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Showing content with the highest reputation on 04/10/2020 in all areas

  1. I’m also looking forward to this update. I had to sell my old pc due to extension of the family....but I’ve bought another one now, just for the reason I miss flying. can’t wait to start new liveries and most importantly, I can’t wait to fly my 737-300 again. really good to see this bird is still being developed, it’s the only reason I fly on X-plane 11 keep up the good work IXEG!
    3 points
  2. Hello all. I have not been able to get onto the FMOD sound conversions as of yet for personal reasons; however, things have transpired during the reorganization process such that we are now maintaining two development branches. A longer term branch which will use the new XP11 navdata I've written about above, with revised FMS and we'll also maintain a "now" branch which we'll use to make compatibility patches and small fixes as able until the major revision comes out. The 'now' branch is a combination of our current FMS code base, but with the new 3D development pipeline....and juxtaposing those two elements has been the focus over the last few weeks. As many have noted, this tact will allow us to not have to wait for "big ticket' items like the FMS/FMOD conversions in order to get the smaller improvements to the current product. Until we finished our "pipeline renovation" though, this wasn't as easy as it sounded. We have begun flight testing again and making tweaks to the flight model as X-Plane updates come out. In particular, we are working with the 'experimental' flight model in version 11.41+ as we feel that will become the norm. In addition, we have XP 11.5+ test builds so we can test the Vulkan and Metal graphics also. The plan now is to get a XPlane compatibility update out asap, with scroll wheel support. This patch will have small fixes for the exterior lighting/MCP issue and flight dynamics etc. After that, we'll resume our development in earnest. -tkyler
    2 points
  3. after doing some more testing in beta 2 and 3 with latest SMP, it seems to work really good now. I think this version can stay for the duration of 11.50 betas. as long as LR does not change some fundamental stuff before the finish line.
    1 point
  4. This response was all I needed to prove my point. Precisely who I thought you were is what you're consistently showing to be in your posts, and I'm happy to leave your latest post up to prove that point. Have a great day.
    1 point
  5. Thank you Jan! I cant wait for the next update of this amazing project I enjoy since the release date //Robert
    1 point
  6. I've been using SMP/RWC for quite some time and like it very much. My only issue has been with the cloud altitudes and the latest update(s) has fixed that. However, now that XP11.50b1 has added the plug-in "viewer" I see that if I'm using the SMP/RWC combo the FPS cost in any kind of significant cloud visuals is around 10%. That's just too much (for me) with heavy 3rd party scenery and aircraft. The same conditions with XP default clouds are indeed at least 10+ FPS higher. No, the XP clouds don't look as good but they are acceptable. I still plan to use the SMP/RWC combo in less demanding situations. Is it possible to have less impact using the combo or is that just the way it is? In any case, thank you for the updates!
    1 point
  7. Looking forward to it, or at least some pics of the real plane. Thanks.
    1 point
  8. Nope, don't expect "extras" at no cost. Too old and experienced for that. The 10 FPS at 1/2 "cover" in scattered conditions did surprise me, though. No worries...
    1 point
  9. nothing to see that you don't already see. This is a "infrastructure" and compatibility update.....such we can maintain the 737 efficiently as X-Plane moves forward with advancing technology. After the compatibility update is when we'll be making the visual / aural changes towards a major "visibly changed" update later. -tkyler
    1 point
  10. we are actively working on the compatibility update. Jan is testing the flight model and I'm hunting / fixing any of the 3D oddities found from the recent conversion to new 3D tools. Its job #1 at the moment, especially with 11.50 final getting closer. -tkyler
    1 point
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