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chibre57

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  1. Hi, is already in, click juste above the MCP you will see the paper appear! Valentin
  2. Cool jfjoubert, looking for it also
  3. Maybe a hard cockpit maker will be used to this problem Anyone here?
  4. Can you inform us when you do your last 737 flight so we can book a ticket?
  5. Hello,Yes this is already done but does not make the tiller and yaw act like in reality, unfortunately Btw it looks like we are the only one wishing this feature... Anyone good at plane maker could give us a tip?
  6. Hello all! I need your help, I tried but probably the experts of this forum will find the solution in a second I would like to make my rudder pedals control the nose wheel with a max deviation of 7° at all speeds (as the real aircraft). As I have two physical separate axis for tiller and rudder.. Currently at low speed the rudder has 60° of action on the nose wheel (I imagine to simulate for people who have one axis for both rudder and tiller) and gently reduces to 7° at high speed. As I have two axis to control rudder and tiller, is there an easy way to do what is listed above? In Plane maker below "gear settings" I modified the transition speed between low and high nose wheel deviation but no change at all.. even if I set low = 7°, high =7° and transition speed = 0 (OFF: I had this nice behavior in a famous a320, and this disappeared after an update of it a few months ago, maybe the problem is my x-plane...) Thank you very much all! it can be interested for people who build a full cockpit btw the 737 ixeg is:
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