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Showing content with the highest reputation on 01/15/2016 in all areas

  1. This is why it's important to me, my sim I have in my basement. Don't want or need the cockpit view I have a full 737-200 or early 300 using all real parts. Rob
    5 points
  2. Hi Folks!, I've just finished putting together a video titled 'Sights and Sounds'. The purpose of the video is to showcase the latest version of the 737-300 project as it stands today with some sound additions, 3D model enhancements, and just all around cool effects! Work continues daily, and we can all see the light at the end of the tunnel. Hopefully you're all as excited as we are! Enjoy!
    1 point
  3. Hi Brad, In real world operation once the aircraft passes through 1000' AGL (or another height specified by a specific operator) 1. CTOT- OFF 2. Power Levers reduce to xx% or xxx ITT (Sim purposes initially 80% or ITT below xxx degrees) 3. Condition Levers- Reduce to 1230RPM (Or another RPM specified by a specific operator) Once set, it remains at 1230 RPM for climb, cruise and descent. (You can go condition levers to max if you require Max Continuous Power, or additional drag on descent eg. Emergency Descent- Rapid Depressurisation) Regarding torque settings you need to refer to a climb power chart (perhaps in the LES SF34 documentation). For simplicity you can safely set any torque below 100%, but try to keep the ITT below 830 when below 10,000ft, ITT below 860 above 10,000ft. This is just for good engine care. (^Very similar to real airline operation. ) Condition levers go from 1230 back to max prior to the initial approach fix when configuring for an approach. Keep in mind that all the above depends on specific operators and varies across different continents for different weather/engine/efficiency considerations. Sorry I cant be more specific with my operators procedures. Remember that the LES SF34 documentation is there for specifics and was probably created from real airline ops. Hope I helped, ^Wolf^
    1 point
  4. Ah, now I understand the question, it´s about the plastic speed-bugs, not about the orange speed cursor. No, you must set them manually - just like in the real plane. We don´t want to teach you wrong habits. If you ever have to fly a real 737, I want you to be ready for it, and not sit there and wait for the plastic bugs to move to the correct speeds . Jan
    1 point
  5. As I've said in previous posts... your attention to detail is unparalleled in X-Plane sim development! In particular I love how exacting Jan has been in requiring the plane to feel right...the image you posted of the aircraft ground lighting looks SO fantastic in terms of the angle and intensity of each of the lights. I can see why it takes a while to develop.
    1 point
  6. BIKF (Keflavik) - EGCC (Manchester). Route should produce some delicious screenshots
    1 point
  7. Please note this is considered work in progress at all times for now... (Click for larger image)
    1 point
  8. as you know, we don't give out release dates. It would be a real bummer to give a release date and find a major bug the day before. I would like to believe we are within 4-5 weeks as of today though. All we can do is keep moving quickly..and that I can assure you we are. It certainly gets closer every day though, that I can say. -tkyler
    1 point
  9. Given the huge installed base of SkyMaxx Pro, deeming it a fraud due to a possible download error is a bit extreme, don't you think? It is a weekend as well, so the response within 24 hrs you are demanding is also a bit unreasonable.
    -1 points
  10. Ben Supnik is seeing a different picture.
    -1 points
  11. I wasn't challenging your assertion of improved performance. Just that it has shown some issues.
    -1 points
  12. It just keeps getting better! Looking forward to its release.
    -1 points
  13. It would help if you attached (not pasted) your log file from X-Plane's root directory so that we can see what is really going on. The rendering settings screenshot is not enough. EDIT: Click on the "More Reply Options" at the bottom right (next to the "Post" button) to attach file(s).
    -1 points
  14. AAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!
    -1 points
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