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ONDR4.cz

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Everything posted by ONDR4.cz

  1. Awesome! Just two questions: "Several texture fixes" Can you elaborate on what exactly has been fixed/changed? Will repainters need to adjust their liveries? "Numerous "ninja fixes" for X-Plane 11 compatibility." Not sure if it's been mentioned before, but will this include at least a partial fix to the low drag problem in XPL11? Of course I don't expect it to be 100% accurate at this time, but currently it's difficult to keep speed even at -1500fpm and with speedbrakes up.
  2. Well, well... it may not be that apparent when the pics are not side by side, but try downloading them and flick through them a couple of times - the difference is pretty obvious, to me anyway. But hey, I tried the MaterialNG plugin for XPL10 which adds XPL11-like reflections to the plane and it somehow changes the perceived shape of the nacelle instantaneously, so I guess it just may be that the current baked-in reflections are a bit off while the model is actually correct. But that little "wing" and the spinner are still too small methinks. Anyway, it's just my observation guys, take it or leave it. There's no need for trying to be funny. ;-)
  3. Hi everyone! Please know that you're welcome to prove me wrong, but there is this one thing that's been bugging me since I first saw the preview screenshots of the 737. I thought it was just my eyes deceiving me or the camera angle or the missing reflections, but every time I see a real 737 CL it has me thinking about the accuracy of the shape of the IXEG's "hamster pouches". It's very hard to describe in words so I decided to make a little comparison by superimposing a picture of a real engine on a screenshot from the sim. Notice the in-sim spinner appears much smaller, the little "wing" on the in-board side is also smaller and angled differently, and overall the the IXEG's nacelle appears somewhat flatter and less bulky. It's not a massive difference, but the discrepancy should be obvious nonetheless. Anyone else noticed this or is it just me? BTW still massively enjoying the 737 nearing it's 1st birthday and can't wait for any future updates. ;-)
  4. As for #1, I actually consider it a feature. The ability to precisely control the pushback tug with the tiller is great, because the simple "nose right/left" option would almost never get me on the taxiway line.
  5. Cameron, I agree with you that some of the nitpicking here is ridiculous, but I was merely stating a fact. When you look at how small these 1x1 degree tiles actually are around 50° latitude (and it only gets worse when you go north), there is no way of this happening very infrequently unless you fly in a circle. Again, I understand it's a technical limitation, I just disagree with Sundog's statement.
  6. Well, depends on your definition of 'very infrequently'. On a short 110 NM hop between two airports which takes like 30 minutes you need to fly over 3 such tiles so in fact you can see this happen every 10-15 minutes. But I understand that there is little you can do about it.
  7. IXEG 737 works great in XPL11, can't wait for the texture update still.
  8. XPL11's lighting looks so real I still can't get my head around it!
  9. I love the improved lighting on clouds - they never looked better.
  10. Anyone up for a challenge?
  11. Version 1.0.0

    170 downloads

    There are already two other liveries of Czech Airlines by other authors, but sadly neither is very accurate and with lots of details missing so I decided to make my own version. The livery is based on reg. OK-CGH, as could be seen in the year 2010. The real aircraft is a 737-55S (cn 28469), made in 1997. Unfortunately, CSA have never had any 300's so this is as close as one can get for the time being. Download, rate and enjoy!
  12. Czech Airlines OK-CGH View File There are already two other liveries of Czech Airlines by other authors, but sadly neither is very accurate and with lots of details missing so I decided to make my own version. The livery is based on reg. OK-CGH, as could be seen in the year 2010. The real aircraft is a 737-55S (cn 28469), made in 1997. Unfortunately, CSA have never had any 300's so this is as close as one can get for the time being. Download, rate and enjoy! Submitter ONDR4.cz Submitted 07/28/2016 Category IXEG 737 Classic Livery For Click Here For Aircraft X-Plane Version(s)
  13. That's just how FXAA works (blurs everything slightly to make it look smooth), nothing you can do about it. Personaly I use 4x SSAA + FXAA because otherwise distant objects like buildings look almost too sharp and a bit out of place.
  14. Thanks, stay tuned for future updates. Will do the whole fleet eventually.
  15. Not sure, but I use the bigger rotary knob on the X52's throttle as a tiller and it works really well :).
  16. That's a great one. Would you be able to do EC-FKJ, the "Andalusia" version? That was the first 733 I flew on :).
    Thanks. The blue triangle in the Czech flag should always point backwards, though (as if it was hanging on a flagpole). EDIT: Never mind, I see they actually got it wrong on the real aircraft, as well.
  17. Fischer Air OK-FIT View File Livery of the best charter airline that ever existed. Real airplane history: http://www.airfleets.net/ficheapp/plane-b737-28590.htm NOTE: Version 0.9, I'll add more details to the livery once the artwork issues and paintkit limitations are resolved. Submitter ONDR4.cz Submitted 05/02/2016 Category IXEG 737 Classic Livery For Click Here For Aircraft X-Plane Version(s)
  18. Version 0.9

    160 downloads

    Livery of the best charter airline that ever existed. Real airplane history: http://www.airfleets.net/ficheapp/plane-b737-28590.htm NOTE: Version 0.9, I'll add more details to the livery once the artwork issues and paintkit limitations are resolved.
  19. Certainly works very well for Europe, never tried Indian Ocean but very likely yes.
  20. Make sure you depressurize the cabin first by moving the FLT/GRD switch on the pressurization panel to GRD.
  21. Well, NOAA plugin advertizes "SuperSmoothness™: Interpolation between layers and smooth transitions between data updates" and it seems to be working really well.
  22. As a sidenote, I find the altitude knob to be maybe too sensitive relative to the other knobs. It's very easy to overshoot the intended altitude even though I have my mouse set up to only 600dpi. But all in all I love the hold & drag style, way more intuitive than mouse scroll IMHO.
  23. Yeah, I guess you are right, the thing is I was used to associate running out of VRAM with stutters and low framerates. Running out of memory while having 60+ fps (just played with the settings now) seems kinda strange. Nevertheless, by turning off extended DSF, reducing number of objects and texture resolution to "high" I can get SkyMaxx to show around 200MB of available VRAM. Can't get much more than this without making it look like FS2000 so hopefully nvidia will release GTX1070 early in the summer so I can finally enjoy all the add-ons in their full glory.
  24. Probably had my 1st SkyMaxx crash yesterday (log included). The crash happened approx. 30 mins into the flight with RWC + IXEG 737. Everything was very smooth up to that point. I'm still not sure how the available VRAM meter works, because regardless of my x-plane settings it still shows roughly the same value. I have 2GB of VRAM on my GTX 660Ti. Let's say I turn down the rendering settings to the point I get rock solid 40 fps -> XPL rend. settings shows VRAM usage around 600-800MB, SkyMaxx shows around 100MB free. How is this possible? Even when approx. 200MB are taken by the system I should still have around a 1GB of VRAM free. Now, I turn up my XPL settings quite a bit - XPL shows that 2500MB VRAM is used (at this point I'm still getting stable fps around 25-40 depending on the view) but SkyMaxx still shows like 100MB free. Now, if I use nvidia driver 35x.xx, it shows something like -600MB in both scenarios, but I'm still getting the same frame rate as before... (35x.xx is crap BTW, the only one that doesn't eventually crash with "Unable to recover from kernel exception, code 3" is 337.88 but Win 10 will eventually update it no matter how hard I try, including some PowerShell tricks). Log_SM crash.txt EDIT: I just read the posts above mine and it seems I'm not the only one with the same amount of available VRAM always shown available. I'll try some of the advice and will see what it'll do but I've tried several clean reinstalls of the nvidia driver to no avail (the VRAM available shown by SkyMaxx is VERY dependent on the driver used BTW).
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