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Showing content with the highest reputation on 08/05/2023 in all areas

  1. Version 1.0

    139 downloads

    This is a livery for the MU2, version 2.0 by TOGA Simulations. This livery folder name has a integer prefix, which is not required, feel free to rename the folder; however, beginning with the MU2 version 2.2 (not released as of this posting), I (TOGA Simulations) will be implementing a system whereby you can associate a livery with a tail number using these integer prefixed folder names and an associated text file. When 2.2 is released, the MU2 docs on liveries will be updated to reflect this system. In this way, you can assign tail numbers that match liveries that will be utilized in X-Plane for ATC and online flying.
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  2. There is a small Switch on the upper right side of the Frame. I did a quick and dirty Video.
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  4. After much umming and aaahing, watching YouTube vids and reading copiously, I bought the MU-2 yesterday, and so glad I did! It seems to inspire a lot of affection and devotion amongst it's users, and after less than a day I can understand why. It feels quite different to all my other PayWare aircraft (of which I have more than I should!) but in a good way. Everything appears to have had more care & attention paid to it - from the action of the switches to the general wear and tear, it's a joy just to investigate all the nooks and crannies and see what's what! I was concerned that my rather anaemic iMac with it's 6 core i6 and 4GB VRAM wouldn't cope, but I'm getting the same frame rates as I do in the stock LR C172 which given the complexity of the aircraft is astounding. No idea how you've managed that but I suspect sorcery! Still trying to master the engine start procedure, which seems quite convoluted and counterintuitive, but is certainly accurate - I just need more practice and a deeper understanding of the systems, which is quite right and proper. Ground handling/taxiing is still a bit 'lively', but I did manage to hurtle around the Greek Islands at a ridiculous rate, and even managed an exciting but not terminal landing at Santorini! I found it quite a job to shed all that speed for the approach - my guess is that I need to start the approach from much further back and gradually let the speed bleed off. Anyway, I could ramble on, but suffice to say it's an absolute gem. Enormous thanks and kudos to @tkyler and anyone else who's had a hand in its development. Hands down best aircraft I've bought.
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  5. Looking into this to see if it is anything on our end or X-Plane's. Thanks for the report.
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  6. There are elements of PBR in the cockpit already, though not to the extent of the cabin for sure. I will make a pass over that at some point to determine how to best thandle this. Our techniques at the time didn't have the 'power' we do today with Substance Painter. So yea, I'll give it a look, but it will be gradual process after other things are handled first. -tk
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  7. If you need any help with Fmod , reach out , I run Mango Studios and we've helped alot of developers add fmod or fix issues etc even make a pack from default for them
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  8. You can replace your caffeine withdrawls with a IXEG fix.
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  9. Here's a version for you. 1556557797_MU-2B-60POH.pdf
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