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Showing content with the highest reputation on 11/06/2016 in all areas

  1. Today I did some specific tests regarding a feature I never told you about: I planned a function in order to automatically update the plane when the plugin find a newer version, in this way you shouldn't worry about missing and/or manual updates and theoretically you could update every single component of the plane (the code allow this), no matter if the update is about a script, a texture, a sound, an object or anything else... the only possible issue is about the generated data traffic when transferring big files such textures or objects, that's something I need to analyze carefully. In short when an update is available you'll see this sequence: You'll decide to accept the update or not, it's up to you. Let's say that you have accepted the update, so let's stop the main script engine: starting to get the updated files and apply them: Finally, you'll be prompted to reload the plane: If something goes wrong during the update process another window will tell you that, the only issues I found during this process are about internet connection and/or server availability, nothing else, in this case you can reload the plane and then choose to try again or decline the update in order to try later.
    1 point
  2. I believe I have found a temporary fix for my stutters. As someone discovered in v10.4, setting the vsync to adaptive half refresh fixed the stutters for some of us. I don't know if it has anything to do with v10.5, but ever since I updated to 10.5 the stutters came back and worse than ever. This is a deal breaker for me and I will not fly this plane with this severe of a stutter. I apologize in advance if this is something I should not have done, but in my desire to return to flying this great aircraft I have stumbled on to what may be the key...at least for my system. I have discovered that the cockpit_reflection file could be the key. I wont say what I did unless given permission, but I made a couple of very simple changes and now the plane flies buttery smooth. The only negative effect that I have seen since making this change is that I no longer get airport, vor, waypoint displays etc on the map display. I am fine with that as I can still navigate via VOR and ILS, while enjoying the beautiful cockpit and completely smooth flight. Can someone please comment on the possibility of an update or patch that might fix this issue with a change of the reflection file that might cure the stutters with no other negative effects?
    1 point
  3. When seeing those planes landing videos, the comoression seem to happen in 2 stages : the plane touches down, the compression is light, the wing generate enough lift to make the aircraft light on the gears. then the speed brakes deploy the lift is greatly reduced and the gears compress to their on the ground position. Touch down, speed brakes, plane "sits". Never saw that modelled in any sim.
    1 point
  4. Another holding test:
    1 point
  5. Strange that the much-lauded X-Plane flight model takes up barely any power on today's processors, then. I'm confident a wingflex simulation will be even less demanding.
    1 point
  6. We've discussed helicopters in the past, We're not opposed to doing them, but it would be completely new territory. I don't want to say we'll DEFINITELY do 1 or several in the future, but it's possible. It would be an interesting area to explore some day.
    1 point
  7. The FJS method looks really good and doesn't seem to be that expensive. Sure everything adds up but this would be a trivial addition IMHO.
    1 point
  8. Yeah. It's looking pretty sweet after being textured in PBR! Ok, I'll be serious. Jim has been under some pretty serious deadlines with his work on XP11. While he's been doing that, I've been texturing the Citation in PBR and non PBR (for XP11 and XP10 respectively), as well as some other things I've been working on in my spare time. I WILL post screenshots of the Citation in PBR when I'm satisfied with how it looks. Obviously not in XP11. I use an external renderer for those.
    1 point
  9. It's more like "my brain hurts from coding, so I need to find something else to do for a while"
    1 point
  10. I quote: "Eyebrow windows". We could possibly add those later, but they require a lot of effort (cut 3D model, add windows, etc.). Down on the priority list, but once we run out of things to fix, who knows ;-) Once you run out of things to fix ey?
    1 point
  11. Well, I don't want to tip my hand too much as to what we have planned for the future! But I do think that's a good idea, and I can think of a couple of ways to do it.
    1 point
  12. It is still ongoing. Pretty big project.
    1 point
  13. I don't see how wingflex will meaningfully impact performance in any way.
    -1 points
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