom, do you know if this aircraft will evolve along with XP10 into the hi-fidelity model that is it's true "unleashed" nature?
    1 point
  7. So I decided make the project open source. You can find source at the bottom of this post. Here are some fun facts about the project The final polygon count was 1,255,570 There are over 100 different materials used on the B29 Here is the legal stuff Due to copyright regions textures used for renders are not in the source you can find them HERE This work by Flying_pig is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. B29.zip
    1 point
  8. i am not very good at rendering but i will learn with time, i am more into the textures and modeling, that is what counts, so i decided to model Plankton from Spongbob.
    1 point
  9. Commercial car model, came without any materials, all set up in LightWave. Post processed in After Effects. Quality heavily degraded by the downscaling in the forum software.
    1 point
  10. A new way to customize and create plausible low poly cities from openstreetmaps.
    1 point
  11. Soon zodiaqck, very soon , probably the upcoming week
    1 point
  12. Progress of the Pilatus PC-21
    1 point
  13. Oh please, I can be as lazy as anyone....I see lots of problems with my work. If you change your mind, fire away! I have plans to one day provide a comprehensive training ground in all things development....blender, plane-maker, theory, scenery, development strategies, systems programming, texturing, etc and form a club for those who wish to engage in a higher level of development and are tired of scouring the net for information and how-tos and also want to learn tons of tips and tricks. It may be a good while yet because of my other projects, but I very much have a well-defined vision of providing training services for the community. As XP becomes more prevalent among flight sim users, and I believe it will, there will be a real need for training. I really enjoy it and fortunately, have been given good opportunities to gather lots of experience. In the meantime, I'll practice my voice-over skils and presentation software mastery Tom K
    1 point
  14. Hey pyoski, I'm so sorry, I've been out of town, I certainly don't avoid posting on purpose. Thank you for the compliments. Any suggestions you want to give on the King Air I'll certainly consider. The default planes are a bit of a mixed bag. The goal was to make them "much better than previous default aircraft", while still leaving a bit of room for payware developers to come in and do those models if they desired. Now mostly the reason for that was not to be "purposefully lower quality", but rather that the time to work on these was very limited relative to time spent on payware development. I had four of the default aircraft to do. We also specifically wanted to provide a mixed bag of technology, with some 3D instruments, some panel texture instruments, etc. so folks could look at them and see multiple ways of accomplishing tasks if they wanted. There are a few things I know I still need to do yet to the King Air and will chip on those continually...so please feel free to make any suggestion or criticism. With regards to copyright...unless you're reselling it or any part of it (say you use it as a base for payware) then you won't be violating anything. If you intend to modify / improve and distribute it freely, then by all means have a go at it. It can certainly stand for improvment in lots of areas but I'm always open to hear what folks have to say about it, good or bad. I wear big boy pants nowadays Tom K
    1 point
  15. Have to disagree with you there Woweezowee ... It's great Carenado are making planes for X-Plane, but I always get the feel with them that what you get is "it" with their planes. I have the C90B they made for Prepar3D and hardly ever fly it .. because the simulating of systems is also not complete and the throttles, prop and mixture management is very stilted. Now the X-Plane C90B on the other hand, while being limited in terms of systems has an absolutely delightful "live" feel to those components I mentioned and it feels very "fluid" in the air. From a personal perspective, while I think the IXEG 737 is absolutely GREAT, I'm a small regional turbo-prop kind-a-guy at heart.
    1 point
  16. Something to avoid getting x plane burnout. A small side, side project. BMW R1150 GS
    1 point
  17. I got sick of remapping my joystick buttons all the time. X-Joystick allows you to save and load profiles for different controllers, aircraft-usage, etc. It also allows you to save different non-linear values for different aircraft. I have a few other features planned too. Here's a sample of the GUI so far:
    1 point
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