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Showing content with the highest reputation on 09/12/2016 in all areas

  1. Again, sorry. I love that you love it and am marveling at the quickness with which you're diving into this
    1 point
  2. Alrighty, the fix for this new case (METAR reports where fog is indicated, but no cloud cover or vertical visibility is indicated) has been coded up and tested. Here we are looking back at UMMG using the METAR.rwx file you provided: This will be included in our next update. Thanks again for the detailed information.
    1 point
  3. First, let me remind everyone that SkyMaxx Pro and Real Weather Connector don't control the visibility and fog effects in X-Plane. All they do is create and place clouds. The issue here from our standpoint is that X-Plane is representing reduced visibility, but we aren't getting any clouds that coincide with that area of reduced visibility. So once you get above the ground fog and look down in this particular case, there are no clouds sitting on the ground to obscure your view of the ground. The METAR data for UMMG you're finding online doesn't match what X-Plane was receiving at the time. Here's what's in your METAR.rwx: UMMG 120300Z 00000MPS 0400 R17/0900 FG NSC 14/14 Q1020 NOSIG What we changed in SMP 3.3.2 was to look for "vertical visibility" information (the VV003 you saw online) and create low clouds when that is seen. That fixes the case you originally sent in. But there is no VV entry, or any cloud coverage information at all in what's published here. I would guess that the information you were looking at was more current, and if you were to fly an hour later the vertical visibility information that was later added to the weather report would have flowed into X-Plane, and your flight would have looked as you expected. In SMP 3.3.2 you should expect ground fog to work better when VV is indicated in the METAR. This case is different - all we have to go on is the "FG" (fog) entry, but there is no information as to how thick the fog is, so we don't know how to create the clouds that are behind the ground fog. I suppose we could just guess; it might not match exactly with the thickness of fog that X-Plane represents, but it would probably be better than nothing. I can take a crack at that for the next update. Bear in mind though this is a different, very specific additional case you've uncovered. Usually FG is accompanied by some sort of cloud cover or vertical visibility information that we can work with.
    1 point
  4. Colin, thanks for updating your blog followers on your university and Hawaii Photoreal project status. Whatever you can push out on your Hawaii Photoreal project is greatly appreciated. Paul
    1 point
  5. I have to say that I'm definitely seeing an improvement in framerate compared to version 3.3 now that the update was uninstalled. I've done two flights in the FF767 with cloud distance set to 20000 and I don't get as worse framerate as I did before. or maybe I still haven't meet any taxing weather. I would really like to say that the problem was fixed, but I need to do more flights before I can say something like this. In any case it shows that the team is working hard on tackling this performance issues we have.
    1 point
  6. ...Gizmo update soon too. Might resolve some of the weird bugs we've seen. She's an old project and there's some dusty corners.
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  7. I'm thinking about adding "magic dataref" support to Gizmo that will automatically wrap-up any custom commands that our products create into datarefs that allow third party plugins to drive our stuff. It's a brewing idea at this point, one that needs investigation to see if it will somehow break Gizmo with asynchronous / multiple command activation activity. I may have some "debounce" issues to work through. Essentially you'd end up with something like: magic dataref: gizmo/magic/cmd/ixeg_737/cmd/name/here When you write a 1 to it, I call the Command Start code. If you hold the 1 value in it for the required amount of time, you'll trigger the Command Hold code. When you return the dref value to 0 I call the Command End code. There seems to be a pretty big demand for this when interfacing with various external plugins.. IF this is added it will automatically add complete retro-active support to our products, this includes the Saab, DC3, Corvalis, MU2, IXEG, etc.
    1 point
  8. My new toy "The E1000" Sporting my house colors, Themed Ban 1. Again SkyMaxx Pro & RWC doing there magic. Dion
    1 point
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  10. Hugh is always dissapointed. Sorry, I had to do it. Defiance_Co, you're just about spot on. Also, my partner hasn't sent me any further files to process and I haven't heard from him in a while. For the time being, I'll focus on the cockpit. I have no intention of backing out of this stuff but for now we're taking a break. We'll hopefully have something to show for ourselves by the end of the summer. I'm working on a secret X-Plane project myself at the moment.
    1 point
  11. 75% of buildings modeled. Stick around for the paint job!
    1 point
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