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Showing content with the highest reputation on 04/14/2014 in all areas

  1. 5 points
  2. "Departing Skiathos" Addons: Aerosoft (29Palms) Skiathos, Converted from FSXFlyJsim's Q400Skymaxx ProMaxxFXEnhanced atmospheric scattering
    3 points
  3. Do you mean this aircraft ???
    3 points
  4. Can't wait to fly this one in the real world!!! We only have to wait until 2016 Zurich-Shanghai Pudong/Flight Factor Boeing 777-300er/Flight time 12 hours 50 minutes
    3 points
  5. Fly your aircraft to Hamburg airport and schedule an appointment with Airbus so they can install the sharklets Actually just like SloshyPage23 said, you have to go into the FMS and set it there
    2 points
  6. "Departing Zurich" Addons: XPP A340-600Swiss Alps (Can't recall exactly where the scenery came from)Skymaxx ProEnhanced atmospheric scattering
    2 points
  7. Cody Wyoming, eastern door step to Yellowstone. Actually heading that way in June for 2 weeks. Level 18 orthos.
    2 points
  8. planes looking planes
    2 points
  9. Peter, I agree with you. Everyone enjoys different parts of a simulation like X-Plane, aviation is a huge area and there are many different things to do. Thats why many add-ons are out there, catering to different tastes and likes. I personally would never think of getting an add-on that changes the colour of the sky or the cloudshape - I simply don´t care - I place my emphasis on different things. We make an aircraft that caters to the more serious and realistic airliner experience. I still believe that one can enjoy our product in many different ways. Heck, you could even just look at it from the outside in chase view and still enjoy it. Is that worth the price of admission? Everyone has to decide for himself. There are many features in our model (and the real airplane) that our users (and the real pilots) will most likely never ever see in operation or use. Examples: LGTU, PTU, Stby Hyd System, Alternate flap system, etc. I have flown the real one for ten years, and never needed any of those once. Why do we put those in our model? Because the real one has them. We will provide a complete model with as many realistic features as technically possible. We will not finish it at 95%, just because we get tired or because of user demand. We understand that waiting for it is hard, but the history of software is full of examples where developers have caved in to the din of "release it, already, we don´t care what state it is in!!", only to find out that indeed the user does care about the state it is in ;-) It will be worth the wait! Jan
    2 points
  10. "Good Evening Switzerland" Flight Factor Boeing 777-300er Default X Plane 10 Scenery Carolina Blue Skies Cloud set
    2 points
  11. Sunday Beaver Update 17 Hey, this week was much more productive than the last three or four. Yes! As I said in my previous post, the issue to have the fuel tank selector correctly working is solved. My initial feeling was that I can easily assign the tank I want to get fuel from to the dataref in question, especially since planemaker allows to setup nine tanks. However, this was not the case. The dataref only knows the the left, right and center tank, all or none position. So if you have three tanks all sitting on the centerline, you run into a problem, because XP cannot figure out what is left, right etc. So in order to solve this, you have to slightly offset the tanks from centerline, in order to let XP know which tanks to use. The offset is of course very small, so that it doesn't have an impact on the flight characteristics and is also not messing with the CG. OK, so much for the technical details. Besides that, I finished the tail wheel steering mechanism animation, and a few other external animation issues I had. So execept a few details, the external animations are done. Also in the cockpit and cabin almost everything is animated now. The doors animations for the pilot and co-pilot are in place as well and the door angle depends on the airspeed. So as it gets higher, the doors will close more and more, until they are finally shut. I haven't implemented the animations for the passenger doors, because I was asking myself how many people would actually use this feature. Who wants to be able to open and close the passenger doors from inside? Don't know. Not me. I hooked up my stand alone electrical system again, after a few code changes, and it works as advertised. Also the electrical starter and the whole custom engine start procedure works correctly now. Had a few issues in the past, but now it is just tweaking it a bit. Had to make a design decision for the starting procedure as well. Well, in the Beaver you start the engine by holding the starter switch, count a few blades and then you switch the mags to "BOTH" and you let go the starter switch. It wont stay in position if you don't hold it. So in XP this could be a little hard to do. You cannot really hold one switch in position and operate another one at the same time if you use the virtual cockpit. So I made the implementation in the following way. You switch the starter on and it will stay in postion without constantly holding it. Then you can move the mags switch and the starter switch will move to the off position automatically, following some logic. That way you don't have to worry about that you forget about the starter switch and it stays on the whole time. This would be not good! However, this also doesn't mean that the engine will start-up all the time or without problems. Did some changes to the flight model, to make the landing behaviour a bit safer. In the past you could easily run out of elevator before touch down, if you didn't watch you airspeed and landing procedure. I heard from a pilot that you could have this problem in the real aircraft as well. However, I had the feeling that it was alittle bit too pronounced for the flight model. If you know what you do, it won't happen, but I could imagine that a few people could get frustrated by hitting the ground too hard and pulling the yoke all the way back. So I gave back more elevator power again. What else....hmmm....a few minor changes here and there and overall, I am very happy with my progress this week and I hope you like the update a bit more this week. You all have a nice Sunday!
    2 points
  12. PeterT, we will not be providing a lite version. It takes a bit of work to do so and results in maintaining multiple versions of products. That translates into more time maintaining and supporting and less time developing/improving. Restaurants don't have to maintain their dishes after they are put on the table, food is "fire and forget". The 737 can work "fail free" and we will have a mode to start the aircraft running and ready to go, which is quite easy to fly, drop flaps, release brakes, add power, fly. You are not required to work or understand any of the systems in any such case, just don't run out of fuel. If we did a lite version, it would operate exactly the same. If, however, you were hoping for a lower priced lite version, that is not going to happen. TomK IXEG
    2 points
  13. Many people uses flight simulators for enjoyment, without technically operating the aircraft addon like a real one does. Many scenery devs like me focuses on creating the scenery with little to no knowledge on operating the aircraft. Many developers created a cut down version of their ad dons, such as the majestic sim Q400 (comes in three versions). A simulator is a platform for all aviation enthusiasts, not just "hard core simmers" and "trainers". Finally I apologise for dragging this topic to another direction, again I wish the IXEG team best of luck in the completion of this great project.
    1 point
  14. http://thex-planepaintshop.webs.com/
    1 point
  15. Third and the last flight for today. Departed Nice, heading back home to Frankfurt.
    1 point
  16. Arriving an hour earlier than the 6:30 departure slot to get the aircraft ready from cold and dark... Pushback at 6:20 local Thanks to Ben & Chris for coming online while I was on approach Shut down at the gate and ready to offload passengers by 8:30am local time. Mission Success!
    1 point
  17. "Glider over Mount Cook" Sunset glider flight in the default Ask-21, edited skycolour pack, XP9. A great NZ scene. Not bad for some 'vintage' X-P9 photography!
    1 point
  18. here some shots from Belgium, around Brussels :-)
    1 point
  19. Sky World Caranado C90 Simheaven Swiss alps level 17 SkyMaxx scattered
    1 point
  20. Title: "Final Frontier" Aircraft: Default Cessna 172 Effects: MAXX FX and SkyMAXX
    1 point
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