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Showing content with the highest reputation on 03/06/2014 in all areas

  1. Southern New Zealand is stunning...
    3 points
  2. http://www.x-aviation.com/catalog/maxx-p-107.html
    2 points
  3. Here are a few pictures taken in Nürnberg, Germany using alpha 4 (not yet released). The Germans really know how to map, and most of Germany looks this good (and it's improving everyday). I'm not sure what this building is, but it's using OSM 3D. There is still some work to do on texturing, and it's hit and miss, some look really good, some need some work. I've also added some advanced options to configure heights of buildings. I enabled height restrictions, but strangely enough there are no longer any highrise blocks around. I actually like this, but I'm not sure if it's realistic or not. The blocks only show up if there is height information (or maybe there is a bug I need to fix).
    2 points
  4. Forgot to post it here when it came out.... SEAKING from Virtavia & Dawson Designs, my little video contribution
    2 points
  5. Hi mtaxp, yes, you beat me to announcing it . A new one will come approximately every week - until we park at the gate in JFK. Jan
    2 points
  6. I've purchased it. Great job!
    1 point
  7. Congratulations, I have announced it at http://www.simflight.nl/2014/03/06/levendige-kleuren-x-plane-met-maxx-fx/ for the Dutch X-Plane pilots.
    1 point
  8. We are working on releasing a patch for this issue; it seems to happen in rare situations and only on MacOS. Meanwhile, you may find that unchecking the SMP option for forcing a cirrus cloud layer may reduce the likelihood of it happening. Stay tuned...
    1 point
  9. Beginning my week long New Zealand tour, the Challenger 300 and C208...
    1 point
  10. More Challenger 300, arriving at MMES...
    1 point
  11. Blocks are not rendered randomaly-> Much more textures variation-> much more eye candy. I also edited some data refs art controls , the scattering effect is amazing,I'll share the values in a txt file with the download. We are working now to model more land marks. Don't bother the lack of photoreal for now. PS. performance are excellant,I'm using MAX settings in XP (including Max shadows) in exception of the AA that's set to 2XSSAA. As I posted before my GPU is a poor one (GTX 460 1GB),so the performance per settings is just excellant!
    1 point
  12. Not much to tell. With the 3D very close to completion, we are focusing on the FMS. Being this is our first project and not having the benefit of being involved in FMS programming prior/leveraging others code or reusing our own existing code yet, we are having to create the FMS from scratch.....and well, it takes a while. I expect things to be very quiet on the forums for some time while we continue on this path as there will be nothing to show until its complete. I will say we are well into it though and moving along predictably. Do not think that lack of screenshots or updates of visual items means the product is stalled. This programming thing will go on for a few months yet. When the FMS is finished; however, we will begin the "wrapping up process", which involves punchlist 3D items, beta testing, document proofreading, marketing, tutorial development, distribution infrastructure and will easily take several months also. We are on the home stretch, but its a long one. TomK
    1 point
  13. Having my finger on the pulse I see a ton of great things going on in X-Plane. Using my popularity I want to do a monthly post highlighting what I think is important. Here is my "Good Stuff" blog.... http://maxx-xp.com/?page_id=77
    1 point
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