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About Morten

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  1. Steering and differential braking

    Nice find!
  2. I guess anything can be called "major" depending on who you ask those are on the to-do list
  3. Official IXEG forum now open!

    Hi Marco, welcome! Sounds like you got wind coming from the side? Check the wind indicator on the map display when in the air. M
  4. [Confirmed] XP10 Climb Performance

    Used to work fine in XP10, although been a year since I tried. Sounds a bit on the low side yes, at that weight you should drop below 1000fpm around FL300. You have off course checked you do not have any ekstra drag out, like accidentally extended the gear, flap or spoilers. Lately we have also seen examples of 3rd party plugins that are somehow messing with flight model (should be a law against that) So try disabling all other plugins and try again.
  5. Don't remember, possibly on the wing.png
  6. Number of bugs and some feedback

    Maybe your brake hardware is sending/spiking signals, which will deactivate the auto brake..
  7. XP 11 flight model [status]

    No, as Jan just stated as a pilot, and I as an engineer, overall the effect is really good as we see it, but might need a *slight* adjustment.
  8. XP 11 flight model [status]

    .... and should you contact Austin, I recommend you first read up on this document as this is what he uses as a reference. Ground effect downwash.pdf
  9. XP 11 flight model [status]

    Aircraft that do not have a nose down effect, are most likely still using the OLD flight model of X-Plane! To know you need to have a look inside the airfoils and aircraft files. I suspect IXEG to be one of the few that are using the new flight model atm (which overall is much more realistic). It does not matter if it's the "latest" version of XP or the aircraft, it is up to the designer to implement it or not! ALSO, everyone needs to understand that how much nose down effect WILL VARY with aircraft type/geometry/wings High tail/low tail: An aircraft with a high T-tail (type MD80) will have less or no pitch down at all. High wing/low wing: An aircraft with a high wing low tail (type C172) will have a lot of pitch down A wing with a high L/D ratio or high incidence is likely to have more pitch down A long fuselage aircraft is likely to have less pitch down than a short of the same type (Type 737-800 vs 737-700) A low AR (long chord) aircraft is likely to have more pitch down than a low AR When the effect starts depends on span, so a B738 and a B733 decending at the same speed (700 fpm) will enter the effect at different altitudes, the B733 at a much lower altitude so it will "seem" a lot more dramatic to the pilot as you are closer to the ground. An aircraft with more swept wings will be likely to have more pitch down as the wing tip will create more lift as it enters and center of lift moves back An aircraft with winglets is likely to have less pitch down than one without. etc. So Rob and Andrey, even a real B738 pilot cannot predict the nose down effect of a B733 unless he has actually flown it! So the one to listen to with regard to the IXEG 737 is Jan - as always As you can see, comparing aircraft in ground effect is pointless, and this goes for the other types of ground effect as well. This is what makes this area really-really complicated. What you can be sure of though is that XP does this really well. M
  10. XP 11 flight model [status]

    Also note that if you have XP's pitch control sensitivity setting set to a HIGH % (more non-linear), you will need to input MORE elevator to counter the pitch down tendency in ground effect! Our recommended setting is 25%.
  11. XP 11 flight model [status]

    Rob, what you are experiencing is an intentional nose pitch down starting about 60' - which will also happen in real. This is a result of of XP's new downwash model. The effect is a *tad* overdone in our opinion, but we could not convince austin about it at the time. We might adjust this ourself in a later update if austin sticks with it.
  12. Strange buzzer at startup

    Can you record a video of this, have not heard of it before?
  13. XP 11 flight model [status]

    Hi Mikkel, Getting late here as well, but as you mention yourself, you need to do a constant AoA (not pitch) approach do tests in ground effect. Also you need to separate lift, drag and pitching moments as they are all are different effects. Jan did a lot of tests and was OK with what we ended up with in XP 11.1. AoA will decrease as you get close to ground, so if you do it right you will need to trim up all the way down to maintain the AoA, and in theory you will make a very smooth landing in the end We did a lot of testing, and so did others, so I don't expect you to find anything... . The pitching moment is a tad on the high side, but austin disagreed. M
  14. Tiller and rudder steering

    You can try deleting the xp prefs files as well.
  15. B737 Rudder Sensitive

    The rudder is tuned as in real, you are maybe talking about the nosewheel steering?