christopherjamesdean Posted April 11, 2020 Report Posted April 11, 2020 Your not the only ones to have this issue and its really annoying. It happens to both the zibo mod and ixeg but not with default planes. If you switch to free camera mode and move the cam around the plane, it seems to occur in a specific area in and around the outside of the aircraft. Its Vulkan related but also linked to ad on planes and there interaction with SMP. I would love someone to find a fix for this as it ruins my zibo fights with Vulkan. Quote
sundog Posted April 13, 2020 Report Posted April 13, 2020 (edited) My guess would be that there is some sort of geometry outside of these third-party planes, perhaps transparent geometry, that is polluting the depth buffer. Only the makers of the 3rd party aircraft in question could address that. You might be able to work around it by setting the cloud/terrain blending to zero in the SkyMaxx Pro configuration, and maybe also cloud shadows. Both of those features rely on reading back the depth buffer, and could create anomalies if the depth buffer isn't right. Edited April 13, 2020 by sundog Quote
xZone Posted April 29, 2020 Report Posted April 29, 2020 Did you find a way to fix this issue, guys ? With some other weather addon ( I don't name it here ) I have no problems Quote
Cameron Posted April 29, 2020 Report Posted April 29, 2020 Did you find a way to fix this issue, guys ? With some other weather addon ( I don't name it here ) I have no problemsDid you not read the reply above your post? 2 Quote
sundog Posted April 29, 2020 Report Posted April 29, 2020 (edited) Also, there is a known driver bug with AMD and Vulkan that can lead to this sort of issue. If you're on an AMD video card, try changing your anti-aliasing settings to work around it. Edited April 29, 2020 by sundog Quote
Cameron Posted April 29, 2020 Report Posted April 29, 2020 I have the RTX 2080 TiI'm not really sure why you're being petty and downvoting here, but my best guess is you're not even understanding what was told to you, so let me break it down in simpler terms: it's not a SkyMaxx Pro problem. Aircraft developers use various types of alpha and obj tricks to make products look cool. Sometimes this will interfere with draw order in interesting ways out of our control. So, will there be a "fix" coming from SkyMaxx for this? No. Read the advice sundog already gave you that you childishly downvoted me for. That's all we got for you. 1 Quote
xZone Posted April 29, 2020 Report Posted April 29, 2020 As I said, I have no issues with all the other weather engines.... How comes ? 1 Quote
Ben Russell Posted April 29, 2020 Report Posted April 29, 2020 6 minutes ago, xZone said: As I said, I have no issues with all the other weather engines.... How comes ? Bacon doesn't taste like Avocado. How comes? 1 Quote
Cameron Posted April 29, 2020 Report Posted April 29, 2020 4 minutes ago, xZone said: As I said, I have no issues with all the other weather engines.... How comes ? Getting into this discussion without getting extremely technical would be impossible. The coding methods to getting and drawing weather are very different between the two main programs xEnviro and SkyMaxx (the only two worth even comparing since they full on take over the default system). It is not an Apple's to Apple's comparison, and there's not much more I can say about it. Quote
xZone Posted April 30, 2020 Report Posted April 30, 2020 Okay, I understand In this case, I'll have to ( unfortunately ) uninstall SkyMaxx Pro 1 Quote
sundog Posted April 30, 2020 Report Posted April 30, 2020 10 hours ago, xZone said: Okay, I understand In this case, I'll have to ( unfortunately ) uninstall SkyMaxx Pro It is a bug with AMD's video drivers, not with SkyMaxx Pro. You can fix it by changing your anti-aliasing settings until AMD fixes the bug. Quote
sundog Posted May 1, 2020 Report Posted May 1, 2020 21 hours ago, xZone said: I have RTX 2080 Ti Oh, sorry - I thought this was the thread about issues in rendering the cockpit. If it's "oversaturated sky/clouds", odds are it's just the crepuscular rays feature in SkyMaxx Pro. Try turning that off. Quote
xZone Posted May 1, 2020 Report Posted May 1, 2020 (edited) I did but doesen't help I have sometime ( dark, evenings, mornings ) some bright clouds in the front of the aircraft, I don't know how to describe. It happen when I use external views, as well Like in the attached image. But I had it with OpenGL, also Edited May 1, 2020 by xZone Quote
Cameron Posted May 1, 2020 Report Posted May 1, 2020 I did but doesen't help I have sometime ( dark, evenings, mornings ) some bright clouds in the front of the aircraft, I don't know how to describe. It happen when I use external views, as well Like in the attached image. But I had it with OpenGL, also That’s your landing lights on the clouds. Quote
xZone Posted May 1, 2020 Report Posted May 1, 2020 (edited) Landing lights were off What about the TerraMaxx - Vulkan ?? Edited May 1, 2020 by xZone Quote
Cameron Posted May 1, 2020 Report Posted May 1, 2020 That’s your landing lights on the clouds.They may have been off, but it's dependent on a dataref that the aircraft you were flying doesn't seem to use. If it does not reliably use the appropriate dataref, then the clouds may still show such lights. Quote
xZone Posted May 1, 2020 Report Posted May 1, 2020 Ok, that's not an issue, actually. What about the TerraMaxx, Cameron ? Still can't install it on Vulkan Quote
xZone Posted May 2, 2020 Report Posted May 2, 2020 On 5/1/2020 at 6:11 PM, xZone said: Still can't install it on Vulkan ??? Quote
ernesto99 Posted May 17, 2020 Report Posted May 17, 2020 With Vulcan b9 and Skymaxx 4.9.3 there is a big fps hit with the antialiasing settings in xplane (Ryzen 3700x/ 32Gb ram & gtx 1070Ti / 8Gb vram): with 2*SSAA & FXAA: clear sky: 67 fps overcast/stormy: 29 fps only FXAA: clear sky: 67 fps overcast/stormy: 44 fps the fps hit with enabled SSAA in overcast ist now really big. At the moment no clue, is it the new b9 or the interaction between Skymaxx and b9 which creates this big fps impact ? Quote
Cameron Posted May 17, 2020 Report Posted May 17, 2020 I'm confused why you are confused by this? You're asking the GPU to do more work with more clouds to achieve the AA on the multitude of clouds under cloudier conditions. Of course it's going to eat up more FPS than just FXAA! That aside, we control nothing to do with that stuff. It is entirely sim controlled (in other words, Laminar). Quote
ernesto99 Posted May 17, 2020 Report Posted May 17, 2020 (edited) yes, correct, but I never noticed such a hugh difference (15 fps) between both modes. Maybe I should just wait for the next betas, I guess that there will be some more changes in the xplane code until it goes final. The last resort would be upgrading my graphiccard to a newer one . But beside this I'm very happy now with the Skymaxx pro ! P.s. there is a similar discussion in xplane.org: https://forums.x-plane.org/index.php?/forums/topic/212074-clouds-under-vulcan-disproportionate-impact-on-frame-rate/ Edited May 18, 2020 by ernesto99 Quote
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