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Morten

IXEG
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Everything posted by Morten

  1. Got it! Problem with the "blocked" window is Tom placed the map a bit in front. You can see it on the Jet2 right side -> red window.. doh Engines uses now DECALLS for all the "placards" so don't use the layer with painted placards on the engine paintkit. Very recent change we did, that I forgot to remove
  2. Can you try to disable XPUIPC (2.0.4.7) and see if things then go back to normal? (and please start a new topic in the bug report section)
  3. Should not move much on the ground, unless you have extreme vinds. Try removing the XP preferences files and start the sim again. M
  4. Rgr, we *think* we have thatone solved - in the next update
  5. You have clouds settings at "stratus"? If so, try something else...
  6. Yes, that bug is already reported and noted. Looks ok from the outside of the aircraft - right?
  7. 2. Sounds like it might be the XPUIPC conflict again, disable that if you have it installed as a temporary fix (and reboot gizmo) About the flashing 8 it can also be a sign of overspeed
  8. Hi guy's, We know that many of you are experiencing different autopilot issues. At this time it appears to be a conflict with a plugin called FSUIPC that many of you use. The temporary quick fix is to open the sim and aircraft; - Disable the FSUIPC (or XPUIPC) in the PLUGIN menu - REBOOT Gizmo (either in the plugin menu or with the little lightning button in the popupbar on the right screen edge) So no need to unistall anything if you don't want to We are in contact with FSUIPC and hope to get this fixed either by us or them as soon as possible! M
  9. I think KLM is already available
  10. Thanks K4bel, We will and are already working on the bugs reported and will continue upgrading in a fast pace in the weeks ahead. Especially the FMC (and cabin) is officially WIP, so we expected a number of reports on that. But we hope you all already are able to enjoy the aircraft as-is and thank you for you patience M
  11. LOL, thanks for keeping the spirit up guy's. Cam and Tom er sweatting like crazy to get things up ASAP. They've been up for like 737 hours now without sleep.
  12. Everyone get copy #100 for free
  13. Yes, Tom and I go back many years to XPFW, also Peter and Cam has helped us out. So basically you can say the 733 has been in development well over a decade. If I recall correct, the XPFW 733 was the first heavy in XP to have a "somewhat" working 3D cockpit many years ago. Remember showing it off in xCannes in 2005. Here is a pic of the event. See if you can spot young versions of us and Austin. (Think Cam was too young at the time ) EDIT: Wrong pic, thisone is from 2005 in Cannes, below is from 2009 in Paris. Good old days X-Plane has made progress...
  14. Almost 6 years ago... time flies when you are having fun..
  15. Things moving a bit fast here right now as you can imagine, not sure we'll make it out with the paintkit before release, will try M
  16. It *might*, but not for v1.0. No-one that has tried the aircraft this far has missed that option, so we suggest everyone try and get the "feel" what we have first. Also there are downsides using scroll the scrollwheel from an operating point of view, like zoom issues.. M
  17. Another uneventful testflight completed..
  18. ehh.. I said assist
  19. After release we will assist those who are trying to make 3rd party stuff work with the 737. With regard to performance stuff though, you can safely use whatever real data you can find from reliable sources on the net. M
  20. Jan can probably explain this better than me, but I'll give it a shot. F5 gets you airborne sooner, however, F1 will give you a steeper climb thus better obstacle clearance. The reason is a higher flap setting gives you more drag - which means less thrust available to climb... . This also means that F1 is the more economic choice - especially if the aircraft does alot of cycles each day. M
  21. Thats because other aircraft (that I know) do not have an accurate engine model like we do. The 737 will start to roll once you release brakes, unless you are very heavy or uphill,just like the realone Also BE AWARE that we have an accurate thrust reverser model, so if you forgot to set the autobrake, you'll have a handfull stopping the aircraft after landing
  22. Generally, we don't comment on other designers work. We are confident that the quality of our aircraft is good enough to stand it's ground nicely on it's own. Besides, our view is that the more other quality aircraft there is for X-Plane (freeware or payware) the better for everyone. The real competitors are other platforms, and we hope that both the x737 and IXEG 737 will help attract more users to X-Plane -> which again will attract more designers... etc.
  23. Yes, we have improved XP's ground model M
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