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Showing content with the highest reputation on 10/15/2023 in all areas

  1. I REALLY don´t want this thread to devolve into the same old same old "my sim is better than your sim" discussion. We X-Plane people don´t care how many copies MSFS sells (maybe a little bit, the more the better since it introduces people to the flightsim genre that might try X-Plane as well later on), we only care about how many copies we sell and if those are enough to cover our cost and make us enough money to keep doing this. We could make a LOT more money coding some farm game where you can raise pigs or plant barley, but we like making airplanes better.
    3 points
  2. If you want to keep trying to find the cause you should remove all plugins, and also disable Zink.
    1 point
  3. I should add that I've created a new livery and .ini file myself, and it does work. Liveries are not merely paint jobs, but entirely different aircraft with their own histories and states, saved in the .ini file.
    1 point
  4. As I understand it, creating a new livery creates a new airframe, as each livery gets it's own unique .ini file, which stores relevant info for that airframe. This from the manual regarding the Liveries concept: Instructions for Painters Those who want to create liveries for DC3, should have a few things in mind. We will provide you a paintkit, for both Photoshop and Substance Painter. Each livery requires a .ini file for data and information to be stored. We will provide you with a file that you can edit it. The liveries' .ini files are located in the X-Plane 12/Output/DC3 folder. The file for your livery should be named exactly as the livery folder. For example is the livery folder is named United Airlines, the file should have the name United Airlines.ini. If you load DC-3 in X-Plane, with your livery folder in place, and without creating or adding the required .ini file, will create one for you, replicated the default's livery one. Then you can edit this file.
    1 point
  5. Simply put. You cannot just copy all your xp11 plugins and scenerey into 12. Thats how things get broken. Secondly all you do is look for errors, it not that hard. Missing, broken imcompatble Error Make sure you have latest ver of plugins.
    1 point
  6. I have been using XP not so long ago, about a year, until XP12 I ignored this simulator, although now I am delighted with it. Although I do scenery development, previously for Prepar3D, now for MSFS, while I'm wary of installing additional plugins for XP12. I haven't heard of xtextureextractor before. Thanks for the link, I'll definitely read it and maybe try it.
    1 point
  7. Have you considered using xtextureextractor? It's great to create popouts on aircraft without such a native function. https://forums.x-plane.org/index.php?/files/file/42612-xtextureextractor/
    1 point
  8. Do you mean a second flight? after landing and then putting new information into the CDU? for a next flight (2nd leg?) Or literally "the 2nd leg of a flight plan route you are currently flying"? Thx.
    1 point
  9. We're thinking "time is money". My mortgage payments runs on a timeframe...my internet fees...my software subscriptions, my commissions.....special offers in the mail......all time frame limited to encourage folks to act to keep the economic cycle moving. Time and money is inextricably linked. Without this principle, no business would survive and we've have no products...no add-ons, no x-plane, etc. Who is John Galt anyhow. TK
    1 point
  10. People need to feed there families, he could of done his real job and earned a lot more money, but he chose to stick it out and give us the best 737 classic ever while putting up with the whiners and complainers. Yes they do know what they are in for. You should be happy.
    1 point
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