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Showing content with the highest reputation on 06/09/2023 in all areas

  1. That is correct. Four of us originally. Each of the others on the team have graciously reduced their stake so as to allow me to continue work on it and keep it alive. Without their sacrifice, the IXEG would have reached end of life at V11. I'm eternally grateful to them and wanted to honor them openly this way for their wonderful work. Their fingerprints will always be on the IXEG... Jan Vogel, Nils Danielson and Morten Melhuus! Thx guys! -tkyler
    9 points
  2. Sneak peek for the regulars....and a form of update I guess. All the cabin/galley 3D geometry is done...I'm working my way through the cabin currently, adding / texturing the smaller details and tweaking the lighting. A few more days of this I suspect, then I'll hit the final punchlist and tests with Jan. An unknown....XP12 b06 is hitting us devs shortly with some rendering changes...hopefully it won't affect us too much, if at all. Fingers crossed. -tk
    9 points
  3. Too easy! Anybody with access to the 717 willing to help..or a friend of a friend of a friend with access.....please hit me up in PM. This is well into late 2024 at best...737 comes first so i won't talk 717 much. Its just out there waiting its turn....but I reserve the right to work on it nights/weekends It doesn't quite work that way...besides, interior mostly done anyhow. The 'standard' is the standard. Immersion is a huge part of the product and many customers enjoy it all around. Lots of folks like replay mode from the cabin etc. Once this interior is done, I won't have to worry about it and can get back to the FMS and such. -tkyler
    8 points
  4. it sounds good Frank, and is naturally what any end user would want...less wait time. Feel free to form that group and give it a roll! Seriously though, I could write several pages of why that doesn't work because after 20 years of this, we've seen just about every form of development configuration. In a nutshell, people are the problem... individual goals, life situation, monetary requirments, time availability, individual skill, and relative perceptions of their own value. These factors rarely align for the good of a team effort. I will say that every developer capable of developing complex aircraft have their core code library in place for reuse, that's not the bottleneck. Until one has tried building one of these things, they don't realize the staggering volume of details that go into it. Just today I'm modeling "clip rings" that hold the divider curtain between first/economy. We have a saying....folks don't notice the details, but they notice when they're missing....and there's always one guy...."the color of the anodized aluminum legs on the seats are unique to Lufthansa only....and they're not brushed, they're electroplated...so your texturing is wrong"......thanks man.....you're the best! The longer straw isn't in the coding, its in the 3D, texturing, lighting and now FMOD sound, which is not very reusable. I always get a kick of reading the "airplane development notices" on X-Plane.org and all the starry-eyed folks who have learned how to make 3D objects and believe they can build a complete product. The number 1 thing (IMO) that would help speed up production is an "insider / collaborator". Someone who has regular access to the aircraft...can touch it....take pictures...put a tape measure all over it....play with the systems. This isn't always a pilot. The perfect "resource" for us devs would be a "pilot / mechanic" team for any given aircraft, who can answer questions on very short notice. That would definitely speed up things on new projects. I'll be asking for such folks soon after the 737 V12 release for two future efforts. Super Hint on one project....any Delta Airline mechanics / pilots here who are flight sim fans? hit me up on PM. -tkyler
    2 points
  5. Well I haven't figured out what Easter Egg to add for them yet so I just figured I'd give them a sound and movement for now lol. Eject Button?
    1 point
  6. During the approach... :/ No abrupt maneuvers, casual approach into GA airport. Log.txt
    1 point
  7. Hi Coop, Now I'm doing some cruise but tomorrow I'll try to replicate this issue. Nevertheless I think you've done nice job with DA40, I'm having real fun with it, almost comparable with RL flying
    1 point
  8. I haven't found one yet and I'm desperate to know what the buttons on the armrests do !
    1 point
  9. Status report, I just got my hands on V12.06....and the reverse seems only marginally better, still not right IMO. I expect a back and forth with Laminar on this one...and hope we can see eye to eye. If not, I'll have to overwrite and rewrite my own prop governor...not my first choice as it'll take a bit....*sigh -tk
    1 point
  10. Thank you Ben, after deleting x-av.plugin everything is working as it should. Look's like post-beta garbage was messing things up. Have a nice evening guys and thank you for your help
    1 point
  11. You have the beta “split plugins” version of gizmo/x-aviation drm installed. The global XA drm plugin is detecting this and forcing the sim to quit. you will need to remove xp/resources/plugins/x-aviation.plugin to resolve this quickly. you have the option of re-reading the beta plugin install instructions to resolve this with more work and with continued use of acf-gizmo
    1 point
  12. Hi Aglos, Regarding SVS, it does not. We may add it in the future, but right now that system isn't the most stable for X-Plane 12. Regarding Maintenance, that is not featured but mainly due to the differences between the SR22. SR22s are common for owner-operator situations, as such maintenance is a huge part of the ownership experience. With the DA40NG, this aircraft is more designed to mimic the typical experience found with that aircraft -- rentals and flight training. We focused on the components that are most relevant for those situations.
    1 point
  13. Version 1.0.0

    15 downloads

    Aircraft Profile for the XMidiCtrl plugin Aircraft: Mitsubishi MU-2 MIDI-Device: Behringer X-Touch Mini
    1 point
  14. The issue with these old systems is getting the vertical signal in to the HSI and the AP. The course deviation can be output to the HSI provided the system was designed with an external resolver. (The resolver takes the VOR signal and compares with the OBS setting to generate the course bar deflection - an external resolver system allows a NAV/GPS to feed course bar information directly and to process the OBS selection within the radio - i.e. the resolving happens inside the radio for VOR so a "pure" course bar defection is sent to the HSI) In some cases, similarly, the GPS itself can generate analog GS output signals even when performing LPV or LNAV+V approaches. Given the analog nature of the Mu2 instruments I'd be fairly happy to see the LPV glideslope presented on the avionics when in LPV or LNAV+V. I'm sure a competent avionics shop could make this work, either directly or with some electronic magic. The real thing would probably end up with a flight manual limitation specifying lateral AP coupling only, but it's probably technically capable of making it work anyway. Some avionics setups make it harder and so make use of what's called an LPV Converter. This reads the GPS digital output parameters for the LPV approach and converts them into digital LOC and GS parameters which the avionics ILS display understands and can feed AP inputs. This allows older systems to fly LPV approaches by basically tricking the avionics into thinking they have a real ILS signal. There's a changeover button on the panel somewhere to swap between LPV and ILS. Conceptually, it's like the roll steering button that's used to give GPS steering on the heading bug input, although the implementation is different. GNS Install manual extract - note the analog limit - Garmin could prove their analog outputs wouldn't cause any harm and could be trusted to be standards compliant just like any other VOR/LOC/GS, but if the random old airplane autopilot listens to the digital data who knows what crazy stuff could happen.
    1 point
  15. I'd love to! Whats happening now is simply a matter of "what we are able to do nowadays" increasing the workload. I've been working on the cabin/galley texturing for some time, but with the lighting features we have and such, its just a domino effect. The cabin, especially, having both ceiling and window lighting modes and a combo of the both has been a real challenge. Add in the emergency lighting and it adds another layer. I've been sitting here for weeks saying, "as soon as this cabin texturing is done, we can finish the punchlist and release".....but the results are so cool (IMO)....because I'm a huge fan of visual immersion...I just keep going on the details Darn these video cards and improvements in real-time 3D effects. -tkyler
    1 point
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