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Showing content with the highest reputation on 01/03/2023 in all areas

  1. Thank you for the kind words Ian. We are certainly excited to be working on the IXEG again. On the one hand, the initial port to XP 12 is a bit more labor intensive than anticipated...but on the other hand...getting everything ported to modern workflows and features is ceratinly a welcome change on our end, ensuring less development pain once we get this initial infrastructure change done. -TomK
    2 points
  2. Hi folks, Sharing another FlyWithLua script for Mu-2 and updated Aircraft file (5 blades GNS version only) with the following: Aircraft: 1. ACF updated with 9 payload stations (8 Pax + Baggage) 2. Custom Gyration disabled. This allow XP12 to calculate Inertia of loaded Fuel, Pax and Baggage which affect airplane behavior. Load Manager Menu: 1. Fuel loader to load requested amount of fuel respecting tanks sequence. 2. Pax Loader (up to 8 Pax) with options: Standard Passengers(195Lbs), Random Passengers (70-275 Lbs.), Random Passengers (70-275 Lbs.) respecting given Total Pax weight. 3. Baggage Loader to load requested amount of baggage to Baggage section of aircraft. 4. MTOW validation. 5. XP12 now thinks the plane is adopted to XP12 (I do not know why, but who care). >>>FlyWithLua required!<<< Please read READ_ME included for installation and usage. Why this script exists: - In Mu-2 fueling is going from center toward tips, while XP12 only allows you to load side tanks first and only then Central tank. This script doing fueling properly. - Mu-2 model yet not updated to XP12 so it is impossible to load any Pax or weight, also airplane behaves the same despite of load weight. (I'm sure Author will fix this soon) - I'm doing another Round-the-World trip with Air Hauler 2 for additional fun. So, for any flight I have Fuel, Num of Pax, Pax weight and Baggage weight as numbers. With default XP12 loader it is almost impossible to load aircraft as desired by AH2. Notes: - No parameters of aircraft were changed except Gyration rate disabled, assuming model replicated by Author exactly as it should. - Now aircraft really behaving and feels differently depends on Payload weight and its positions. Try to land it empty and then with MTOW close to maximum and u'll see. Or use menu to change load mid-flight to notice the difference. - The code itself is really nightmare since I have no Lua experience at all. But it works, lol. Have fun and share your thoughts. -Concider to use gear constant represented on the screen to reduce Main Gear wobling. Notes for attached Modded_v1_xsMU2B60_5B_GNS.zip - all above plus: 1. Yaw damper constant changed (effect not confirmed properly). 2. Added ventral and wing fins. Picked up from parallel topic here. 3. CG changed as per parallel topic. 5. Trim speed, Gears and Flaps retraction\extension time set as per POH. 4. Main Gear dampening changed to 1012. Versions: 1.01 - Open and Close main door buttons added. 1.02 - 5 Blades and 4 Blades GNS ACF added to zip. Screenshot of payload stations added to Zip (use it to update any version of MU-2 in PlaneMaker to have payload and work with script). 1.02+ACF - Notes above. TOGA-Mu-2-LoadManager_v1.02r.zip Modded_v1_xsMU2B60_5B_GNS.zip
    1 point
  3. Hi all A big thank you to the IXEG Team for this wonderful aircraft, I have spend 100's of hours on it since that special day way back around April 2016! It's a real pilots aircraft, the old saying, "Remember, you fly a plane with your head, not with your hands and feet", certainly nails it for me when I'm simming, if the aircraft doesn't feel and respond the way my brain expects it to, then it doesn't even make it out the hanger. That's the main reason I'm on XP11/12 now, and not in MSFS, that "sim" is just to arcade feeling for me, I've been doing this since 1985 when I was 10, working my way through the ZX Spectrum games (DI Tomahawk) and onto Atari ST, Amiga and the 486 PC with DI Tornado being a highlight. So these are a few clips I through together, along with a bunch of short final landings, most are from 6 months ago or so as they are still with default clouds, more recently I'm enjoying Enhanced Skyscapes. So again, thanks to the IXEG team, it's been a great 5 years flying this aircraft, here is to more good times in the future. Cheers
    1 point
  4. @OneOffRegistrationUser Thanks for those. (got a nickname? :P) So a more comprehensive GUI/interactivity is in the planning for the Moo. I had to learn enough imGUI to get basic Moo prefs in, but couldn't spend a whole lot of time on the GUI design as it can be its own monster. For the IXEG, I'm having to get a bit deeper into imGUI as we're dumping the old, custom GUI.....and as I do, my comfort zone with it evolves. My thought is that once the IXEG is ported and more feature complete...I'll turn my interest into GUI development for just these kinds of things. In the meantime, I really appreciate your efforts and contribution! TomK
    1 point
  5. FoV setting per aircraft - ideally we could set all graphics settings in a per-aircraft profile similar to control profiles.
    1 point
  6. We've learned better than to give dates; however, we have a very well defined 'todo' checklist and are working towards this every day, full time, whereas in the past that was not the case. As such, it'll be more than a few weeks, but less than several months, there is a LOT of stuff to test. We customized a whole lot of things that have to be audited, assessed and in many cases, 'removed and patched over'. We are very committed to this guy though and definitely have improvements coming not too far down the road.
    1 point
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