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Showing content with the highest reputation on 10/15/2013 in all areas

  1. I think we may have inspired someone:
    4 points
  2. Hello dudes ! I don't know if this has been already posted, but I found ( and just starting to watch right now ) a show that looks to be very interesting ! http://www.youtube.com/watch?v=Zy9_pZrT1GA I know there are some serious bush flying enthusiasts around here, such Bamboo Cougar and such ;-) That really makes me want to use the Carenado Caravan, as well as the incoming Beaver for SMS ! Sadly, what we miss here is good african ( or any bushy land ) sceneries and appropriates missions. Hope that market will develop a bit in the times to come, making accurate airplanes is not the only thing that bring entertainment ... missions a la FSX could add a huge added value to X-Plane ! ( hint hint !! ) Good watch
    2 points
  3. This is a quick "where are we". There are some aspects to projects that are slow to get past. This occurs generally when you do not have the proper information, or proper reference photograph in order to do a task...so you kind of "guess" and if its wrong, then you have to redo and redo and it bogs down quick. For a while now, I have been chipping on the flap animation. The team is super-picky about visual realism and trying to animate the flaps such that everything looks and works and you have no mesh collisions or overlaps, especially in the super-tight tolerance areas of the flaps has been a real challenge. I've walked away more than once. If the flaps aren't right, then you can't do the mechanisms right and all this stuff is visible when the flaps are deployed so if you want to get it right you have to build it right. Well I am happy to report than the flaps have been "substantially" done. This means all the surfaces, fore/mid/aft flap have all been animated and their motion is such that the mechanisms can now be animated and all the motions "jibe" with real mechanism properties...i.e. the hard part of the wings are done. What remains on the exterior is quickly coming to a close...some misc mechanisms to model and texture...some gear well stuff, a few odds and ends and finally the door animations. Inside we have the aft cockpit to texture, the aft galley to UV and texture and then we will be in '3D scrutiny' mode to see what we need to add, or re-UV map, increase or decrease in detail / resolution. That will substantially conclude the 3D. I keep using the word "substantially" because the work is never done...we touch up here and there, probably till the very end, but all the pieces are in place, no more difficulties remain etc. At that point, we'll go back to the programming and work on finishing up the FMS and begin testing all the systems in order to get ready for a beta test. Again, NO telling when this will be. We can see the end of the road, but aren't quite sure how far away it is. Getting pas the flaps was a big hurdle to jump. I'll include a work in progress screenshot below. Texturing on a lot of things is "quickie mode" and we'll be adding higher detail in the upcoming weeks. TomK
    2 points
  4. I'm working on using a popular design that was used for the 1970s factory paints for the JetRanger. Here's the design I'm on about. The idea is that once I get the basic design done, it should be a simple idea to then change and mix & match colour components easily. I welcome any ideas/requests for colour variations, as I haven't found quite the range of examples I was hoping I would. I know it was the seventies, but the colours were very same-y. The same goes for any registrations. I had hoped to use N206JR, but that's already on a current bird so I'm gonna go with N206XA for now unless people want particular registrations. Should only be a couple of months. The two biggest headaches are 1. getting Conex's paintkit corrected (the right side is larger than the left, and darker!) and 2. getting the basic design down. Once those are done, it's downhill all the way! Right now I've already corrected the basic paintkit (that's headache #1 gone). In the shot below I've duplicated the left side and pasted it over the right, and you can see the difference between the two, with the darker right hand side sticking out. The shot below demonstrates the difficulty with this helicopter in just the lengths you have to go to just to get a straight line........ .....which ends up looking like this.
    1 point
  5. Holy crapamole looking forward to this release. Money in hand.
    1 point
  6. Clouds do move depending on wind speed and direction....maybe Redpiper didnt capture this. Here is a not so good video I created:
    1 point
  7. Still don`t see clouds moving with the wind in 10x. Wonder why this feature that looked so well in 9x is not in 10x yet.
    1 point
  8. Can't wait to create my own flights with this phenomenal product.
    1 point
  9. The sky in X-Plane have never looked so real... I'm about to drop a tear my friend :o This will be a must have/best seller for sure, I give it my hand to be ripped off !
    1 point
  10. I myself would like to, but its one of those things that we'd save for the very last and see how it goes. Its just a bit more mesh work, and one of those things we'll look at later and if the mesh rework doesn't bring up any surprises, we'll slip it in. Just know that we have no objection to having that option. We're inclined to simply provide a preference that will toggle the windows "on or off" as it were. TomK
    1 point
  11. Why? Your computer next year is guaranteed to be faster.
    1 point
  12. Guys there are MD80 projects out there...
    1 point
  13. Australian Outback (Northern Territory, Western Australia, Northern Queensland, the Red Centre, South Australia etc) and Papua New Guinea has some excellent bush flying as well .
    1 point
  14. AMD does indeed offer a bargain when building a machine. But the single-threaded handicap is more than I care to tolerate anymore. Also. bear in mind the memory controller on the Intel CPU offers much better bandwidth as well. I've been using AMDs for some time now, both stock clocked and radically overclocked (liquid-cooled). Henceforth, for my next machine built to primarily run X-Plane, I will only use an Intel. Personally, I would save the $225 to get an SSD for your new machine's system drive. Good luck.
    1 point
  15. I'm now in two minds. Spend $225 AUD on the AMD FX-8350 for a temporary FPS hit of 20-40% (?) that will satisfy my eye candy requirements for 6-12 months and then go buy a brand spanker sooper-dooper puta fully spec'd to god mode status. Or, hold off on the risk that the new CPU won't give me than 20% FPS increase and wait a little while longer and splurge then. Truly a first world problem...
    1 point
  16. Thanks so much for this find. Never heard of this show over here. Going watch as many as possible. Thanks.
    1 point
  17. And then there's this: http://blog.kier.pe/technology/why-i-moved-from-linux-to-mac-os-x/ ...which pretty much describes exactly how I feel about it all.
    1 point
  18. Skip the article, read the comments: http://www.polygon.com/2013/10/12/4826190/linux-only-needs-one-killer-game-to-explode-says-battlefield-director
    1 point
  19. Good job Ben....its about time you got on the wagon:
    1 point
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